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49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#define VK_NO_PROTOTYPES
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#if defined(WIN32)
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#define VK_USE_PLATFORM_WIN32_KHR
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#endif
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#if defined(HAVE_X11)
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#define VK_USE_PLATFORM_XLIB_KHR
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#endif
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#if defined(ANDROID)
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#define VK_USE_PLATFORM_ANDROID_KHR
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#endif
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#if defined(__APPLE__)
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#define VK_USE_PLATFORM_MACOS_MVK
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#endif
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#include "vulkan/vulkan.h"
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// We abuse the preprocessor here to only need to specify function names once.
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#define VULKAN_MODULE_ENTRY_POINT(name, required) extern PFN_##name name;
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#define VULKAN_INSTANCE_ENTRY_POINT(name, required) extern PFN_##name name;
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#define VULKAN_DEVICE_ENTRY_POINT(name, required) extern PFN_##name name;
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#include "VideoBackends/Vulkan/VulkanEntryPoints.inl"
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#undef VULKAN_DEVICE_ENTRY_POINT
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#undef VULKAN_INSTANCE_ENTRY_POINT
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#undef VULKAN_MODULE_ENTRY_POINT
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namespace Vulkan
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{
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bool LoadVulkanLibrary();
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bool LoadVulkanInstanceFunctions(VkInstance instance);
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bool LoadVulkanDeviceFunctions(VkDevice device);
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void UnloadVulkanLibrary();
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const char* VkResultToString(VkResult res);
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void LogVulkanResult(int level, const char* func_name, VkResult res, const char* msg, ...);
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#define LOG_VULKAN_ERROR(res, ...) LogVulkanResult(2, __func__, res, __VA_ARGS__)
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} // namespace Vulkan
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