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* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled |
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README |
README for PolarSSL -- COMPILING There are currently three active build systems within the PolarSSL releases: - Make - CMake - Microsoft Visual Studio The main system used for development is CMake. That system is always the most up-to-date. The others should reflect all changes present in the CMake build system, but some features are not ported there by default. --- Make In order to build the source using Make, just enter at the command line: make In order to run the tests, enter: make check --- CMake In order to build the source using CMake, just enter at the command line: cmake . make There are 3 different active build modes specified within the CMake buildsystem: - Release This generates the default code without any unnecessary information in the binary files. - Debug This generates debug information and disables optimization of the code. - Coverage This generates code coverage information in addition to debug information. Switching build modes in CMake is simple. For debug mode, enter at the command line: cmake -D CMAKE_BUILD_TYPE:String="Debug" . In order to run the tests, enter: make test --- Microsoft Visual Studio The build files for Microsoft Visual Studio are generated for Visual Studio 6.0 all future Visual Studio's should be able to open and use this older version of the build files. The workspace 'polarssl.dsw' contains all the basic projects needed to build the library and all the programs. The files in tests are not generated and compiled, as these need a perl environment as well.