dolphin/Source/Core/DolphinWX/Main.cpp
Léo Lam 574468c95b Don't pipe PanicAlerts to netplay window if it isn't opened
This is something that was quite confusing for me while trying to get
netplay to work for me; once the Connect/Host buttons were pressed,
the UI would hang, only to work again a few seconds later, but with
no error message or explanation *at all*.

Turns out this is because panic alerts are shown in the netplay window
instead during netplay, even before it is even shown.

This fixes it by "piping" the alerts to the netplay chat only if the
netplay window is visible.

(regression introduced in #3823)
2016-07-21 16:52:57 +02:00

568 lines
16 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cstdio>
#include <cstring>
#include <mutex>
#include <string>
#include <utility>
#include <wx/app.h>
#include <wx/buffer.h>
#include <wx/cmdline.h>
#include <wx/image.h>
#include <wx/imagpng.h>
#include <wx/intl.h>
#include <wx/language.h>
#include <wx/msgdlg.h>
#include <wx/thread.h>
#include <wx/timer.h>
#include <wx/utils.h>
#include <wx/window.h>
#include "Common/CPUDetect.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/Logging/LogManager.h"
#include "Common/Thread.h"
#include "Core/Analytics.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/HW/Wiimote.h"
#include "Core/Host.h"
#include "Core/Movie.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/JitWindow.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/SoftwareVideoConfigDialog.h"
#include "DolphinWX/VideoConfigDiag.h"
#include "DolphinWX/WxUtils.h"
#include "UICommon/UICommon.h"
#include "VideoCommon/VideoBackendBase.h"
#if defined HAVE_X11 && HAVE_X11
#include <X11/Xlib.h>
#endif
#ifdef _WIN32
#ifndef SM_XVIRTUALSCREEN
#define SM_XVIRTUALSCREEN 76
#endif
#ifndef SM_YVIRTUALSCREEN
#define SM_YVIRTUALSCREEN 77
#endif
#ifndef SM_CXVIRTUALSCREEN
#define SM_CXVIRTUALSCREEN 78
#endif
#ifndef SM_CYVIRTUALSCREEN
#define SM_CYVIRTUALSCREEN 79
#endif
#endif
#ifdef __APPLE__
#import <AppKit/AppKit.h>
#endif
class wxFrame;
// ------------
// Main window
IMPLEMENT_APP(DolphinApp)
bool wxMsgAlert(const char*, const char*, bool, int);
std::string wxStringTranslator(const char*);
CFrame* main_frame = nullptr;
bool DolphinApp::Initialize(int& c, wxChar** v)
{
#if defined HAVE_X11 && HAVE_X11
XInitThreads();
#endif
return wxApp::Initialize(c, v);
}
// The 'main program' equivalent that creates the main window and return the main frame
bool DolphinApp::OnInit()
{
if (!wxApp::OnInit())
return false;
Bind(wxEVT_QUERY_END_SESSION, &DolphinApp::OnEndSession, this);
Bind(wxEVT_END_SESSION, &DolphinApp::OnEndSession, this);
Bind(wxEVT_IDLE, &DolphinApp::OnIdle, this);
// Register message box and translation handlers
RegisterMsgAlertHandler(&wxMsgAlert);
RegisterStringTranslator(&wxStringTranslator);
#if wxUSE_ON_FATAL_EXCEPTION
wxHandleFatalExceptions(true);
#endif
UICommon::SetUserDirectory(m_user_path.ToStdString());
UICommon::CreateDirectories();
InitLanguageSupport(); // The language setting is loaded from the user directory
UICommon::Init();
if (m_select_video_backend && !m_video_backend_name.empty())
SConfig::GetInstance().m_strVideoBackend = WxStrToStr(m_video_backend_name);
if (m_select_audio_emulation)
SConfig::GetInstance().bDSPHLE = (m_audio_emulation_name.Upper() == "HLE");
VideoBackendBase::ActivateBackend(SConfig::GetInstance().m_strVideoBackend);
DolphinAnalytics::Instance()->ReportDolphinStart("wx");
// Enable the PNG image handler for screenshots
wxImage::AddHandler(new wxPNGHandler);
int x = SConfig::GetInstance().iPosX;
int y = SConfig::GetInstance().iPosY;
int w = SConfig::GetInstance().iWidth;
int h = SConfig::GetInstance().iHeight;
// The following is not needed with X11, where window managers
// do not allow windows to be created off the desktop.
#ifdef _WIN32
// Out of desktop check
int leftPos = GetSystemMetrics(SM_XVIRTUALSCREEN);
int topPos = GetSystemMetrics(SM_YVIRTUALSCREEN);
int width = GetSystemMetrics(SM_CXVIRTUALSCREEN);
int height = GetSystemMetrics(SM_CYVIRTUALSCREEN);
if ((leftPos + width) < (x + w) || leftPos > x || (topPos + height) < (y + h) || topPos > y)
x = y = wxDefaultCoord;
#elif defined __APPLE__
if (y < 1)
y = wxDefaultCoord;
#endif
main_frame = new CFrame(nullptr, wxID_ANY, StrToWxStr(scm_rev_str), wxPoint(x, y), wxSize(w, h),
m_use_debugger, m_batch_mode, m_use_logger);
SetTopWindow(main_frame);
main_frame->SetMinSize(wxSize(400, 300));
AfterInit();
return true;
}
void DolphinApp::OnInitCmdLine(wxCmdLineParser& parser)
{
static const wxCmdLineEntryDesc desc[] = {
{wxCMD_LINE_SWITCH, "h", "help", "Show this help message", wxCMD_LINE_VAL_NONE,
wxCMD_LINE_OPTION_HELP},
{wxCMD_LINE_SWITCH, "d", "debugger", "Opens the debugger", wxCMD_LINE_VAL_NONE,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_SWITCH, "l", "logger", "Opens the logger", wxCMD_LINE_VAL_NONE,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_OPTION, "e", "exec",
"Loads the specified file (ELF, DOL, GCM, ISO, WBFS, CISO, GCZ, WAD)", wxCMD_LINE_VAL_STRING,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_SWITCH, "b", "batch", "Exit Dolphin with emulator", wxCMD_LINE_VAL_NONE,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_OPTION, "c", "confirm", "Set Confirm on Stop", wxCMD_LINE_VAL_STRING,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_OPTION, "v", "video_backend", "Specify a video backend", wxCMD_LINE_VAL_STRING,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_OPTION, "a", "audio_emulation", "Low level (LLE) or high level (HLE) audio",
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_OPTION, "m", "movie", "Play a movie file", wxCMD_LINE_VAL_STRING,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_OPTION, "u", "user", "User folder path", wxCMD_LINE_VAL_STRING,
wxCMD_LINE_PARAM_OPTIONAL},
{wxCMD_LINE_NONE, nullptr, nullptr, nullptr, wxCMD_LINE_VAL_NONE, 0}};
parser.SetDesc(desc);
}
bool DolphinApp::OnCmdLineParsed(wxCmdLineParser& parser)
{
if (argc == 2 && File::Exists(argv[1].ToUTF8().data()))
{
m_load_file = true;
m_file_to_load = argv[1];
}
else if (parser.Parse() != 0)
{
return false;
}
if (!m_load_file)
m_load_file = parser.Found("exec", &m_file_to_load);
m_use_debugger = parser.Found("debugger");
m_use_logger = parser.Found("logger");
m_batch_mode = parser.Found("batch");
m_confirm_stop = parser.Found("confirm", &m_confirm_setting);
m_select_video_backend = parser.Found("video_backend", &m_video_backend_name);
m_select_audio_emulation = parser.Found("audio_emulation", &m_audio_emulation_name);
m_play_movie = parser.Found("movie", &m_movie_file);
parser.Found("user", &m_user_path);
return true;
}
#ifdef __APPLE__
void DolphinApp::MacOpenFile(const wxString& fileName)
{
m_file_to_load = fileName;
m_load_file = true;
main_frame->BootGame(WxStrToStr(m_file_to_load));
}
#endif
void DolphinApp::AfterInit()
{
if (!m_batch_mode)
main_frame->UpdateGameList();
if (!SConfig::GetInstance().m_analytics_permission_asked)
{
int answer =
wxMessageBox(_("If authorized, Dolphin can collect data on its performance, "
"feature usage, and configuration, as well as data on your system's "
"hardware and operating system.\n\n"
"No private data is ever collected. This data helps us understand "
"how people and emulated games use Dolphin and prioritize our "
"efforts. It also helps us identify rare configurations that are "
"causing bugs, performance and stability issues.\n"
"This authorization can be revoked at any time through Dolphin's "
"settings.\n\n"
"Do you authorize Dolphin to report this information to Dolphin's "
"developers?"),
_("Usage statistics reporting"), wxYES_NO, main_frame);
SConfig::GetInstance().m_analytics_permission_asked = true;
SConfig::GetInstance().m_analytics_enabled = (answer == wxYES);
SConfig::GetInstance().SaveSettings();
DolphinAnalytics::Instance()->ReloadConfig();
}
if (m_confirm_stop)
{
if (m_confirm_setting.Upper() == "TRUE")
SConfig::GetInstance().bConfirmStop = true;
else if (m_confirm_setting.Upper() == "FALSE")
SConfig::GetInstance().bConfirmStop = false;
}
if (m_play_movie && !m_movie_file.empty())
{
if (Movie::PlayInput(WxStrToStr(m_movie_file)))
{
if (m_load_file && !m_file_to_load.empty())
{
main_frame->BootGame(WxStrToStr(m_file_to_load));
}
else
{
main_frame->BootGame("");
}
}
}
// First check if we have an exec command line.
else if (m_load_file && !m_file_to_load.empty())
{
main_frame->BootGame(WxStrToStr(m_file_to_load));
}
// If we have selected Automatic Start, start the default ISO,
// or if no default ISO exists, start the last loaded ISO
else if (main_frame->g_pCodeWindow)
{
if (main_frame->g_pCodeWindow->AutomaticStart())
{
main_frame->BootGame("");
}
}
}
void DolphinApp::InitLanguageSupport()
{
unsigned int language = 0;
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.GetOrCreateSection("Interface")->Get("Language", &language, wxLANGUAGE_DEFAULT);
// Load language if possible, fall back to system default otherwise
if (wxLocale::IsAvailable(language))
{
m_locale.reset(new wxLocale(language));
// Specify where dolphins *.gmo files are located on each operating system
#ifdef _WIN32
m_locale->AddCatalogLookupPathPrefix(StrToWxStr(File::GetExeDirectory() + DIR_SEP "Languages"));
#elif defined(__LINUX__)
m_locale->AddCatalogLookupPathPrefix(StrToWxStr(DATA_DIR "../locale"));
#elif defined(__APPLE__)
m_locale->AddCatalogLookupPathPrefix(
StrToWxStr(File::GetBundleDirectory() + "Contents/Resources"));
#endif
m_locale->AddCatalog("dolphin-emu");
if (!m_locale->IsOk())
{
wxMessageBox(_("Error loading selected language. Falling back to system default."),
_("Error"));
m_locale.reset(new wxLocale(wxLANGUAGE_DEFAULT));
}
}
else
{
wxMessageBox(
_("The selected language is not supported by your system. Falling back to system default."),
_("Error"));
m_locale.reset(new wxLocale(wxLANGUAGE_DEFAULT));
}
}
void DolphinApp::OnEndSession(wxCloseEvent& event)
{
// Close if we've received wxEVT_END_SESSION (ignore wxEVT_QUERY_END_SESSION)
if (!event.CanVeto())
{
main_frame->Close(true);
}
}
int DolphinApp::OnExit()
{
Core::Shutdown();
UICommon::Shutdown();
return wxApp::OnExit();
}
void DolphinApp::OnFatalException()
{
WiimoteReal::Shutdown();
}
void DolphinApp::OnIdle(wxIdleEvent& ev)
{
ev.Skip();
Core::HostDispatchJobs();
}
// ------------
// Talk to GUI
bool wxMsgAlert(const char* caption, const char* text, bool yes_no, int /*Style*/)
{
#ifdef __WXGTK__
if (wxIsMainThread())
{
#endif
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
if (npd != nullptr && npd->IsShown())
{
npd->AppendChat("/!\\ " + std::string{text});
return true;
}
return wxYES == wxMessageBox(StrToWxStr(text), StrToWxStr(caption), (yes_no) ? wxYES_NO : wxOK,
wxWindow::FindFocus());
#ifdef __WXGTK__
}
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_PANIC);
event.SetString(StrToWxStr(caption) + ":" + StrToWxStr(text));
event.SetInt(yes_no);
main_frame->GetEventHandler()->AddPendingEvent(event);
main_frame->panic_event.Wait();
return main_frame->bPanicResult;
}
#endif
}
std::string wxStringTranslator(const char* text)
{
return WxStrToStr(wxGetTranslation(wxString::FromUTF8(text)));
}
// Accessor for the main window class
CFrame* DolphinApp::GetCFrame()
{
return main_frame;
}
void Host_Message(int Id)
{
if (Id == WM_USER_JOB_DISPATCH)
{
// Trigger a wxEVT_IDLE
wxWakeUpIdle();
return;
}
wxCommandEvent event(wxEVT_HOST_COMMAND, Id);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void* Host_GetRenderHandle()
{
return main_frame->GetRenderHandle();
}
// OK, this thread boundary is DANGEROUS on Linux
// wxPostEvent / wxAddPendingEvent is the solution.
void Host_NotifyMapLoaded()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_NOTIFY_MAP_LOADED);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateDisasmDialog()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_DISASM_DIALOG);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateMainFrame()
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_GUI);
main_frame->GetEventHandler()->AddPendingEvent(event);
if (main_frame->g_pCodeWindow)
{
main_frame->g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_UpdateTitle(const std::string& title)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_TITLE);
event.SetString(StrToWxStr(title));
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_RequestRenderWindowSize(int width, int height)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_WINDOW_SIZE_REQUEST);
event.SetClientData(new std::pair<int, int>(width, height));
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_RequestFullscreen(bool enable_fullscreen)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FULLSCREEN_REQUEST);
event.SetInt(enable_fullscreen ? 1 : 0);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
void Host_SetStartupDebuggingParameters()
{
SConfig& StartUp = SConfig::GetInstance();
if (main_frame->g_pCodeWindow)
{
StartUp.bBootToPause = main_frame->g_pCodeWindow->BootToPause();
StartUp.bAutomaticStart = main_frame->g_pCodeWindow->AutomaticStart();
StartUp.bJITNoBlockCache = main_frame->g_pCodeWindow->JITNoBlockCache();
StartUp.bJITNoBlockLinking = main_frame->g_pCodeWindow->JITNoBlockLinking();
}
else
{
StartUp.bBootToPause = false;
}
StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
}
void Host_SetWiiMoteConnectionState(int _State)
{
static int currentState = -1;
if (_State == currentState)
return;
currentState = _State;
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_STATUS_BAR);
switch (_State)
{
case 0:
event.SetString(_("Not connected"));
break;
case 1:
event.SetString(_("Connecting..."));
break;
case 2:
event.SetString(_("Wiimote Connected"));
break;
}
// Update field 1 or 2
event.SetInt(1);
NOTICE_LOG(WIIMOTE, "%s", static_cast<const char*>(event.GetString().c_str()));
main_frame->GetEventHandler()->AddPendingEvent(event);
}
bool Host_UIHasFocus()
{
return main_frame->UIHasFocus();
}
bool Host_RendererHasFocus()
{
return main_frame->RendererHasFocus();
}
bool Host_RendererIsFullscreen()
{
return main_frame->RendererIsFullscreen();
}
void Host_ConnectWiimote(int wm_idx, bool connect)
{
if (connect)
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FORCE_CONNECT_WIIMOTE1 + wm_idx);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
else
{
wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_FORCE_DISCONNECT_WIIMOTE1 + wm_idx);
main_frame->GetEventHandler()->AddPendingEvent(event);
}
}
void Host_ShowVideoConfig(void* parent, const std::string& backend_name)
{
if (backend_name == "Software Renderer")
{
SoftwareVideoConfigDialog diag((wxWindow*)parent, backend_name);
diag.ShowModal();
}
else
{
VideoConfigDiag diag((wxWindow*)parent, backend_name);
diag.ShowModal();
}
}