dolphin/Source/Plugins/Plugin_Wiimote/Src/EmuMain.h
ayuanx d62d6b0c33 Now Dolphin officially supports Multi-WiiMote (up to 4)
* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)

* Up to 4 Emulated Wiimotes can work together at the same timer

(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00

84 lines
2.4 KiB
C++

// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_EMU_H
#define WIIMOTE_EMU_H
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "wiimote_hid.h"
#include "EmuDefinitions.h"
#include "ChunkFile.h"
namespace WiiMoteEmu
{
u32 convert24bit(const u8* src);
u16 convert16bit(const u8* src);
// General functions
void ResetVariables();
void Initialize();
void Shutdown();
void InitCalibration();
void UpdateExtRegisterBlocks(int Slot);
void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size) ;
void Update(int _number);
void DoState(PointerWrap &p);
void ReadLinuxKeyboard();
bool IsKey(int Key);
// Recordings
void LoadRecordedMovements();
void GetMousePos(float& x, float& y);
// Gamepad
void Close_Devices();
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetAxisState(CONTROLLER_MAPPING_WII &_WiiMapping);
void UpdatePadState(CONTROLLER_MAPPING_WII &_WiiMapping);
void TiltWiimote(int &_x, int &_y, int &_z);
void TiltNunchuck(int &_x, int &_y, int &_z);
void ShakeToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData);
void TiltToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData);
void AdjustAngles(int &Roll, int &Pitch);
void RotateIRDot(int &_x, int &_y, STiltData &_TiltData);
// Accelerometer
//void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
//float AccelerometerToG(float Current, float Neutral, float G);
// IR data
//void IRData2Dots(u8 *Data);
//void IRData2DotsBasic(u8 *Data);
//void ReorderIRDots();
//void IRData2Distance();
// Classic Controller data
//std::string CCData2Values(u8 *Data);
}; // WiiMoteEmu
#endif