dolphin/Source/Plugins/Plugin_VideoOGL/Src/SConscript
Soren Jorvang 6d70c14d12 In the SCons build, skip the generation of static libraries
and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-04 00:46:56 +00:00

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364 B
Python

# -*- python -*-
Import('env')
import os
import sys
files = [
'RasterFont.cpp',
'Render.cpp',
'TextureCache.cpp',
'NativeVertexFormat.cpp',
'PixelShaderCache.cpp',
'VertexShaderCache.cpp',
'TextureConverter.cpp',
'VertexManager.cpp',
'PostProcessing.cpp',
'FramebufferManager.cpp',
'main.cpp',
'GLUtil.cpp'
]
env['LIBS'] += env.StaticObject(files)