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W32Util
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BPFunctions.cpp
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DX11: Workaround for the default settings:
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2010-06-13 20:19:53 +00:00 |
D3DBase.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
D3DBase.h
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
D3DBlob.cpp
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DBlob.h
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DShader.cpp
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DShader.h
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DX11: Introduce a D3DBlob class.
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2010-06-16 23:25:19 +00:00 |
D3DTexture.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
D3DTexture.h
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
D3DUtil.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
D3DUtil.h
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DlgSettings.cpp
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
DlgSettings.h
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EmuWindow.cpp
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
EmuWindow.h
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FBManager.cpp
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DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
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2010-06-18 18:40:58 +00:00 |
FBManager.h
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GfxState.cpp
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DX11: Add the two files which I meant to include in r5740 already.
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2010-06-18 23:45:16 +00:00 |
GfxState.h
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DX11: Add the two files which I meant to include in r5740 already.
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2010-06-18 23:45:16 +00:00 |
Globals.h
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main.cpp
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DX11: Add error checking to about any device object creation. Since we aren't handling creation errors that well right now we should at least output an error message.
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2010-06-18 18:40:58 +00:00 |
main.h
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NativeVertexFormat.cpp
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PixelShaderCache.cpp
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DX11: Introduce a StateManager class, might improve performance a little.
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2010-06-18 23:33:07 +00:00 |
PixelShaderCache.h
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Render.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
resource.h
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
resource.rc
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Add proper adapter enumeration in the DX11 plugin.
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2010-06-14 19:20:41 +00:00 |
stdafx.cpp
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stdafx.h
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TextureCache.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
TextureCache.h
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VertexManager.cpp
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DX11: Introduce a StateManager class, might improve performance a little.
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2010-06-18 23:33:07 +00:00 |
VertexManager.h
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VertexShaderCache.cpp
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DX11: Prefer DXGI_FORMAT_R8G8B8A8 to DXGI_FORMAT_B8G8R8A8 wherever appropriate.
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2010-06-19 01:02:43 +00:00 |
VertexShaderCache.h
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DX11:
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2010-06-17 10:42:57 +00:00 |