mirror of
https://github.com/dolphin-emu/dolphin.git
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d88a10d55c
No idea why it should be needed though... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2721 8ced0084-cf51-0410-be5f-012b33b47a6e
216 lines
4.6 KiB
C++
216 lines
4.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#include <time.h>
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#include <sys/timeb.h>
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#include "Common.h"
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#include "Timer.h"
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#include "StringUtil.h"
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#ifdef __GNUC__
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u32 timeGetTime()
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{
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struct timeb t;
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ftime(&t);
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return((u32)(t.time * 1000 + t.millitm));
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}
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#endif
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namespace Common
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{
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//////////////////////////////////////////////////////////////////////////////////////////
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// Initiate, Start, Stop, and Update the time
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// ---------------
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// Set initial values for the class
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Timer::Timer()
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: m_LastTime(0), m_StartTime(0), m_Running(false)
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{
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Update();
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#ifdef _WIN32
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QueryPerformanceFrequency((LARGE_INTEGER*)&m_frequency);
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#endif
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}
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// Write the starting time
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void Timer::Start()
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{
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m_StartTime = timeGetTime();
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m_Running = true;
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}
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// Stop the timer
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void Timer::Stop()
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{
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// Write the final time
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m_LastTime = timeGetTime();
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m_Running = false;
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}
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// Update the last time variable
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void Timer::Update()
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{
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m_LastTime = timeGetTime();
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//TODO(ector) - QPF
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}
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/////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Get time difference and elapsed time
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// ---------------
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// Get the number of milliseconds since the last Update()
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s64 Timer::GetTimeDifference()
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{
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return(timeGetTime() - m_LastTime);
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}
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/* Add the time difference since the last Update() to the starting time. This is used to compensate
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for a paused game. */
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void Timer::AddTimeDifference()
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{
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m_StartTime += GetTimeDifference();
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}
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// Wind back the starting time to a custom time
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void Timer::WindBackStartingTime(u64 WindBack)
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{
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m_StartTime += WindBack;
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}
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// Get the time elapsed since the Start()
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u64 Timer::GetTimeElapsed()
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{
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/* If we have not started yet return 1 (because then I don't have to change the FPS
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calculation in CoreRerecording.cpp */
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if (m_StartTime == 0) return 1;
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// Rrturn the final timer time if the timer is stopped
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if (!m_Running) return (m_LastTime - m_StartTime);
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return (timeGetTime() - m_StartTime);
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}
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// Get the formattet time elapsed since the Start()
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std::string Timer::GetTimeElapsedFormatted() const
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{
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// If we have not started yet, return zero
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if (m_StartTime == 0)
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return "00:00:00:000";
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// The number of milliseconds since the start, use a different value if the timer is stopped
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u64 Milliseconds;
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if (m_Running)
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Milliseconds = timeGetTime() - m_StartTime;
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else
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Milliseconds = m_LastTime - m_StartTime;
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// Seconds
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u32 Seconds = (u32)(Milliseconds / 1000);
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// Minutes
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u32 Minutes = Seconds / 60;
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// Hours
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u32 Hours = Minutes / 60;
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std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03i", Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
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return TmpStr;
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}
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/////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////////////
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// Get current time
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// ---------------
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void Timer::IncreaseResolution()
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{
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#ifdef _WIN32
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timeBeginPeriod(1);
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#endif
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}
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void Timer::RestoreResolution()
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{
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#ifdef _WIN32
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timeEndPeriod(1);
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#endif
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}
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#ifdef __GNUC__
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void _time64(u64* t)
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{
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*t = 0; //TODO
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}
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#endif
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// Get the number of seconds since January 1 1970
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u64 Timer::GetTimeSinceJan1970()
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{
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time_t ltime;
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time(<ime);
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return((u64)ltime);
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}
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u64 Timer::GetLocalTimeSinceJan1970()
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{
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time_t sysTime, tzDiff;
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struct tm * gmTime;
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time(&sysTime);
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// Lazy way to get local time in sec
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gmTime = gmtime(&sysTime);
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tzDiff = sysTime - mktime(gmTime);
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return (u64)(sysTime + tzDiff);
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}
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// Return the current time formatted as Minutes:Seconds:Milliseconds in the form 00:00:000
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std::string Timer::GetTimeFormatted()
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{
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time_t sysTime;
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struct tm * gmTime;
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char formattedTime[13];
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char tmp[13];
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time(&sysTime);
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gmTime = localtime(&sysTime);
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strftime(tmp, 6, "%M:%S", gmTime);
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// Now tack on the milliseconds
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struct timeb tp;
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(void)::ftime(&tp);
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sprintf(formattedTime, "%s:%03i", tmp, tp.millitm);
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return std::string(formattedTime);
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}
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} // end of namespace Common
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