Files
dolphin/Source/Core/Core/Boot/Boot.cpp
Léo Lam 8317a66ea5 NandPaths: Return paths that are relative to Wii NAND
Since all FS access will go through the new FS interface (PR #6421)
in order to keep track of metadata properly, there is no need to return
absolute paths anymore.

In fact, returning host paths is a roadblock to using the FS interface.

This starts the migration work by adding a way to get paths that are
relative to the Wii NAND instead of always getting absolute paths
on the host FS.

To prepare for future changes, this commit also makes returned paths
canonical by removing the trailing slash when it's unneeded.

Eventually, once everything has been migrated to the new interface,
we can remove the "from" parameter.
2018-05-04 19:52:17 +02:00

497 lines
15 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Boot/Boot.h"
#include <algorithm>
#include <array>
#include <cstring>
#include <memory>
#include <numeric>
#include <optional>
#include <string>
#include <unordered_set>
#include <vector>
#include <zlib.h>
#include "Common/Align.h"
#include "Common/CDUtils.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Core/Boot/DolReader.h"
#include "Core/Boot/ElfReader.h"
#include "Core/CommonTitles.h"
#include "Core/Config/SYSCONFSettings.h"
#include "Core/ConfigManager.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVD/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
#include "Core/IOS/IOS.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "DiscIO/Volume.h"
BootParameters::BootParameters(Parameters&& parameters_,
const std::optional<std::string>& savestate_path_)
: parameters(std::move(parameters_)), savestate_path(savestate_path_)
{
}
std::unique_ptr<BootParameters>
BootParameters::GenerateFromFile(const std::string& path,
const std::optional<std::string>& savestate_path)
{
const bool is_drive = cdio_is_cdrom(path);
// Check if the file exist, we may have gotten it from a --elf command line
// that gave an incorrect file name
if (!is_drive && !File::Exists(path))
{
PanicAlertT("The specified file \"%s\" does not exist", path.c_str());
return {};
}
std::string extension;
SplitPath(path, nullptr, nullptr, &extension);
std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
static const std::unordered_set<std::string> disc_image_extensions = {
{".gcm", ".iso", ".tgc", ".wbfs", ".ciso", ".gcz", ".dol", ".elf"}};
if (disc_image_extensions.find(extension) != disc_image_extensions.end() || is_drive)
{
std::unique_ptr<DiscIO::Volume> volume = DiscIO::CreateVolumeFromFilename(path);
if (volume)
return std::make_unique<BootParameters>(Disc{path, std::move(volume)}, savestate_path);
if (extension == ".elf")
{
return std::make_unique<BootParameters>(Executable{path, std::make_unique<ElfReader>(path)},
savestate_path);
}
if (extension == ".dol")
{
return std::make_unique<BootParameters>(Executable{path, std::make_unique<DolReader>(path)},
savestate_path);
}
if (is_drive)
{
PanicAlertT("Could not read \"%s\". "
"There is no disc in the drive or it is not a GameCube/Wii backup. "
"Please note that Dolphin cannot play games directly from the original "
"GameCube and Wii discs.",
path.c_str());
}
else
{
PanicAlertT("\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO.", path.c_str());
}
return {};
}
if (extension == ".dff")
return std::make_unique<BootParameters>(DFF{path}, savestate_path);
if (extension == ".wad")
return std::make_unique<BootParameters>(DiscIO::WiiWAD{path}, savestate_path);
PanicAlertT("Could not recognize file %s", path.c_str());
return {};
}
BootParameters::IPL::IPL(DiscIO::Region region_) : region(region_)
{
const std::string directory = SConfig::GetInstance().GetDirectoryForRegion(region);
path = SConfig::GetInstance().GetBootROMPath(directory);
}
BootParameters::IPL::IPL(DiscIO::Region region_, Disc&& disc_) : IPL(region_)
{
disc = std::move(disc_);
}
// Inserts a disc into the emulated disc drive and returns a pointer to it.
// The returned pointer must only be used while we are still booting,
// because DVDThread can do whatever it wants to the disc after that.
static const DiscIO::Volume* SetDisc(std::unique_ptr<DiscIO::Volume> volume)
{
const DiscIO::Volume* pointer = volume.get();
DVDInterface::SetDisc(std::move(volume));
return pointer;
}
bool CBoot::DVDRead(const DiscIO::Volume& volume, u64 dvd_offset, u32 output_address, u32 length,
const DiscIO::Partition& partition)
{
std::vector<u8> buffer(length);
if (!volume.Read(dvd_offset, length, buffer.data(), partition))
return false;
Memory::CopyToEmu(output_address, buffer.data(), length);
return true;
}
void CBoot::UpdateDebugger_MapLoaded()
{
Host_NotifyMapLoaded();
}
// Get map file paths for the active title.
bool CBoot::FindMapFile(std::string* existing_map_file, std::string* writable_map_file)
{
const std::string& game_id = SConfig::GetInstance().m_debugger_game_id;
if (writable_map_file)
*writable_map_file = File::GetUserPath(D_MAPS_IDX) + game_id + ".map";
bool found = false;
static const std::string maps_directories[] = {File::GetUserPath(D_MAPS_IDX),
File::GetSysDirectory() + MAPS_DIR DIR_SEP};
for (size_t i = 0; !found && i < ArraySize(maps_directories); ++i)
{
std::string path = maps_directories[i] + game_id + ".map";
if (File::Exists(path))
{
found = true;
if (existing_map_file)
*existing_map_file = path;
}
}
return found;
}
bool CBoot::LoadMapFromFilename()
{
std::string strMapFilename;
bool found = FindMapFile(&strMapFilename, nullptr);
if (found && g_symbolDB.LoadMap(strMapFilename))
{
UpdateDebugger_MapLoaded();
return true;
}
return false;
}
// If ipl.bin is not found, this function does *some* of what BS1 does:
// loading IPL(BS2) and jumping to it.
// It does not initialize the hardware or anything else like BS1 does.
bool CBoot::Load_BS2(const std::string& boot_rom_filename)
{
// CRC32 hashes of the IPL file; including source where known
// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385344#pid385344
constexpr u32 USA_v1_0 = 0x6D740AE7;
// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385334#pid385334
constexpr u32 USA_v1_1 = 0xD5E6FEEA;
// https://forums.dolphin-emu.org/Thread-unknown-hash-on-ipl-bin?pid=385399#pid385399
constexpr u32 USA_v1_2 = 0x86573808;
// GameCubes sold in Brazil have this IPL. Same as USA v1.2 but localized
constexpr u32 BRA_v1_0 = 0x667D0B64;
// Redump
constexpr u32 JAP_v1_0 = 0x6DAC1F2A;
// https://bugs.dolphin-emu.org/issues/8936
constexpr u32 JAP_v1_1 = 0xD235E3F9;
constexpr u32 JAP_v1_2 = 0x8BDABBD4;
// Redump
constexpr u32 PAL_v1_0 = 0x4F319F43;
// https://forums.dolphin-emu.org/Thread-ipl-with-unknown-hash-dd8cab7c-problem-caused-by-my-pal-gamecube-bios?pid=435463#pid435463
constexpr u32 PAL_v1_1 = 0xDD8CAB7C;
// Redump
constexpr u32 PAL_v1_2 = 0xAD1B7F16;
// Load the whole ROM dump
std::string data;
if (!File::ReadFileToString(boot_rom_filename, data))
return false;
// Use zlibs crc32 implementation to compute the hash
u32 ipl_hash = crc32(0L, Z_NULL, 0);
ipl_hash = crc32(ipl_hash, (const Bytef*)data.data(), (u32)data.size());
DiscIO::Region ipl_region;
switch (ipl_hash)
{
case USA_v1_0:
case USA_v1_1:
case USA_v1_2:
case BRA_v1_0:
ipl_region = DiscIO::Region::NTSC_U;
break;
case JAP_v1_0:
case JAP_v1_1:
case JAP_v1_2:
ipl_region = DiscIO::Region::NTSC_J;
break;
case PAL_v1_0:
case PAL_v1_1:
case PAL_v1_2:
ipl_region = DiscIO::Region::PAL;
break;
default:
PanicAlertT("IPL with unknown hash %x", ipl_hash);
ipl_region = DiscIO::Region::Unknown;
break;
}
const DiscIO::Region boot_region = SConfig::GetInstance().m_region;
if (ipl_region != DiscIO::Region::Unknown && boot_region != ipl_region)
PanicAlertT("%s IPL found in %s directory. The disc might not be recognized",
SConfig::GetDirectoryForRegion(ipl_region),
SConfig::GetDirectoryForRegion(boot_region));
// Run the descrambler over the encrypted section containing BS1/BS2
ExpansionInterface::CEXIIPL::Descrambler((u8*)data.data() + 0x100, 0x1AFE00);
// TODO: Execution is supposed to start at 0xFFF00000, not 0x81200000;
// copying the initial boot code to 0x81200000 is a hack.
// For now, HLE the first few instructions and start at 0x81200150
// to work around this.
Memory::CopyToEmu(0x01200000, data.data() + 0x100, 0x700);
Memory::CopyToEmu(0x01300000, data.data() + 0x820, 0x1AFE00);
PowerPC::ppcState.gpr[3] = 0xfff0001f;
PowerPC::ppcState.gpr[4] = 0x00002030;
PowerPC::ppcState.gpr[5] = 0x0000009c;
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
m_MSR.FP = 1;
m_MSR.DR = 1;
m_MSR.IR = 1;
PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
PowerPC::ppcState.spr[SPR_IBAT3U] = 0xfff0001f;
PowerPC::ppcState.spr[SPR_IBAT3L] = 0xfff00001;
PowerPC::ppcState.spr[SPR_DBAT3U] = 0xfff0001f;
PowerPC::ppcState.spr[SPR_DBAT3L] = 0xfff00001;
SetupBAT(/*is_wii*/ false);
PC = 0x81200150;
return true;
}
static void SetDefaultDisc()
{
const SConfig& config = SConfig::GetInstance();
if (!config.m_strDefaultISO.empty())
SetDisc(DiscIO::CreateVolumeFromFilename(config.m_strDefaultISO));
}
static void CopyDefaultExceptionHandlers()
{
constexpr u32 EXCEPTION_HANDLER_ADDRESSES[] = {0x00000100, 0x00000200, 0x00000300, 0x00000400,
0x00000500, 0x00000600, 0x00000700, 0x00000800,
0x00000900, 0x00000C00, 0x00000D00, 0x00000F00,
0x00001300, 0x00001400, 0x00001700};
constexpr u32 RFI_INSTRUCTION = 0x4C000064;
for (const u32 address : EXCEPTION_HANDLER_ADDRESSES)
Memory::Write_U32(RFI_INSTRUCTION, address);
}
// Third boot step after BootManager and Core. See Call schedule in BootManager.cpp
bool CBoot::BootUp(std::unique_ptr<BootParameters> boot)
{
SConfig& config = SConfig::GetInstance();
g_symbolDB.Clear();
// PAL Wii uses NTSC framerate and linecount in 60Hz modes
VideoInterface::Preset(DiscIO::IsNTSC(config.m_region) ||
(config.bWii && Config::Get(Config::SYSCONF_PAL60)));
struct BootTitle
{
BootTitle() : config(SConfig::GetInstance()) {}
bool operator()(BootParameters::Disc& disc) const
{
NOTICE_LOG(BOOT, "Booting from disc: %s", disc.path.c_str());
const DiscIO::Volume* volume = SetDisc(std::move(disc.volume));
if (!volume)
return false;
if (!EmulatedBS2(config.bWii, *volume))
return false;
// Try to load the symbol map if there is one, and then scan it for
// and eventually replace code
if (LoadMapFromFilename())
HLE::PatchFunctions();
return true;
}
bool operator()(const BootParameters::Executable& executable) const
{
NOTICE_LOG(BOOT, "Booting from executable: %s", executable.path.c_str());
if (!executable.reader->IsValid())
return false;
if (!executable.reader->LoadIntoMemory())
{
PanicAlertT("Failed to load the executable to memory.");
return false;
}
SetDefaultDisc();
SetupMSR();
SetupBAT(config.bWii);
CopyDefaultExceptionHandlers();
if (config.bWii)
{
PowerPC::ppcState.spr[SPR_HID0] = 0x0011c464;
PowerPC::ppcState.spr[SPR_HID4] = 0x82000000;
// Set a value for the SP. It doesn't matter where this points to,
// as long as it is a valid location. This value is taken from a homebrew binary.
PowerPC::ppcState.gpr[1] = 0x8004d4bc;
// Because there is no TMD to get the requested system (IOS) version from,
// we default to IOS58, which is the version used by the Homebrew Channel.
SetupWiiMemory();
IOS::HLE::GetIOS()->BootIOS(Titles::IOS(58));
}
else
{
SetupGCMemory();
}
PC = executable.reader->GetEntryPoint();
if (executable.reader->LoadSymbols() || LoadMapFromFilename())
{
UpdateDebugger_MapLoaded();
HLE::PatchFunctions();
}
return true;
}
bool operator()(const DiscIO::WiiWAD& wad) const
{
SetDefaultDisc();
return Boot_WiiWAD(wad);
}
bool operator()(const BootParameters::NANDTitle& nand_title) const
{
SetDefaultDisc();
return BootNANDTitle(nand_title.id);
}
bool operator()(const BootParameters::IPL& ipl) const
{
NOTICE_LOG(BOOT, "Booting GC IPL: %s", ipl.path.c_str());
if (!File::Exists(ipl.path))
{
if (ipl.disc)
PanicAlertT("Cannot start the game, because the GC IPL could not be found.");
else
PanicAlertT("Cannot find the GC IPL.");
return false;
}
if (!Load_BS2(ipl.path))
return false;
if (ipl.disc)
{
NOTICE_LOG(BOOT, "Inserting disc: %s", ipl.disc->path.c_str());
SetDisc(DiscIO::CreateVolumeFromFilename(ipl.disc->path));
}
if (LoadMapFromFilename())
HLE::PatchFunctions();
return true;
}
bool operator()(const BootParameters::DFF& dff) const
{
NOTICE_LOG(BOOT, "Booting DFF: %s", dff.dff_path.c_str());
return FifoPlayer::GetInstance().Open(dff.dff_path);
}
private:
const SConfig& config;
};
if (!std::visit(BootTitle(), boot->parameters))
return false;
PatchEngine::LoadPatches();
HLE::PatchFixedFunctions();
return true;
}
BootExecutableReader::BootExecutableReader(const std::string& file_name)
: BootExecutableReader(File::IOFile{file_name, "rb"})
{
}
BootExecutableReader::BootExecutableReader(File::IOFile file)
{
file.Seek(0, SEEK_SET);
m_bytes.resize(file.GetSize());
file.ReadBytes(m_bytes.data(), m_bytes.size());
}
BootExecutableReader::BootExecutableReader(const std::vector<u8>& bytes) : m_bytes(bytes)
{
}
BootExecutableReader::~BootExecutableReader() = default;
void StateFlags::UpdateChecksum()
{
constexpr size_t length_in_bytes = sizeof(StateFlags) - 4;
constexpr size_t num_elements = length_in_bytes / sizeof(u32);
std::array<u32, num_elements> flag_data;
std::memcpy(flag_data.data(), &flags, length_in_bytes);
checksum = std::accumulate(flag_data.cbegin(), flag_data.cend(), 0U);
}
void UpdateStateFlags(std::function<void(StateFlags*)> update_function)
{
const std::string file_path =
Common::GetTitleDataPath(Titles::SYSTEM_MENU, Common::FROM_SESSION_ROOT) + "/" WII_STATE;
File::IOFile file;
StateFlags state;
if (File::Exists(file_path))
{
file.Open(file_path, "r+b");
file.ReadBytes(&state, sizeof(state));
}
else
{
File::CreateFullPath(file_path);
file.Open(file_path, "a+b");
memset(&state, 0, sizeof(state));
}
update_function(&state);
state.UpdateChecksum();
file.Seek(0, SEEK_SET);
file.WriteBytes(&state, sizeof(state));
}