dolphin/Source/Core/DiscIO/DiscScrubber.h
Unknown W. Brackets f54bf81520 DiscIO: Avoid zeroing buffer when compressing gcz.
This saves 6% time.
2014-11-27 08:58:09 -08:00

34 lines
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C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
// DiscScrubber removes the garbage data from discs (currently Wii only) which
// is on the disc due to encryption
// It could be adapted to GameCube discs, but the gain is most likely negligible,
// and having 1:1 backups of discs is always nice when they are reasonably sized
// Note: the technique is inspired by Wiiscrubber, but much simpler - intentionally :)
#pragma once
#include <string>
#include "Common/CommonTypes.h"
namespace File { class IOFile; }
namespace DiscIO
{
namespace DiscScrubber
{
bool SetupScrub(const std::string& filename, int block_size);
size_t GetNextBlock(File::IOFile& in, u8* buffer);
void Cleanup();
} // namespace DiscScrubber
} // namespace DiscIO