dolphin/Source/Core/VideoCommon/Src/DLCache.cpp
Rodolfo Osvaldo Bogado c8305a7b7d two fixes in this commit:
first fix for issues introduced in sms in r6501, please test for a regressions in The Calling
Second Fix for Issue 3539, by making pixel Dept calculation an option. in games with this issue Enabling pixel depth will solve the issue, in other games disabling the option will not cause speed lost
some cleanup in dlist cache

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6517 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-04 17:58:33 +00:00

780 lines
19 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// TODO: Handle cache-is-full condition :p
#include <map>
#include "Common.h"
#include "VideoCommon.h"
#include "Hash.h"
#include "MemoryUtil.h"
#include "DataReader.h"
#include "Statistics.h"
#include "OpcodeDecoding.h" // For the GX_ constants.
#include "XFMemory.h"
#include "CPMemory.h"
#include "BPMemory.h"
#include "VertexLoaderManager.h"
#include "VertexManagerBase.h"
#include "x64Emitter.h"
#include "ABI.h"
#include "DLCache.h"
#include "VideoConfig.h"
#define DL_CODE_CACHE_SIZE (1024*1024*16)
#define DL_CODE_CLEAR_THRESHOLD (128 * 1024)
extern int frameCount;
using namespace Gen;
namespace DLCache
{
// Currently just recompiles the DLs themselves, doesn't bother with the vertex data.
// The speed boost is pretty small. The real big boost will come when we also store
// vertex arrays in the cached DLs.
enum DisplayListPass {
DLPASS_ANALYZE,
DLPASS_COMPILE,
DLPASS_RUN,
};
#define DL_HASH_STEPS 512
struct ReferencedDataRegion
{
ReferencedDataRegion()
:hash(0),
start_address(NULL),
size(0),
MustClean(false),
NextRegion(NULL)
{}
u64 hash;
u8* start_address;
u32 size;
bool MustClean;
ReferencedDataRegion* NextRegion;
int IntersectsMemoryRange(u8* range_address, u32 range_size)
{
if (start_address + size < range_address)
return -1;
if (start_address >= range_address + range_size)
return 1;
return 0;
}
};
struct CachedDisplayList
{
CachedDisplayList()
: uncachable(false),
num_xf_reg(0),
num_cp_reg(0),
num_bp_reg(0),
num_index_xf(0),
num_draw_call(0),
pass(DLPASS_ANALYZE),
next_check(1),
BufferCount(0),
Regions(NULL),
LastRegion(NULL)
{
frame_count = frameCount;
}
bool uncachable; // if set, this DL will always be interpreted. This gets set if hash ever changes.
// Analitic data
int num_xf_reg;
int num_cp_reg;
int num_bp_reg;
int num_index_xf;
int num_draw_call;
int pass;
u64 dl_hash;
int check;
int next_check;
int frame_count;
// ... Something containing cached vertex buffers here ...
int BufferCount;
ReferencedDataRegion* Regions;
ReferencedDataRegion* LastRegion;
// Compile the commands themselves down to native code.
const u8* compiled_code;
void InsertRegion(ReferencedDataRegion* NewRegion)
{
if(LastRegion)
{
LastRegion->NextRegion = NewRegion;
}
LastRegion = NewRegion;
if(!Regions)
{
Regions = LastRegion;
}
BufferCount++;
}
void InsertOverlapingRegion(u8* RegionStartAddress, u32 Size)
{
ReferencedDataRegion* NewRegion = FindOverlapingRegion(RegionStartAddress, Size);
if(NewRegion)
{
bool RegionChanged = false;
if(RegionStartAddress < NewRegion->start_address)
{
NewRegion->start_address = RegionStartAddress;
RegionChanged = true;
}
if(RegionStartAddress + Size > NewRegion->start_address + NewRegion->size)
{
NewRegion->size += (RegionStartAddress + Size) - (NewRegion->start_address + NewRegion->size);
RegionChanged = true;
}
if(RegionChanged)
NewRegion->hash = GetHash64(NewRegion->start_address, NewRegion->size, DL_HASH_STEPS);
}
else
{
NewRegion = new ReferencedDataRegion;
NewRegion->MustClean = false;
NewRegion->size = Size;
NewRegion->start_address = RegionStartAddress;
NewRegion->hash = GetHash64(RegionStartAddress, Size, DL_HASH_STEPS);
InsertRegion(NewRegion);
}
}
bool CheckRegions()
{
ReferencedDataRegion* Current = Regions;
while(Current)
{
if(Current->hash)
{
if(Current->hash != GetHash64(Current->start_address, Current->size, DL_HASH_STEPS))
return false;
}
Current = Current->NextRegion;
}
return true;
}
ReferencedDataRegion* FindOverlapingRegion(u8* RegionStart, int Regionsize)
{
ReferencedDataRegion* Current = Regions;
while(Current)
{
if(!Current->IntersectsMemoryRange(RegionStart, Regionsize))
return Current;
Current = Current->NextRegion;
}
return Current;
}
void ClearRegions()
{
ReferencedDataRegion* Current = Regions;
while(Current)
{
ReferencedDataRegion* temp = Current;
Current = Current->NextRegion;
if(temp->MustClean)
delete [] temp->start_address;
delete temp;
}
LastRegion = NULL;
Regions = NULL;
}
};
// We want to allow caching DLs that start at the same address but have different lengths,
// so the size has to be in the ID.
inline u64 CreateMapId(u32 address, u32 size)
{
return ((u64)address << 32) | size;
}
inline u64 CreateVMapId(u8 VATUSED)
{
u64 vmap_id = 0;
for(int i = 0; i < 8 ; i++)
{
if(VATUSED & (1 << i))
{
if(vmap_id != 0)
{
vmap_id ^= (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16);
}
else
{
vmap_id = (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << 16);
}
}
}
return vmap_id ^ g_VtxDesc.Hex;
}
typedef std::map<u64, CachedDisplayList> DLMap;
struct VDlist
{
DLMap dl_map;
u8 VATUsed;
int count;
};
typedef std::map<u64, VDlist> VDLMap;
static VDLMap dl_map;
static u8* dlcode_cache;
static Gen::XEmitter emitter;
// First pass - analyze
u8 AnalyzeAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
{
int num_xf_reg = 0;
int num_cp_reg = 0;
int num_bp_reg = 0;
int num_index_xf = 0;
int num_draw_call = 0;
u8 result = 0;
u8* old_pVideoData = g_pVideoData;
u8* startAddress = Memory_GetPtr(address);
// Avoid the crash if Memory_GetPtr failed ..
if (startAddress != 0)
{
g_pVideoData = startAddress;
// temporarily swap dl and non-dl (small "hack" for the stats)
Statistics::SwapDL();
u8 *end = g_pVideoData + size;
while (g_pVideoData < end)
{
// Yet another reimplementation of the DL reading...
int cmd_byte = DataReadU8();
switch (cmd_byte)
{
case GX_NOP:
break;
case GX_LOAD_CP_REG: //0x08
{
u8 sub_cmd = DataReadU8();
u32 value = DataReadU32();
LoadCPReg(sub_cmd, value);
INCSTAT(stats.thisFrame.numCPLoads);
num_cp_reg++;
}
break;
case GX_LOAD_XF_REG:
{
u32 Cmd2 = DataReadU32();
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
u32 xf_address = Cmd2 & 0xFFFF;
// TODO - speed this up. pshufb?
u32 data_buffer[16];
for (int i = 0; i < transfer_size; i++)
data_buffer[i] = DataReadU32();
LoadXFReg(transfer_size, xf_address, data_buffer);
INCSTAT(stats.thisFrame.numXFLoads);
num_xf_reg++;
}
break;
case GX_LOAD_INDX_A: //used for position matrices
{
LoadIndexedXF(DataReadU32(), 0xC);
num_index_xf++;
}
break;
case GX_LOAD_INDX_B: //used for normal matrices
{
LoadIndexedXF(DataReadU32(), 0xD);
num_index_xf++;
}
break;
case GX_LOAD_INDX_C: //used for postmatrices
{
LoadIndexedXF(DataReadU32(), 0xE);
num_index_xf++;
}
break;
case GX_LOAD_INDX_D: //used for lights
{
LoadIndexedXF(DataReadU32(), 0xF);
num_index_xf++;
}
break;
case GX_CMD_CALL_DL:
{
u32 addr = DataReadU32();
u32 count = DataReadU32();
ExecuteDisplayList(addr, count);
}
break;
case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
DEBUG_LOG(VIDEO, "GX 0x44: %08x", cmd_byte);
break;
case GX_CMD_INVL_VC: // Invalidate Vertex Cache
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
break;
case GX_LOAD_BP_REG: //0x61
{
u32 bp_cmd = DataReadU32();
LoadBPReg(bp_cmd);
INCSTAT(stats.thisFrame.numBPLoads);
num_bp_reg++;
}
break;
// draw primitives
default:
if (cmd_byte & 0x80)
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
u16 numVertices = DataReadU16();
result |= 1 << (cmd_byte & GX_VAT_MASK);
VertexLoaderManager::RunVertices(
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
numVertices);
num_draw_call++;
}
else
{
ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
break;
}
break;
}
}
INCSTAT(stats.numDListsCalled);
INCSTAT(stats.thisFrame.numDListsCalled);
// un-swap
Statistics::SwapDL();
}
dl->num_bp_reg = num_bp_reg;
dl->num_cp_reg = num_cp_reg;
dl->num_draw_call = num_draw_call;
dl->num_index_xf = num_index_xf;
dl->num_xf_reg = num_xf_reg;
// reset to the old pointer
g_pVideoData = old_pVideoData;
return result;
}
// The only sensible way to detect changes to vertex data is to convert several times
// and hash the output.
// Second pass - compile
// Since some commands can affect the size of other commands, we really have no choice
// but to compile as we go, interpreting the list. We can't compile and then execute, we must
// compile AND execute at the same time. The second time the display list gets called, we already
// have the compiled code so we don't have to interpret anymore, we just run it.
bool CompileAndRunDisplayList(u32 address, int size, CachedDisplayList *dl)
{
u8* old_pVideoData = g_pVideoData;
u8* startAddress = Memory_GetPtr(address);
// Avoid the crash if Memory_GetPtr failed ..
if (startAddress != 0)
{
g_pVideoData = startAddress;
// temporarily swap dl and non-dl (small "hack" for the stats)
Statistics::SwapDL();
u8 *end = g_pVideoData + size;
emitter.AlignCode4();
dl->compiled_code = emitter.GetCodePtr();
emitter.ABI_EmitPrologue(4);
while (g_pVideoData < end)
{
// Yet another reimplementation of the DL reading...
int cmd_byte = DataReadU8();
switch (cmd_byte)
{
case GX_NOP:
// Execute
// Compile
break;
case GX_LOAD_CP_REG: //0x08
{
// Execute
u8 sub_cmd = DataReadU8();
u32 value = DataReadU32();
LoadCPReg(sub_cmd, value);
INCSTAT(stats.thisFrame.numCPLoads);
// Compile
emitter.ABI_CallFunctionCC((void *)&LoadCPReg, sub_cmd, value);
}
break;
case GX_LOAD_XF_REG:
{
// Execute
u32 Cmd2 = DataReadU32();
int transfer_size = ((Cmd2 >> 16) & 15) + 1;
u32 xf_address = Cmd2 & 0xFFFF;
// TODO - speed this up. pshufb?
ReferencedDataRegion* NewRegion = new ReferencedDataRegion;
NewRegion->MustClean = true;
NewRegion->size = transfer_size * 4;
NewRegion->start_address = (u8*) new u8[NewRegion->size];
NewRegion->hash = 0;
dl->InsertRegion(NewRegion);
u32 *data_buffer = (u32*)NewRegion->start_address;
for (int i = 0; i < transfer_size; i++)
data_buffer[i] = DataReadU32();
LoadXFReg(transfer_size, xf_address, data_buffer);
INCSTAT(stats.thisFrame.numXFLoads);
// Compile
emitter.ABI_CallFunctionCCP((void *)&LoadXFReg, transfer_size, xf_address, data_buffer);
}
break;
case GX_LOAD_INDX_A: //used for position matrices
{
u32 value = DataReadU32();
// Execute
LoadIndexedXF(value, 0xC);
// Compile
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xC);
}
break;
case GX_LOAD_INDX_B: //used for normal matrices
{
u32 value = DataReadU32();
// Execute
LoadIndexedXF(value, 0xD);
// Compile
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xD);
}
break;
case GX_LOAD_INDX_C: //used for postmatrices
{
u32 value = DataReadU32();
// Execute
LoadIndexedXF(value, 0xE);
// Compile
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xE);
}
break;
case GX_LOAD_INDX_D: //used for lights
{
u32 value = DataReadU32();
// Execute
LoadIndexedXF(value, 0xF);
// Compile
emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xF);
}
break;
case GX_CMD_CALL_DL:
{
u32 addr= DataReadU32();
u32 count = DataReadU32();
ExecuteDisplayList(addr, count);
emitter.ABI_CallFunctionCC((void *)&ExecuteDisplayList, addr, count);
}
break;
case GX_CMD_UNKNOWN_METRICS:
// zelda 4 swords calls it and checks the metrics registers after that
break;
case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
break;
case GX_LOAD_BP_REG: //0x61
{
u32 bp_cmd = DataReadU32();
// Execute
LoadBPReg(bp_cmd);
INCSTAT(stats.thisFrame.numBPLoads);
// Compile
emitter.ABI_CallFunctionC((void *)&LoadBPReg, bp_cmd);
}
break;
// draw primitives
default:
if (cmd_byte & 0x80)
{
// load vertices (use computed vertex size from FifoCommandRunnable above)
// Execute
u16 numVertices = DataReadU16();
u8* StartAddress = VertexManager::s_pBaseBufferPointer;
VertexManager::Flush();
VertexLoaderManager::RunVertices(
cmd_byte & GX_VAT_MASK, // Vertex loader index (0 - 7)
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
numVertices);
u8* EndAddress = VertexManager::s_pCurBufferPointer;
u32 Vdatasize = (u32)(EndAddress - StartAddress);
if (size > 0)
{
// Compile
ReferencedDataRegion* NewRegion = new ReferencedDataRegion;
NewRegion->MustClean = true;
NewRegion->size = Vdatasize;
NewRegion->start_address = (u8*)new u8[Vdatasize];
NewRegion->hash = 0;
dl->InsertRegion(NewRegion);
memcpy(NewRegion->start_address, StartAddress, Vdatasize);
emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
}
const int tc[12] = {
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (g_VtxDesc.Hex >> 31) & 3
};
for(int i = 0; i < 12; i++)
{
if(tc[i] > 1)
{
u8* saddr = cached_arraybases[i];
int arraySize = arraystrides[i] * ((tc[i] == 2)? numVertices : ((numVertices < 1024)? 2 * numVertices : numVertices));
dl->InsertOverlapingRegion(saddr, arraySize);
}
}
}
else
{
ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
break;
}
break;
}
}
emitter.ABI_EmitEpilogue(4);
INCSTAT(stats.numDListsCalled);
INCSTAT(stats.thisFrame.numDListsCalled);
Statistics::SwapDL();
}
g_pVideoData = old_pVideoData;
return true;
}
void Init()
{
dlcode_cache = (u8*)AllocateExecutableMemory(DL_CODE_CACHE_SIZE, false); // Don't need low memory.
emitter.SetCodePtr(dlcode_cache);
}
void Shutdown()
{
Clear();
FreeMemoryPages(dlcode_cache, DL_CODE_CACHE_SIZE);
dlcode_cache = NULL;
}
void Clear()
{
VDLMap::iterator iter = dl_map.begin();
while (iter != dl_map.end()) {
VDlist &ParentEntry = iter->second;
DLMap::iterator childiter = ParentEntry.dl_map.begin();
while (childiter != ParentEntry.dl_map.end()) {
CachedDisplayList &entry = childiter->second;
entry.ClearRegions();
childiter++;
}
ParentEntry.dl_map.clear();
iter++;
}
dl_map.clear();
// Reset the cache pointers.
emitter.SetCodePtr(dlcode_cache);
}
void ProgressiveCleanup()
{
VDLMap::iterator iter = dl_map.begin();
while (iter != dl_map.end()) {
VDlist &ParentEntry = iter->second;
DLMap::iterator childiter = ParentEntry.dl_map.begin();
while (childiter != ParentEntry.dl_map.end())
{
CachedDisplayList &entry = childiter->second;
int limit = 3600;
if (entry.frame_count < frameCount - limit) {
// entry.Destroy();
entry.ClearRegions();
ParentEntry.dl_map.erase(childiter++); // (this is gcc standard!)
}
else
++childiter;
}
if(ParentEntry.dl_map.empty())
{
dl_map.erase(iter++);
}
else
iter++;
}
}
static size_t GetSpaceLeft()
{
return DL_CODE_CACHE_SIZE - (emitter.GetCodePtr() - dlcode_cache);
}
} // namespace
// NOTE - outside the namespace on purpose.
bool HandleDisplayList(u32 address, u32 size)
{
//Fixed DlistCaching now is fully functional still some things to workout
if(!g_ActiveConfig.bDlistCachingEnable)
return false;
if(size == 0) return false;
// Is this thread safe?
if (DLCache::GetSpaceLeft() < DL_CODE_CLEAR_THRESHOLD) {
DLCache::Clear();
}
u64 dl_id = DLCache::CreateMapId(address, size);
u64 vhash = 0;
DLCache::VDLMap::iterator Parentiter = DLCache::dl_map.find(dl_id);
DLCache::DLMap::iterator iter;
bool childexist = false;
if (Parentiter != DLCache::dl_map.end())
{
vhash = DLCache::CreateVMapId(Parentiter->second.VATUsed);
iter = Parentiter->second.dl_map.find(vhash);
childexist = iter != Parentiter->second.dl_map.end();
}
//INCSTAT(stats.numDListsAlive);
if (Parentiter != DLCache::dl_map.end() && childexist)
{
DLCache::CachedDisplayList &dl = iter->second;
if (dl.uncachable)
{
return false;
}
// Got one! And it's been compiled too, so let's run the compiled code!
switch (dl.pass)
{
case DLCache::DLPASS_COMPILE:
// First, check that the hash is the same as the last time.
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size, 0))
{
// PanicAlert("uncachable %08x", address);
dl.uncachable = true;
return false;
}
DLCache::CompileAndRunDisplayList(address, size, &dl);
dl.pass = DLCache::DLPASS_RUN;
break;
case DLCache::DLPASS_RUN:
{
// Every N draws, check hash
dl.check--;
if (dl.check <= 0)
{
if (dl.dl_hash != GetHash64(Memory_GetPtr(address), size, 0) || !dl.CheckRegions())
{
dl.uncachable = true;
dl.check = 60;
dl.ClearRegions();
return false;
}
dl.check = dl.next_check;
/*dl.next_check ++;
if (dl.next_check > 60)
dl.next_check = 60;*/
}
dl.frame_count= frameCount;
u8 *old_datareader = g_pVideoData;
((void (*)())(void*)(dl.compiled_code))();
Statistics::SwapDL();
ADDSTAT(stats.thisFrame.numCPLoadsInDL, dl.num_cp_reg);
ADDSTAT(stats.thisFrame.numXFLoadsInDL, dl.num_xf_reg);
ADDSTAT(stats.thisFrame.numBPLoadsInDL, dl.num_bp_reg);
ADDSTAT(stats.thisFrame.numCPLoads, dl.num_cp_reg);
ADDSTAT(stats.thisFrame.numXFLoads, dl.num_xf_reg);
ADDSTAT(stats.thisFrame.numBPLoads, dl.num_bp_reg);
INCSTAT(stats.numDListsCalled);
INCSTAT(stats.thisFrame.numDListsCalled);
Statistics::SwapDL();
g_pVideoData = old_datareader;
break;
}
}
return true;
}
DLCache::CachedDisplayList dl;
u8 dlvatused = DLCache::AnalyzeAndRunDisplayList(address, size, &dl);
dl.dl_hash = GetHash64(Memory_GetPtr(address), size,0);
dl.pass = DLCache::DLPASS_COMPILE;
dl.check = 1;
dl.next_check = 1;
if(Parentiter != DLCache::dl_map.end())
{
DLCache::VDlist &vdl = Parentiter->second;
vdl.dl_map[vhash] = dl;
vdl.VATUsed = dlvatused;
vdl.count++;
}
else
{
DLCache::VDlist vdl;
vdl.dl_map[vhash] = dl;
vdl.VATUsed = dlvatused;
vdl.count = 1;
DLCache::dl_map[dl_id] = vdl;
}
return true;
}