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49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <string>
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namespace Discord
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{
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// The number is the client ID for Dolphin, it's used for images and the application name
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const std::string DEFAULT_CLIENT_ID = "455712169795780630";
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class Handler
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{
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public:
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virtual ~Handler();
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virtual void DiscordJoin() = 0;
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virtual void DiscordJoinRequest(const char* id, const std::string& discord_tag,
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const char* avatar) = 0;
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};
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enum class SecretType
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{
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Empty,
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IPAddress,
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RoomID,
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};
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static bool s_using_custom_client = false;
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void Init();
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void InitNetPlayFunctionality(Handler& handler);
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void CallPendingCallbacks();
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void UpdateClientID(const std::string& new_client = {});
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bool UpdateDiscordPresenceRaw(const std::string& details = {}, const std::string& state = {},
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const std::string& large_image_key = {},
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const std::string& large_image_text = {},
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const std::string& small_image_key = {},
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const std::string& small_image_text = {},
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const int64_t start_timestamp = 0, const int64_t end_timestamp = 0,
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const int party_size = 0, const int party_max = 0);
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void UpdateDiscordPresence(int party_size = 0, SecretType type = SecretType::Empty,
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const std::string& secret = {}, const std::string& current_game = {});
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std::string CreateSecretFromIPAddress(const std::string& ip_address, int port);
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void Shutdown();
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void SetDiscordPresenceEnabled(bool enabled);
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} // namespace Discord
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