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https://github.com/dolphin-emu/dolphin.git
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1fa81f24d3
Much safer as opposed to just returning raw allocated memory.
45 lines
984 B
C++
45 lines
984 B
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoCommon/VertexManagerBase.h"
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class SWVertexLoader : public VertexManagerBase
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{
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public:
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SWVertexLoader();
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~SWVertexLoader();
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
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protected:
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void ResetBuffer(u32 stride) override;
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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private:
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void vFlush() override;
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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InputVertexData m_Vertex;
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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SetupUnit m_SetupUnit;
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bool m_TexGenSpecialCase;
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public:
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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};
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