dolphin/Source/Plugins/Plugin_VideoDX9/Src/PixelShaderCache.h
hrydgard f597a66b8d Get 2501 closer to "working".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 10:53:23 +00:00

61 lines
1.4 KiB
C++

// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PIXELSHADERCACHE_H
#define _PIXELSHADERCACHE_H
#include "D3DBase.h"
#include <map>
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
typedef u32 tevhash;
tevhash GetCurrentTEV();
class PixelShaderCache
{
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
int frameCount;
PSCacheEntry() : shader(NULL), frameCount(0) {}
void Destroy()
{
if (shader)
shader->Release();
}
};
typedef std::map<PIXELSHADERUID, PSCacheEntry> PSCache;
static PSCache PixelShaders;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void SetShader();
static LPDIRECT3DPIXELSHADER9 CompileCgShader(const char *pstrprogram);
};
#endif // _PIXELSHADERCACHE_H