dolphin/Source/Plugins/Plugin_Wiimote/Src/Config.h
fgfemperor 1a25dfe279 Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00

48 lines
1.3 KiB
C

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_WIIMOTE_CONFIG_H
#define _PLUGIN_WIIMOTE_CONFIG_H
#if defined(HAVE_X11) && HAVE_X11
#include <X11/keysym.h>
#endif
struct Config
{
Config();
void Load();
void LoadIR();
void Save();
// For dialog sync
int CurrentPage;
// Real Wiimote
bool bUpdateRealWiimote;
int bNumberRealWiimotes, bNumberEmuWiimotes;
int iIRLeft, iIRTop, iIRWidth, iIRHeight;
int iAccNeutralX, iAccNeutralY, iAccNeutralZ;
int iAccNunNeutralX, iAccNunNeutralY, iAccNunNeutralZ;
// Screen size settings
bool bKeepAR43, bKeepAR169, bCrop;
};
extern Config g_Config;
#endif // _PLUGIN_WIIMOTE_CONFIG_H