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https://github.com/dolphin-emu/dolphin.git
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d62d6b0c33
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first) * Up to 4 Emulated Wiimotes can work together at the same timer (PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef WIIMOTE_EMU_H
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#define WIIMOTE_EMU_H
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#include <string>
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#include "../../../Core/InputCommon/Src/SDL.h" // Core
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#include "wiimote_hid.h"
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#include "EmuDefinitions.h"
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#include "ChunkFile.h"
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namespace WiiMoteEmu
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{
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u32 convert24bit(const u8* src);
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u16 convert16bit(const u8* src);
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// General functions
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void ResetVariables();
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void Initialize();
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void Shutdown();
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void InitCalibration();
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void UpdateExtRegisterBlocks(int Slot);
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void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) ;
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void Update(int _number);
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void DoState(PointerWrap &p);
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void ReadLinuxKeyboard();
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bool IsKey(int Key);
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// Recordings
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void LoadRecordedMovements();
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void GetMousePos(float& x, float& y);
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// Gamepad
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void Close_Devices();
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bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
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void GetAxisState(CONTROLLER_MAPPING_WII &_WiiMapping);
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void UpdatePadState(CONTROLLER_MAPPING_WII &_WiiMapping);
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void TiltWiimote(int &_x, int &_y, int &_z);
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void TiltNunchuck(int &_x, int &_y, int &_z);
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void ShakeToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData);
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void TiltToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData);
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void AdjustAngles(int &Roll, int &Pitch);
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void RotateIRDot(int &_x, int &_y, STiltData &_TiltData);
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// Accelerometer
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//void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
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//float AccelerometerToG(float Current, float Neutral, float G);
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// IR data
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//void IRData2Dots(u8 *Data);
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//void IRData2DotsBasic(u8 *Data);
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//void ReorderIRDots();
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//void IRData2Distance();
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// Classic Controller data
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//std::string CCData2Values(u8 *Data);
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}; // WiiMoteEmu
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#endif
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