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https://github.com/dolphin-emu/dolphin.git
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d19d2ce2bd
Add external include paths to ExternalIncludePath instead of AdditionalIncludeDirectories. msbuild appends these paths to EXTERNAL_INCLUDE env var, which is passed to /external:env:. Specify /external:W0 and /external:templates-, with override for DolphinQt for the template flag, since Qt 5.15.0 causes some warnings in qmap.h
184 lines
12 KiB
XML
184 lines
12 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="Base.Macros.props" Condition="'$(BaseMacrosImported)'==''" />
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<PropertyGroup>
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<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
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<OutDir>$(IntDir)bin\</OutDir>
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<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
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<!--Set link /INCREMENTAL:NO to remove some entropy from builds (assists with /Brepro)-->
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<LinkIncremental>false</LinkIncremental>
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<!--
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Coagulate external include directories.
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Order matters! (first hit, first use).
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Note: Directory containing source file being compiled is always searched first.
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-->
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<ExternalIncludePath>$(ExternalsDir)Bochs_disasm;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)bzip2;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)cpp-optparse;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)FreeSurround\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)cubeb\include;$(ExternalsDir)cubeb\msvc;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)curl\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)discord-rpc\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)ed25519;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)enet\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)ffmpeg\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)fmt\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)GL;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)glslang;$(ExternalsDir)glslang\StandAlone;$(ExternalsDir)glslang\glslang\Public;$(ExternalsDir)glslang\SPIRV;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)imgui;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)liblzma\api;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)libpng;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)libusb\libusb;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)LZO;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)miniupnpc\src;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)minizip;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)mbedtls\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)OpenAL\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)picojson;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)pugixml;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)rangeset\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)SFML\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)soundtouch;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)Vulkan\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)WIL\include;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)xxhash;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)zlib;$(ExternalIncludePath)</ExternalIncludePath>
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<ExternalIncludePath>$(ExternalsDir)zstd\lib;$(ExternalIncludePath)</ExternalIncludePath>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<!--ClCompile Base-->
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<ClCompile>
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<AdditionalIncludeDirectories>$(CoreDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<!--Base external header policy: ignore all warnings except template instantiations, and disable analyzer-->
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<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
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<ExternalTemplatesDiagnostics>true</ExternalTemplatesDiagnostics>
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<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
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<PreprocessorDefinitions>FMT_HEADER_ONLY=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--
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It would be a good idea to disable _CRT_SECURE_NO_WARNINGS and get rid of e.g. C string parsing funcs
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Unfortunately this also complains about FILE* APIs, which can be inconvenient to replace.
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-->
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--IOS net code uses some ipv4-only functions which are marked as deprecated by winsock2-->
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<PreprocessorDefinitions>_WINSOCK_DEPRECATED_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--Currently needed for some code in StringUtil used only on Android-->
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<PreprocessorDefinitions>_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_UPNP;USE_USBDK;__LIBUSB__;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>SFML_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_ANALYTICS=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_DISCORD_PRESENCE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIL_SUPPRESS_EXCEPTIONS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>LZMA_API_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">_ARCH_64=1;_M_X86=1;_M_X86_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='ARM64'">_ARCH_64=1;_M_ARM_64=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'=='x64'">HAVE_FFMPEG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>USE_GDBSTUB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions Condition="'$(Platform)'!='ARM64'">HAS_OPENGL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>HAS_VULKAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!--
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Make sure we include a clean version of windows.h.
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-->
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<PreprocessorDefinitions>WIN32_LEAN_AND_MEAN;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<WarningLevel>Level4</WarningLevel>
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<TreatWarningAsError>true</TreatWarningAsError>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<RuntimeTypeInfo>false</RuntimeTypeInfo>
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<MinimalRebuild>false</MinimalRebuild>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<!--Enable latest C++ standard-->
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<!--Enable Standard Conformance-->
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<ConformanceMode>true</ConformanceMode>
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<!--Enforce some behaviors as standards-conformant when they don't default as such.-->
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<AdditionalOptions>/Zc:externConstexpr,lambda,preprocessor,throwingNew /volatile:iso %(AdditionalOptions)</AdditionalOptions>
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<!--Enable detailed debug info-->
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<AdditionalOptions>/Zo %(AdditionalOptions)</AdditionalOptions>
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<!--Treat sources as utf-8-->
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<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
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<DebugInformationFormat>OldStyle</DebugInformationFormat>
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<DiagnosticsFormat>Caret</DiagnosticsFormat>
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<!-- Warnings one may want to ignore when using Level4.
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4201 nonstandard extension used : nameless struct/union
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4127 conditional expression is constant
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4100 'identifier' : unreferenced formal parameter
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4244 'conversion' conversion from 'type1' to 'type2', possible loss of data
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Level4 warns if type1==int and there is narrowing
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4121 'symbol' : alignment of a member was sensitive to packing
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4324 Padding was added at the end of a structure because you specified a __declspec(align) value.
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4714 function 'function' marked as __forceinline not inlined
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-->
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<DisableSpecificWarnings>4201;4127;4100;4244;4121;4324;4714;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<!-- Level4 warnings which should eventually be enabled
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4245 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
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Currently jits use some annoying code patterns which makes this common
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-->
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<DisableSpecificWarnings>4245;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<!-- Temporarily disable warnings to enable /Zc:preprocessor compatibility with WinSDK headers.
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5105 macro expansion producing 'defined' has undefined behavior
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-->
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<DisableSpecificWarnings>5105;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<!-- Enable some off-by-default warnings
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4263 Non-virtual member function hides base class virtual function
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4265 Class has virtual functions, but destructor is not virtual
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4946 Reinterpret cast between related types
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-->
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<AdditionalOptions>/w44263 /w44265 /w44946 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/Brepro %(AdditionalOptions)</AdditionalOptions>
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<!--
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A (currently) hidden switch, like /Brepro, furthermore enabling warnings about non-deterministic code.
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This may be advantageous over /Brepro, which inits __DATE__, __TIME__, etc. equal to 1 (and allows
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them to be redefined), which could have unexpected results.
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-->
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<AdditionalOptions>/experimental:deterministic %(AdditionalOptions)</AdditionalOptions>
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</ClCompile>
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<!--ClCompile Debug-->
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<ClCompile Condition="'$(Configuration)'=='Debug'">
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<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
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<Optimization>Disabled</Optimization>
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</ClCompile>
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<ClCompile Condition="'$(Configuration)'=='Debug' And '$(EnableASAN)'=='true'">
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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</ClCompile>
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<!--ClCompile Release-->
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<ClCompile Condition="'$(Configuration)'=='Release'">
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<BufferSecurityCheck>false</BufferSecurityCheck>
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<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalOptions>/Gw %(AdditionalOptions)</AdditionalOptions>
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<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
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</ClCompile>
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<!--Link Base-->
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
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<AdditionalOptions>/Brepro %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<!--Link Release-->
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<Link Condition="'$(Configuration)'=='Release'">
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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</Link>
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<!--Link Base:Application-->
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<Link Condition="'$(ConfigurationType)'=='Application'">
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<!--See Common/CompatPatches.cpp-->
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<ForceSymbolReferences>enableCompatPatches</ForceSymbolReferences>
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<!--TODO fix up ffmpeg garbage-->
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<AdditionalOptions>/NODEFAULTLIB:libcmt %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<Lib>
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<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
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<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
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<AdditionalOptions>/Brepro %(AdditionalOptions)</AdditionalOptions>
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</Lib>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project>
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