Files
dolphin/Source/Core/Core/HW/WiiSave.cpp
2018-05-21 16:41:15 +02:00

565 lines
16 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
// Based off of tachtig/twintig http://git.infradead.org/?p=users/segher/wii.git
// Copyright 2007,2008 Segher Boessenkool <segher@kernel.crashing.org>
// Licensed under the terms of the GNU GPL, version 2
// http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
#include "Core/HW/WiiSave.h"
#include <cinttypes>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <mbedtls/md5.h>
#include <memory>
#include <string>
#include <vector>
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/Crypto/ec.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/NandPaths.h"
#include "Common/StringUtil.h"
#include "Core/CommonTitles.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/IOS.h"
#include "Core/IOS/IOSC.h"
#include "Core/IOS/Uids.h"
using Md5 = std::array<u8, 0x10>;
constexpr std::array<u8, 0x10> s_sd_initial_iv{{0x21, 0x67, 0x12, 0xE6, 0xAA, 0x1F, 0x68, 0x9F,
0x95, 0xC5, 0xA2, 0x23, 0x24, 0xDC, 0x6A, 0x98}};
constexpr Md5 s_md5_blanker{{0x0E, 0x65, 0x37, 0x81, 0x99, 0xBE, 0x45, 0x17, 0xAB, 0x06, 0xEC, 0x22,
0x45, 0x1A, 0x57, 0x93}};
constexpr u32 s_ng_id = 0x0403AC68;
bool WiiSave::Import(std::string filename)
{
IOS::HLE::Kernel ios;
WiiSave save_file{ios, std::move(filename)};
return save_file.Import();
}
bool WiiSave::Export(u64 title_id, std::string export_path)
{
IOS::HLE::Kernel ios;
WiiSave export_save{ios, title_id, std::move(export_path)};
return export_save.Export();
}
size_t WiiSave::ExportAll(std::string export_path)
{
IOS::HLE::Kernel ios;
size_t exported_save_count = 0;
for (const u64 title : ios.GetES()->GetInstalledTitles())
{
WiiSave export_save{ios, title, export_path};
if (export_save.Export())
++exported_save_count;
}
return exported_save_count;
}
WiiSave::WiiSave(IOS::HLE::Kernel& ios, std::string filename)
: m_ios{ios}, m_sd_iv{s_sd_initial_iv},
m_encrypted_save_path(std::move(filename)), m_valid{true}
{
}
bool WiiSave::Import()
{
ReadHDR();
ReadBKHDR();
ImportWiiSaveFiles();
// TODO: check_sig()
return m_valid;
}
WiiSave::WiiSave(IOS::HLE::Kernel& ios, u64 title_id, std::string export_path)
: m_ios{ios}, m_sd_iv{s_sd_initial_iv},
m_encrypted_save_path(std::move(export_path)), m_title_id{title_id}
{
if (getPaths(true))
m_valid = true;
}
bool WiiSave::Export()
{
WriteHDR();
WriteBKHDR();
ExportWiiSaveFiles();
do_sig();
return m_valid;
}
void WiiSave::ReadHDR()
{
File::IOFile data_file(m_encrypted_save_path, "rb");
if (!data_file)
{
ERROR_LOG(CONSOLE, "Cannot open %s", m_encrypted_save_path.c_str());
m_valid = false;
return;
}
if (!data_file.ReadBytes(&m_encrypted_header, HEADER_SZ))
{
ERROR_LOG(CONSOLE, "Failed to read header");
m_valid = false;
return;
}
data_file.Close();
m_ios.GetIOSC().Decrypt(IOS::HLE::IOSC::HANDLE_SD_KEY, m_sd_iv.data(),
reinterpret_cast<const u8*>(&m_encrypted_header), HEADER_SZ,
reinterpret_cast<u8*>(&m_header), IOS::PID_ES);
u32 banner_size = m_header.hdr.banner_size;
if ((banner_size < FULL_BNR_MIN) || (banner_size > FULL_BNR_MAX) ||
(((banner_size - BNR_SZ) % ICON_SZ) != 0))
{
ERROR_LOG(CONSOLE, "Not a Wii save or read failure for file header size %x", banner_size);
m_valid = false;
return;
}
m_title_id = m_header.hdr.save_game_title;
Md5 md5_file = m_header.hdr.md5;
m_header.hdr.md5 = s_md5_blanker;
Md5 md5_calc;
mbedtls_md5((u8*)&m_header, HEADER_SZ, md5_calc.data());
if (md5_file != md5_calc)
{
ERROR_LOG(CONSOLE, "MD5 mismatch\n %016" PRIx64 "%016" PRIx64 " != %016" PRIx64 "%016" PRIx64,
Common::swap64(md5_file.data()), Common::swap64(md5_file.data() + 8),
Common::swap64(md5_calc.data()), Common::swap64(md5_calc.data() + 8));
m_valid = false;
}
if (!getPaths())
{
m_valid = false;
return;
}
std::string banner_file_path = m_wii_title_path + "/banner.bin";
if (!File::Exists(banner_file_path) ||
AskYesNoT("%s already exists. Consider making a backup of the current save files before "
"overwriting.\nOverwrite now?",
banner_file_path.c_str()))
{
INFO_LOG(CONSOLE, "Creating file %s", banner_file_path.c_str());
File::IOFile banner_file(banner_file_path, "wb");
banner_file.WriteBytes(m_header.banner, banner_size);
}
else
{
m_valid = false;
}
}
void WiiSave::WriteHDR()
{
if (!m_valid)
return;
memset(&m_header, 0, HEADER_SZ);
std::string banner_file_path = m_wii_title_path + "/banner.bin";
u32 banner_size = static_cast<u32>(File::GetSize(banner_file_path));
m_header.hdr.banner_size = banner_size;
m_header.hdr.save_game_title = m_title_id;
m_header.hdr.md5 = s_md5_blanker;
m_header.hdr.permissions = 0x3C;
File::IOFile banner_file(banner_file_path, "rb");
if (!banner_file.ReadBytes(m_header.banner, banner_size))
{
ERROR_LOG(CONSOLE, "Failed to read banner.bin");
m_valid = false;
return;
}
// remove nocopy flag
m_header.banner[7] &= ~1;
Md5 md5_calc;
mbedtls_md5((u8*)&m_header, HEADER_SZ, md5_calc.data());
m_header.hdr.md5 = std::move(md5_calc);
m_ios.GetIOSC().Encrypt(IOS::HLE::IOSC::HANDLE_SD_KEY, m_sd_iv.data(),
reinterpret_cast<const u8*>(&m_header), HEADER_SZ,
reinterpret_cast<u8*>(&m_encrypted_header), IOS::PID_ES);
File::IOFile data_file(m_encrypted_save_path, "wb");
if (!data_file.WriteBytes(&m_encrypted_header, HEADER_SZ))
{
ERROR_LOG(CONSOLE, "Failed to write header for %s", m_encrypted_save_path.c_str());
m_valid = false;
}
}
void WiiSave::ReadBKHDR()
{
if (!m_valid)
return;
File::IOFile fpData_bin(m_encrypted_save_path, "rb");
if (!fpData_bin)
{
ERROR_LOG(CONSOLE, "Cannot open %s", m_encrypted_save_path.c_str());
m_valid = false;
return;
}
fpData_bin.Seek(HEADER_SZ, SEEK_SET);
if (!fpData_bin.ReadBytes(&m_bk_hdr, BK_SZ))
{
ERROR_LOG(CONSOLE, "Failed to read bk header");
m_valid = false;
return;
}
fpData_bin.Close();
if (m_bk_hdr.size != BK_LISTED_SZ || m_bk_hdr.magic != BK_HDR_MAGIC)
{
ERROR_LOG(CONSOLE, "Invalid Size(%x) or Magic word (%x)", u32(m_bk_hdr.size),
u32(m_bk_hdr.magic));
m_valid = false;
return;
}
if (m_bk_hdr.size_of_files + FULL_CERT_SZ != m_bk_hdr.total_size)
{
WARN_LOG(CONSOLE, "Size(%x) + cert(%x) does not equal totalsize(%x)",
u32(m_bk_hdr.size_of_files), FULL_CERT_SZ, u32(m_bk_hdr.total_size));
}
if (m_title_id != m_bk_hdr.save_game_title)
{
WARN_LOG(CONSOLE,
"Encrypted title (%" PRIx64 ") does not match unencrypted title (%" PRIx64 ")",
m_title_id, u64(m_bk_hdr.save_game_title));
}
}
void WiiSave::WriteBKHDR()
{
if (!m_valid)
return;
u32 number_of_files = 0, size_of_files = 0;
ScanForFiles(m_wii_title_path, m_files_list, &number_of_files, &size_of_files);
memset(&m_bk_hdr, 0, BK_SZ);
m_bk_hdr.size = BK_LISTED_SZ;
m_bk_hdr.magic = BK_HDR_MAGIC;
m_bk_hdr.ngid = s_ng_id;
m_bk_hdr.number_of_files = number_of_files;
m_bk_hdr.size_of_files = size_of_files;
m_bk_hdr.total_size = size_of_files + FULL_CERT_SZ;
m_bk_hdr.save_game_title = m_title_id;
File::IOFile data_file(m_encrypted_save_path, "ab");
if (!data_file.WriteBytes(&m_bk_hdr, BK_SZ))
{
ERROR_LOG(CONSOLE, "Failed to write bkhdr");
m_valid = false;
}
}
void WiiSave::ImportWiiSaveFiles()
{
if (!m_valid)
return;
File::IOFile data_file(m_encrypted_save_path, "rb");
if (!data_file)
{
ERROR_LOG(CONSOLE, "Cannot open %s", m_encrypted_save_path.c_str());
m_valid = false;
return;
}
data_file.Seek(HEADER_SZ + BK_SZ, SEEK_SET);
FileHDR file_hdr_tmp;
for (u32 i = 0; i < m_bk_hdr.number_of_files; ++i)
{
memset(&file_hdr_tmp, 0, FILE_HDR_SZ);
m_iv.fill(0);
if (!data_file.ReadBytes(&file_hdr_tmp, FILE_HDR_SZ))
{
ERROR_LOG(CONSOLE, "Failed to read header for file %d", i);
m_valid = false;
}
if (file_hdr_tmp.magic != FILE_HDR_MAGIC)
{
ERROR_LOG(CONSOLE, "Bad File Header");
break;
}
else
{
// Allows files in subfolders to be escaped properly (ex: "nocopy/data00")
// Special characters in path components will be escaped such as /../
std::string file_path = Common::EscapePath(file_hdr_tmp.name.data());
std::string file_path_full = m_wii_title_path + '/' + file_path;
File::CreateFullPath(file_path_full);
const File::FileInfo file_info(file_path_full);
if (file_hdr_tmp.type == 1)
{
u32 file_size_rounded = Common::AlignUp<u32>(file_hdr_tmp.size, BLOCK_SZ);
std::vector<u8> file_data(file_size_rounded);
std::vector<u8> file_data_enc(file_size_rounded);
if (!data_file.ReadBytes(file_data_enc.data(), file_size_rounded))
{
ERROR_LOG(CONSOLE, "Failed to read data from file %d", i);
m_valid = false;
break;
}
m_iv = file_hdr_tmp.iv;
m_ios.GetIOSC().Decrypt(IOS::HLE::IOSC::HANDLE_SD_KEY, m_iv.data(), file_data_enc.data(),
file_size_rounded, file_data.data(), IOS::PID_ES);
INFO_LOG(CONSOLE, "Creating file %s", file_path_full.c_str());
File::IOFile raw_save_file(file_path_full, "wb");
raw_save_file.WriteBytes(file_data.data(), file_hdr_tmp.size);
}
else if (file_hdr_tmp.type == 2)
{
if (!file_info.Exists())
{
if (!File::CreateDir(file_path_full))
ERROR_LOG(CONSOLE, "Failed to create directory %s", file_path_full.c_str());
}
else if (!file_info.IsDirectory())
{
ERROR_LOG(CONSOLE,
"Failed to create directory %s because a file with the same name exists",
file_path_full.c_str());
}
}
}
}
}
void WiiSave::ExportWiiSaveFiles()
{
if (!m_valid)
return;
for (u32 i = 0; i < m_bk_hdr.number_of_files; i++)
{
FileHDR file_hdr_tmp;
memset(&file_hdr_tmp, 0, FILE_HDR_SZ);
u32 file_size = 0;
const File::FileInfo file_info(m_files_list[i]);
if (file_info.IsDirectory())
{
file_hdr_tmp.type = 2;
}
else
{
file_size = static_cast<u32>(file_info.GetSize());
file_hdr_tmp.type = 1;
}
u32 file_size_rounded = Common::AlignUp(file_size, BLOCK_SZ);
file_hdr_tmp.magic = FILE_HDR_MAGIC;
file_hdr_tmp.size = file_size;
file_hdr_tmp.permissions = 0x3c;
std::string name =
Common::UnescapeFileName(m_files_list[i].substr(m_wii_title_path.length() + 1));
if (name.length() > 0x44)
{
ERROR_LOG(CONSOLE, "\"%s\" is too long for the filename, max length is 0x44 + \\0",
name.c_str());
m_valid = false;
return;
}
std::strncpy(file_hdr_tmp.name.data(), name.c_str(), file_hdr_tmp.name.size());
{
File::IOFile fpData_bin(m_encrypted_save_path, "ab");
fpData_bin.WriteBytes(&file_hdr_tmp, FILE_HDR_SZ);
}
if (file_hdr_tmp.type == 1)
{
if (file_size == 0)
{
ERROR_LOG(CONSOLE, "%s is a 0 byte file", m_files_list[i].c_str());
m_valid = false;
return;
}
File::IOFile raw_save_file(m_files_list[i], "rb");
if (!raw_save_file)
{
ERROR_LOG(CONSOLE, "%s failed to open", m_files_list[i].c_str());
m_valid = false;
}
std::vector<u8> file_data(file_size_rounded);
std::vector<u8> file_data_enc(file_size_rounded);
if (!raw_save_file.ReadBytes(file_data.data(), file_size))
{
ERROR_LOG(CONSOLE, "Failed to read data from file: %s", m_files_list[i].c_str());
m_valid = false;
}
m_ios.GetIOSC().Encrypt(IOS::HLE::IOSC::HANDLE_SD_KEY, file_hdr_tmp.iv.data(),
file_data.data(), file_size_rounded, file_data_enc.data(),
IOS::PID_ES);
File::IOFile fpData_bin(m_encrypted_save_path, "ab");
if (!fpData_bin.WriteBytes(file_data_enc.data(), file_size_rounded))
{
ERROR_LOG(CONSOLE, "Failed to write data to file: %s", m_encrypted_save_path.c_str());
}
}
}
}
void WiiSave::do_sig()
{
if (!m_valid)
return;
File::IOFile data_file(m_encrypted_save_path, "rb");
if (!data_file)
{
m_valid = false;
return;
}
// Read data to sign.
const u32 data_size = m_bk_hdr.size_of_files + 0x80;
auto data = std::make_unique<u8[]>(data_size);
data_file.Seek(0xf0c0, SEEK_SET);
if (!data_file.ReadBytes(data.get(), data_size))
{
m_valid = false;
return;
}
// Sign the data.
IOS::Certificate ap_cert;
IOS::ECCSignature ap_sig;
m_ios.GetIOSC().Sign(ap_sig.data(), ap_cert.data(), Titles::SYSTEM_MENU, data.get(), data_size);
// Write signatures.
data_file.Open(m_encrypted_save_path, "ab");
if (!data_file)
{
m_valid = false;
return;
}
data_file.WriteArray(ap_sig.data(), ap_sig.size());
const u32 SIGNATURE_END_MAGIC = Common::swap32(0x2f536969);
data_file.WriteArray(&SIGNATURE_END_MAGIC, 1);
const IOS::Certificate device_certificate = m_ios.GetIOSC().GetDeviceCertificate();
data_file.WriteArray(device_certificate.data(), device_certificate.size());
data_file.WriteArray(ap_cert.data(), ap_cert.size());
m_valid = data_file.IsGood();
}
bool WiiSave::getPaths(bool for_export)
{
if (m_title_id)
{
// CONFIGURED because this whole class is only used from the GUI, not directly by games.
m_wii_title_path = Common::GetTitleDataPath(m_title_id, Common::FROM_CONFIGURED_ROOT);
}
if (for_export)
{
char game_id[5];
sprintf(game_id, "%c%c%c%c", (u8)(m_title_id >> 24) & 0xFF, (u8)(m_title_id >> 16) & 0xFF,
(u8)(m_title_id >> 8) & 0xFF, (u8)m_title_id & 0xFF);
if (!File::IsDirectory(m_wii_title_path))
{
m_valid = false;
ERROR_LOG(CONSOLE, "No save folder found for title %s", game_id);
return false;
}
if (!File::Exists(m_wii_title_path + "/banner.bin"))
{
m_valid = false;
ERROR_LOG(CONSOLE, "No banner file found for title %s", game_id);
return false;
}
m_encrypted_save_path += StringFromFormat("/private/wii/title/%s/data.bin", game_id);
File::CreateFullPath(m_encrypted_save_path);
}
else
{
File::CreateFullPath(m_wii_title_path);
}
return true;
}
void WiiSave::ScanForFiles(const std::string& save_directory, std::vector<std::string>& file_list,
u32* num_files, u32* size_files)
{
std::vector<std::string> directories;
directories.push_back(save_directory);
u32 num = 0;
u32 size = 0;
for (u32 i = 0; i < directories.size(); ++i)
{
if (i != 0)
{
// add dir to fst
file_list.push_back(directories[i]);
}
File::FSTEntry fst_tmp = File::ScanDirectoryTree(directories[i], false);
for (const File::FSTEntry& elem : fst_tmp.children)
{
if (elem.virtualName != "banner.bin")
{
num++;
size += FILE_HDR_SZ;
if (elem.isDirectory)
{
if (elem.virtualName == "nocopy" || elem.virtualName == "nomove")
{
NOTICE_LOG(CONSOLE,
"This save will likely require homebrew tools to copy to a real Wii.");
}
directories.push_back(elem.physicalName);
}
else
{
file_list.push_back(elem.physicalName);
size += static_cast<u32>(Common::AlignUp(elem.size, BLOCK_SZ));
}
}
}
}
*num_files = num;
*size_files = size;
}
WiiSave::~WiiSave()
{
}