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https://github.com/dolphin-emu/dolphin.git
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a355d9868e
Texture updates have been moved into TextureCache, while TMEM updates where moved into bpmem. Code for handling efb2ram updates was added to TextureCache. There was a bug for preloaded RGBA8 textures, it only copied half the texture. The TODO was wrong too.
46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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#include "VideoCommon/DataReader.h"
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#define GX_NOP 0x00
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#define GX_UNKNOWN_RESET 0x01
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#define GX_LOAD_BP_REG 0x61
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#define GX_LOAD_CP_REG 0x08
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#define GX_LOAD_XF_REG 0x10
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#define GX_LOAD_INDX_A 0x20
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#define GX_LOAD_INDX_B 0x28
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#define GX_LOAD_INDX_C 0x30
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#define GX_LOAD_INDX_D 0x38
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#define GX_CMD_CALL_DL 0x40
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#define GX_CMD_UNKNOWN_METRICS 0x44
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#define GX_CMD_INVL_VC 0x48
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#define GX_PRIMITIVE_MASK 0x78
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#define GX_PRIMITIVE_SHIFT 3
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#define GX_VAT_MASK 0x07
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// These values are the values extracted using GX_PRIMITIVE_MASK
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// and GX_PRIMITIVE_SHIFT.
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// GX_DRAW_QUADS_2 behaves the same way as GX_DRAW_QUADS.
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#define GX_DRAW_QUADS 0x0 // 0x80
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#define GX_DRAW_QUADS_2 0x1 // 0x88
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#define GX_DRAW_TRIANGLES 0x2 // 0x90
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#define GX_DRAW_TRIANGLE_STRIP 0x3 // 0x98
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#define GX_DRAW_TRIANGLE_FAN 0x4 // 0xA0
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#define GX_DRAW_LINES 0x5 // 0xA8
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#define GX_DRAW_LINE_STRIP 0x6 // 0xB0
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#define GX_DRAW_POINTS 0x7 // 0xB8
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void OpcodeDecoder_Init();
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void OpcodeDecoder_Shutdown();
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template <bool is_preprocess = false>
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u8* OpcodeDecoder_Run(DataReader src, u32* cycles, bool in_display_list);
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