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https://github.com/dolphin-emu/dolphin.git
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d9fec92628
Also remedies places where the video backends and core rely on things being indirectly included.
73 lines
1.2 KiB
C++
73 lines
1.2 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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class VertexLoader_Normal
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{
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public:
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// Init
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static void Init();
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// GetSize
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static unsigned int GetSize(u64 _type, unsigned int _format,
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unsigned int _elements, unsigned int _index3);
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// GetFunction
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static TPipelineFunction GetFunction(u64 _type,
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unsigned int _format, unsigned int _elements, unsigned int _index3);
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private:
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enum ENormalType
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{
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NRM_NOT_PRESENT = 0,
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NRM_DIRECT = 1,
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NRM_INDEX8 = 2,
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NRM_INDEX16 = 3,
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NUM_NRM_TYPE
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};
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enum ENormalFormat
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{
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FORMAT_UBYTE = 0,
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FORMAT_BYTE = 1,
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FORMAT_USHORT = 2,
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FORMAT_SHORT = 3,
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FORMAT_FLOAT = 4,
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NUM_NRM_FORMAT
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};
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enum ENormalElements
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{
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NRM_NBT = 0,
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NRM_NBT3 = 1,
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NUM_NRM_ELEMENTS
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};
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enum ENormalIndices
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{
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NRM_INDICES1 = 0,
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NRM_INDICES3 = 1,
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NUM_NRM_INDICES
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};
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struct Set
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{
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template <typename T>
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void operator=(const T&)
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{
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gc_size = T::size;
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function = T::function;
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}
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int gc_size;
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TPipelineFunction function;
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};
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static Set m_Table[NUM_NRM_TYPE][NUM_NRM_INDICES][NUM_NRM_ELEMENTS][NUM_NRM_FORMAT];
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};
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