Files
dolphin/Source/Core/Core/Config/NetplaySettings.cpp
Techjar d94922002b NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other
end, allowing large data transfers to be speed-limited and interleaved
with other packets being sent. It also enables tracking the progress of
large data transfers.
2018-11-19 06:37:09 -05:00

58 lines
3.0 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Core/Config/NetplaySettings.h"
#include "Common/Config/Config.h"
namespace Config
{
static constexpr u16 DEFAULT_LISTEN_PORT = 2626;
// Configuration Information
// Main.NetPlay
const ConfigInfo<std::string> NETPLAY_TRAVERSAL_SERVER{{System::Main, "NetPlay", "TraversalServer"},
"stun.dolphin-emu.org"};
const ConfigInfo<u16> NETPLAY_TRAVERSAL_PORT{{System::Main, "NetPlay", "TraversalPort"}, 6262};
const ConfigInfo<std::string> NETPLAY_TRAVERSAL_CHOICE{{System::Main, "NetPlay", "TraversalChoice"},
"direct"};
const ConfigInfo<std::string> NETPLAY_HOST_CODE{{System::Main, "NetPlay", "HostCode"}, "00000000"};
const ConfigInfo<u16> NETPLAY_HOST_PORT{{System::Main, "NetPlay", "HostPort"}, DEFAULT_LISTEN_PORT};
const ConfigInfo<std::string> NETPLAY_ADDRESS{{System::Main, "NetPlay", "Address"}, "127.0.0.1"};
const ConfigInfo<u16> NETPLAY_CONNECT_PORT{{System::Main, "NetPlay", "ConnectPort"},
DEFAULT_LISTEN_PORT};
const ConfigInfo<u16> NETPLAY_LISTEN_PORT{{System::Main, "NetPlay", "ListenPort"},
DEFAULT_LISTEN_PORT};
const ConfigInfo<std::string> NETPLAY_NICKNAME{{System::Main, "NetPlay", "Nickname"}, "Player"};
const ConfigInfo<bool> NETPLAY_USE_UPNP{{System::Main, "NetPlay", "UseUPNP"}, false};
const ConfigInfo<bool> NETPLAY_ENABLE_QOS{{System::Main, "NetPlay", "EnableQoS"}, true};
const ConfigInfo<bool> NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT{
{System::Main, "NetPlay", "EnableChunkedUploadLimit"}, false};
const ConfigInfo<u32> NETPLAY_CHUNKED_UPLOAD_LIMIT{{System::Main, "NetPlay", "ChunkedUploadLimit"},
3000};
const ConfigInfo<u32> NETPLAY_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSize"}, 5};
const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE{{System::Main, "NetPlay", "BufferSizeClient"}, 1};
const ConfigInfo<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA{
{System::Main, "NetPlay", "WriteSaveSDCardData"}, false};
const ConfigInfo<bool> NETPLAY_LOAD_WII_SAVE{{System::Main, "NetPlay", "LoadWiiSave"}, false};
const ConfigInfo<bool> NETPLAY_SYNC_SAVES{{System::Main, "NetPlay", "SyncSaves"}, true};
const ConfigInfo<bool> NETPLAY_SYNC_CODES{{System::Main, "NetPlay", "SyncCodes"}, true};
const ConfigInfo<bool> NETPLAY_RECORD_INPUTS{{System::Main, "NetPlay", "RecordInputs"}, false};
const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE{{System::Main, "NetPlay", "ReducePollingRate"},
false};
const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC{{System::Main, "NetPlay", "StrictSettingsSync"},
false};
const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY{{System::Main, "NetPlay", "HostInputAuthority"},
false};
} // namespace Config