mirror of
https://github.com/dolphin-emu/dolphin.git
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338 lines
9.7 KiB
C++
338 lines
9.7 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/RenderWidget.h"
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#include <array>
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#include <QApplication>
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#include <QDragEnterEvent>
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#include <QDropEvent>
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#include <QFileInfo>
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#include <QGuiApplication>
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#include <QIcon>
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#include <QKeyEvent>
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#include <QMimeData>
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#include <QMouseEvent>
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#include <QPalette>
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#include <QScreen>
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#include <QTimer>
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#include <QWindow>
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#include "imgui.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/State.h"
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#include "DolphinQt/Host.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/Resources.h"
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#include "DolphinQt/Settings.h"
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#include "VideoCommon/FreeLookCamera.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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RenderWidget::RenderWidget(QWidget* parent) : QWidget(parent)
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{
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setWindowTitle(QStringLiteral("Dolphin"));
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setWindowIcon(Resources::GetAppIcon());
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setWindowRole(QStringLiteral("renderer"));
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setAcceptDrops(true);
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QPalette p;
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p.setColor(QPalette::Window, Qt::black);
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setPalette(p);
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connect(Host::GetInstance(), &Host::RequestTitle, this, &RenderWidget::setWindowTitle);
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connect(Host::GetInstance(), &Host::RequestRenderSize, this, [this](int w, int h) {
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if (!Config::Get(Config::MAIN_RENDER_WINDOW_AUTOSIZE) || isFullScreen() || isMaximized())
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return;
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const auto dpr = window()->windowHandle()->screen()->devicePixelRatio();
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resize(w / dpr, h / dpr);
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});
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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if (state == Core::State::Running)
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SetImGuiKeyMap();
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});
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// We have to use Qt::DirectConnection here because we don't want those signals to get queued
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// (which results in them not getting called)
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connect(this, &RenderWidget::StateChanged, Host::GetInstance(), &Host::SetRenderFullscreen,
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Qt::DirectConnection);
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connect(this, &RenderWidget::HandleChanged, Host::GetInstance(), &Host::SetRenderHandle,
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Qt::DirectConnection);
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connect(this, &RenderWidget::SizeChanged, Host::GetInstance(), &Host::ResizeSurface,
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Qt::DirectConnection);
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connect(this, &RenderWidget::FocusChanged, Host::GetInstance(), &Host::SetRenderFocus,
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Qt::DirectConnection);
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m_mouse_timer = new QTimer(this);
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connect(m_mouse_timer, &QTimer::timeout, this, &RenderWidget::HandleCursorTimer);
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m_mouse_timer->setSingleShot(true);
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setMouseTracking(true);
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connect(&Settings::Instance(), &Settings::HideCursorChanged, this,
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&RenderWidget::OnHideCursorChanged);
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OnHideCursorChanged();
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connect(&Settings::Instance(), &Settings::KeepWindowOnTopChanged, this,
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&RenderWidget::OnKeepOnTopChanged);
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OnKeepOnTopChanged(Settings::Instance().IsKeepWindowOnTopEnabled());
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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// We need a native window to render into.
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setAttribute(Qt::WA_NativeWindow);
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setAttribute(Qt::WA_PaintOnScreen);
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}
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QPaintEngine* RenderWidget::paintEngine() const
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{
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return nullptr;
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}
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void RenderWidget::dragEnterEvent(QDragEnterEvent* event)
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{
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if (event->mimeData()->hasUrls() && event->mimeData()->urls().size() == 1)
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event->acceptProposedAction();
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}
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void RenderWidget::dropEvent(QDropEvent* event)
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{
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const auto& urls = event->mimeData()->urls();
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if (urls.empty())
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return;
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const auto& url = urls[0];
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QFileInfo file_info(url.toLocalFile());
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auto path = file_info.filePath();
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if (!file_info.exists() || !file_info.isReadable())
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{
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ModalMessageBox::critical(this, tr("Error"), tr("Failed to open '%1'").arg(path));
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return;
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}
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if (!file_info.isFile())
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{
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return;
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}
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State::LoadAs(path.toStdString());
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}
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void RenderWidget::OnHideCursorChanged()
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{
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setCursor(Settings::Instance().GetHideCursor() ? Qt::BlankCursor : Qt::ArrowCursor);
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}
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void RenderWidget::OnKeepOnTopChanged(bool top)
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{
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const bool was_visible = isVisible();
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setWindowFlags(top ? windowFlags() | Qt::WindowStaysOnTopHint :
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windowFlags() & ~Qt::WindowStaysOnTopHint);
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if (was_visible)
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show();
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}
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void RenderWidget::HandleCursorTimer()
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{
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if (isActiveWindow())
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setCursor(Qt::BlankCursor);
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}
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void RenderWidget::showFullScreen()
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{
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QWidget::showFullScreen();
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QScreen* screen = window()->windowHandle()->screen();
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const auto dpr = screen->devicePixelRatio();
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emit SizeChanged(width() * dpr, height() * dpr);
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}
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bool RenderWidget::event(QEvent* event)
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{
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PassEventToImGui(event);
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switch (event->type())
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{
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case QEvent::KeyPress:
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{
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QKeyEvent* ke = static_cast<QKeyEvent*>(event);
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if (ke->key() == Qt::Key_Escape)
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emit EscapePressed();
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// The render window might flicker on some platforms because Qt tries to change focus to a new
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// element when there is none (?) Handling this event before it reaches QWidget fixes the issue.
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if (ke->key() == Qt::Key_Tab)
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return true;
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break;
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}
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case QEvent::MouseMove:
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if (g_Config.bFreeLook)
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OnFreeLookMouseMove(static_cast<QMouseEvent*>(event));
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[[fallthrough]];
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case QEvent::MouseButtonPress:
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if (!Settings::Instance().GetHideCursor() && isActiveWindow())
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{
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setCursor(Qt::ArrowCursor);
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m_mouse_timer->start(MOUSE_HIDE_DELAY);
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}
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break;
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case QEvent::WinIdChange:
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emit HandleChanged(reinterpret_cast<void*>(winId()));
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break;
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case QEvent::WindowActivate:
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Paused)
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Core::SetState(Core::State::Running);
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emit FocusChanged(true);
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break;
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case QEvent::WindowDeactivate:
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if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::State::Running)
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Core::SetState(Core::State::Paused);
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emit FocusChanged(false);
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break;
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case QEvent::Resize:
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{
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const QResizeEvent* se = static_cast<QResizeEvent*>(event);
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QSize new_size = se->size();
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QScreen* screen = window()->windowHandle()->screen();
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const auto dpr = screen->devicePixelRatio();
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emit SizeChanged(new_size.width() * dpr, new_size.height() * dpr);
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break;
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}
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case QEvent::WindowStateChange:
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emit StateChanged(isFullScreen());
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break;
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case QEvent::Close:
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emit Closed();
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break;
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default:
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break;
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}
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return QWidget::event(event);
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}
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void RenderWidget::OnFreeLookMouseMove(QMouseEvent* event)
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{
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const auto mouse_move = event->pos() - m_last_mouse;
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m_last_mouse = event->pos();
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if (event->buttons() & Qt::RightButton)
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{
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// Camera Pitch and Yaw:
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g_freelook_camera.Rotate(Common::Vec3{mouse_move.y() / 200.f, mouse_move.x() / 200.f, 0.f});
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}
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else if (event->buttons() & Qt::MidButton)
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{
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// Camera Roll:
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g_freelook_camera.Rotate({0.f, 0.f, mouse_move.x() / 200.f});
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}
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}
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void RenderWidget::PassEventToImGui(const QEvent* event)
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{
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if (!Core::IsRunningAndStarted())
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return;
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switch (event->type())
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{
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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{
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// As the imgui KeysDown array is only 512 elements wide, and some Qt keys which
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// we need to track (e.g. alt) are above this value, we mask the lower 9 bits.
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// Even masked, the key codes are still unique, so conflicts aren't an issue.
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// The actual text input goes through AddInputCharactersUTF8().
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const QKeyEvent* key_event = static_cast<const QKeyEvent*>(event);
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const bool is_down = event->type() == QEvent::KeyPress;
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const u32 key = static_cast<u32>(key_event->key() & 0x1FF);
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auto lock = g_renderer->GetImGuiLock();
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if (key < std::size(ImGui::GetIO().KeysDown))
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ImGui::GetIO().KeysDown[key] = is_down;
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if (is_down)
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{
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auto utf8 = key_event->text().toUtf8();
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ImGui::GetIO().AddInputCharactersUTF8(utf8.constData());
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}
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}
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break;
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case QEvent::MouseMove:
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{
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auto lock = g_renderer->GetImGuiLock();
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// Qt multiplies all coordinates by the scaling factor in highdpi mode, giving us "scaled" mouse
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// coordinates (as if the screen was standard dpi). We need to update the mouse position in
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// native coordinates, as the UI (and game) is rendered at native resolution.
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const float scale = devicePixelRatio();
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ImGui::GetIO().MousePos.x = static_cast<const QMouseEvent*>(event)->x() * scale;
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ImGui::GetIO().MousePos.y = static_cast<const QMouseEvent*>(event)->y() * scale;
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}
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break;
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonRelease:
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{
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auto lock = g_renderer->GetImGuiLock();
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const u32 button_mask = static_cast<u32>(static_cast<const QMouseEvent*>(event)->buttons());
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for (size_t i = 0; i < std::size(ImGui::GetIO().MouseDown); i++)
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ImGui::GetIO().MouseDown[i] = (button_mask & (1u << i)) != 0;
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}
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break;
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default:
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break;
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}
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}
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void RenderWidget::SetImGuiKeyMap()
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{
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static constexpr std::array<std::array<int, 2>, 21> key_map{{
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{ImGuiKey_Tab, Qt::Key_Tab},
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{ImGuiKey_LeftArrow, Qt::Key_Left},
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{ImGuiKey_RightArrow, Qt::Key_Right},
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{ImGuiKey_UpArrow, Qt::Key_Up},
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{ImGuiKey_DownArrow, Qt::Key_Down},
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{ImGuiKey_PageUp, Qt::Key_PageUp},
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{ImGuiKey_PageDown, Qt::Key_PageDown},
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{ImGuiKey_Home, Qt::Key_Home},
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{ImGuiKey_End, Qt::Key_End},
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{ImGuiKey_Insert, Qt::Key_Insert},
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{ImGuiKey_Delete, Qt::Key_Delete},
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{ImGuiKey_Backspace, Qt::Key_Backspace},
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{ImGuiKey_Space, Qt::Key_Space},
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{ImGuiKey_Enter, Qt::Key_Return},
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{ImGuiKey_Escape, Qt::Key_Escape},
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{ImGuiKey_A, Qt::Key_A},
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{ImGuiKey_C, Qt::Key_C},
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{ImGuiKey_V, Qt::Key_V},
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{ImGuiKey_X, Qt::Key_X},
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{ImGuiKey_Y, Qt::Key_Y},
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{ImGuiKey_Z, Qt::Key_Z},
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}};
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auto lock = g_renderer->GetImGuiLock();
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for (auto [imgui_key, qt_key] : key_map)
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ImGui::GetIO().KeyMap[imgui_key] = (qt_key & 0x1FF);
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}
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