mirror of
https://github.com/dolphin-emu/dolphin.git
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3b76f6dc80
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
486 lines
12 KiB
C++
486 lines
12 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// Include
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// -------------
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#include "Globals.h"
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#include "Frame.h"
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#include "FileUtil.h"
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#include "StringUtil.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "Common.h"
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#include "Setup.h"
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#include "ConfigManager.h"
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#include "Core.h"
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#include "State.h"
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#include "ConfigMain.h"
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#include "PluginManager.h"
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#include "MemcardManager.h"
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#include "CheatsWindow.h"
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#include "AboutDolphin.h"
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#include <wx/statusbr.h>
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namespace WiimoteLeds
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{
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int LED_SIZE_X = 8;
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int LED_SIZE_Y = 8;
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int SPEAKER_SIZE_X = 8;
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int SPEAKER_SIZE_Y = 8;
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int ConnectionStatusWidth = 103; // These widths need to be revised, for vista at least
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int ConnectionStatusOnlyAdj = 7;
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int RightmostMargin = 6;
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int SpIconMargin = 11;
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int LedIconMargin = 11;
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// The necessary recording status width, allow Frame to be at last of the form 100,000
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#ifdef RERECORDING
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static const int RerecordingStatusWidth = 340;
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#endif
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// Leds only
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static const int LdWidthsOn[] =
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{
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-1,
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#ifdef RERECORDING
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RerecordingStatusWidth,
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#endif
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ConnectionStatusWidth,
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(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
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};
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static const int StylesFieldOn[] = { wxSB_NORMAL, wxSB_NORMAL, wxSB_NORMAL };
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// Speakers only
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static const int SpWidthsOn[] =
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{
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-1,
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#ifdef RERECORDING
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RerecordingStatusWidth,
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#endif
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ConnectionStatusWidth,
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( SpIconMargin + SPEAKER_SIZE_X ) * 3 + RightmostMargin
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};
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static const int SpStylesFieldOn[] = { wxSB_NORMAL,
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#ifdef RERECORDING
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wxSB_NORMAL,
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#endif
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wxSB_NORMAL, wxSB_NORMAL };
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// Both
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static const int LdSpWidthsOn[] =
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{
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-1,
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#ifdef RERECORDING
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RerecordingStatusWidth,
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#endif
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ConnectionStatusWidth,
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(SpIconMargin + SPEAKER_SIZE_X) * 3,
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(LedIconMargin + LED_SIZE_X) * 4 + RightmostMargin
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};
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static const int LdSpStylesFieldOn[] = { wxSB_NORMAL,
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#ifdef RERECORDING
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wxSB_NORMAL,
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#endif
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wxSB_NORMAL, wxSB_NORMAL };
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// Only the Wiimote connection Status
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static const int WidthsOff[] =
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{
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-1,
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#ifdef RERECORDING
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RerecordingStatusWidth,
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#endif
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ConnectionStatusWidth + ConnectionStatusOnlyAdj + RightmostMargin
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};
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static const int StylesFieldOff[] = { wxSB_NORMAL,
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#ifdef RERECORDING
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wxSB_NORMAL,
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#endif
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wxSB_NORMAL };
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// GC mode
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static const int WidthsOffGC[] = { -1
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#ifdef RERECORDING
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, RerecordingStatusWidth
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#endif
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};
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static const int StylesFieldOffGC[] = { wxSB_NORMAL
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#ifdef RERECORDING
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, wxSB_NORMAL
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#endif
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};
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};
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// =======================================================
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// Modify status bar
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// -------------
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void CFrame::ModifyStatusBar()
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{
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// Get settings
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bool LedsOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiLeds;
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bool SpeakersOn = SConfig::GetInstance().m_LocalCoreStartupParameter.bWiiSpeakers;
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// Don't use this for GC games, or before a game is loaded
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if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{ LedsOn = false; SpeakersOn = false; }
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// Declarations
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int Fields = 0;
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int *Widths = 0;
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int *StylesFields = 0;
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// ---------------------------------------
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// Leds only
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// -------------
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if(LedsOn && !SpeakersOn)
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{
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Fields = 3;
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Widths = (int*)WiimoteLeds::LdWidthsOn;
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StylesFields = (int*)WiimoteLeds::StylesFieldOn;
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}
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// ---------------------------------------
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// Speaker only
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// -------------
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else if(!LedsOn && SpeakersOn)
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{
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Fields = 3;
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Widths = (int*)WiimoteLeds::SpWidthsOn;
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StylesFields = (int*)WiimoteLeds::SpStylesFieldOn;
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}
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// ---------------------------------------
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// Both on
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// -------------
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else if(LedsOn && SpeakersOn)
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{
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Fields = 4;
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Widths = (int*)WiimoteLeds::LdSpWidthsOn;
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StylesFields = (int*)WiimoteLeds::LdSpStylesFieldOn;
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}
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// ---------------------------------------
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// Both off
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// -------------
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else if(!LedsOn && !SpeakersOn)
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{
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Fields = 2;
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Widths = (int*)WiimoteLeds::WidthsOff;
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StylesFields = (int*)WiimoteLeds::StylesFieldOff;
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// Maybe we should even go down to one field
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if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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Fields = 1;
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Widths = (int*)WiimoteLeds::WidthsOffGC;
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StylesFields = (int*)WiimoteLeds::StylesFieldOffGC;
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}
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}
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// Add a filed for the rerecording status
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#ifdef RERECORDING
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Fields++;
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#endif
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// Update the settings
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m_pStatusBar->SetFieldsCount(Fields);
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m_pStatusBar->SetStatusWidths(Fields, Widths);
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m_pStatusBar->SetStatusStyles(Fields, StylesFields);
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/* Destroy and create all, and check for HaveLeds and HaveSpeakers in case we have
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gotten a confirmed on or off setting, in which case we don't do anything */
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if(!LedsOn && HaveLeds) CreateDestroy(DESTROYLEDS);
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if(!SpeakersOn && HaveSpeakers) CreateDestroy(DESTROYSPEAKERS);
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if(LedsOn && !HaveLeds) CreateDestroy(CREATELEDS);
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if(SpeakersOn && !HaveSpeakers) CreateDestroy(CREATESPEAKERS);
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DoMoveIcons();
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m_pStatusBar->Refresh(); // avoid small glitches that can occur
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}
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// =======================================================
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// Create and destroy leds and speakers icons
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// -------------
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void CFrame::CreateDestroy(int Case)
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{
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switch(Case)
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{
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case CREATELEDS:
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{
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CreateLeds();
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UpdateLeds();
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HaveLeds = true;
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break;
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}
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case DESTROYLEDS:
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{
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for(int i = 0; i < 4; i++)
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{
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m_StatBmp[i]->Destroy();
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}
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HaveLeds = false;
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break;
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}
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case CREATESPEAKERS:
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{
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CreateSpeakers();
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HaveSpeakers = true;
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break;
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}
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case DESTROYSPEAKERS:
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{
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for(int i = 4; i < 7; i++)
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{
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m_StatBmp[i]->Destroy();
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}
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HaveSpeakers = false;
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break;
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}
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} // end of switch
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DoMoveIcons();
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}
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// =============
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// =======================================================
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// Create and update leds
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// -------------
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void CFrame::CreateLeds()
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{
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// Begin with blank ones
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memset(&g_Leds, 0, sizeof(g_Leds));
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for(int i = 0; i < 4; i++)
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{
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m_StatBmp[i] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
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CreateBitmapForLeds(g_Leds[i] == 1));
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}
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}
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// Update leds
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void CFrame::UpdateLeds()
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{
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for(int i = 0; i < 4; i++)
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{
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m_StatBmp[i]->SetBitmap(CreateBitmapForLeds(g_Leds[i] != 0));
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}
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}
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// ==============
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// =======================================================
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// Create and speaker icons
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// -------------
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void CFrame::CreateSpeakers()
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{
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// Begin with blank ones
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memset(&g_Speakers, 0, sizeof(g_Speakers));
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memset(&g_Speakers_, 0, sizeof(g_Speakers_));
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for(int i = 0; i < 3; i++)
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{
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m_StatBmp[i+4] = new wxStaticBitmap(m_pStatusBar, wxID_ANY,
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CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
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}
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}
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// Update icons
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void CFrame::UpdateSpeakers()
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{
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/*if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
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{ PanicAlert("Not NTSC");}
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if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{ PanicAlert("Not Wii");}*/
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for(int i = 0; i < 3; i++)
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{
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m_StatBmp[i+4]->SetBitmap(CreateBitmapForSpeakers(i, g_Speakers[i] != 0));
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}
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}
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// ==============
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// =======================================================
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// Create the Leds bitmap
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// -------------
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wxBitmap CFrame::CreateBitmapForLeds(bool On)
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{
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wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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// Set outline and fill colors
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wxBrush LightBlueBrush(_T("#0383f0"));
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wxPen LightBluePen(_T("#80c5fd"));
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wxPen LightGrayPen(_T("#909090"));
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dc.SetPen(On ? LightBluePen : LightGrayPen);
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dc.SetBrush(On ? LightBlueBrush : *wxWHITE_BRUSH);
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dc.Clear();
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dc.DrawRectangle(0, 0, WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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// =======================================================
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// Create the Speaker bitmap
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// -------------
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wxBitmap CFrame::CreateBitmapForSpeakers(int BitmapType, bool On)
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{
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wxBitmap bitmap(WiimoteLeds::LED_SIZE_X, WiimoteLeds::LED_SIZE_Y);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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wxBrush BackgroundGrayBrush(_T("#ece9d8")); // the right color in windows
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switch(BitmapType)
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{
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case 0: // Speaker on
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{
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// Set outline and fill colors
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dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
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dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
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dc.SetBackground(BackgroundGrayBrush);
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dc.Clear();
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dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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case 1: // Speaker unmuted
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{
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// Set outline and fill colors
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dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
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dc.SetBrush(On ? *wxBLUE_BRUSH : *wxWHITE_BRUSH);
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dc.SetBackground(BackgroundGrayBrush);
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dc.Clear();
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dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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case 2: // Speaker activity
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{
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// Set outline and fill colors
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dc.SetPen(On ? *wxMEDIUM_GREY_PEN : *wxMEDIUM_GREY_PEN);
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dc.SetBrush(On ? *wxGREEN_BRUSH : *wxWHITE_BRUSH);
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dc.SetBackground(BackgroundGrayBrush);
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dc.Clear();
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dc.DrawEllipse(0, 0, WiimoteLeds::SPEAKER_SIZE_X, WiimoteLeds::SPEAKER_SIZE_Y);
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dc.SelectObject(wxNullBitmap);
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return bitmap;
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}
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}
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return bitmap;
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}
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// =======================================================
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// Move the bitmaps
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// -------------
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void CFrame::DoMoveIcons()
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{
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if (!m_pStatusBar) return;
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if(HaveLeds) MoveLeds();
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if(HaveSpeakers) MoveSpeakers();
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// If there is not room for the led icons hide them
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if(m_pStatusBar->GetFieldsCount() >= 2 && HaveLeds)
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{
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wxRect Rect;
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#ifdef RERECORDING
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m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
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#else
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m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
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#endif
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if(Rect.GetWidth() < 20)
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for (int i = 0; i < 4; i++) m_StatBmp[i]->Hide();
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else // if(!m_StatBmp[0]->IsShown())
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for (int i = 0; i < 4; i++) m_StatBmp[i]->Show();
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//INFO_LOG(CONSOLE, "LED: %i ", Rect.GetWidth());
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}
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// If there is not room for the speaker icons hide them
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if(m_pStatusBar->GetFieldsCount() >= 2 && HaveSpeakers)
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{
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wxRect Rect;
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#ifdef RERECORDING
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m_pStatusBar->GetFieldRect(3, Rect);
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#else
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m_pStatusBar->GetFieldRect(2, Rect);
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#endif
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if(Rect.GetWidth() < 20)
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for(int i = 0; i < 3; i++) m_StatBmp[i + 4]->Hide();
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else // if(!m_StatBmp[4]->IsShown())
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for (int i = 0; i < 3; i++) m_StatBmp[i + 4]->Show();
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//INFO_LOG(CONSOLE, "Speaker: %i\n", Rect.GetWidth());
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}
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}
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void CFrame::MoveLeds()
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{
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wxRect Rect;
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// Get the bitmap field coordinates
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#ifdef RERECORDING
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m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 4 : 3, Rect);
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#else
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m_pStatusBar->GetFieldRect((HaveLeds && HaveSpeakers) ? 3 : 2, Rect);
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#endif
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wxSize Size = m_StatBmp[0]->GetSize(); // Get the bitmap size
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//wxMessageBox(wxString::Format("%i", Rect.x));
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int x = Rect.x + 10;
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int Dist = WiimoteLeds::LED_SIZE_X + 7;
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int y = Rect.y + (Rect.height - Size.y) / 2;
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for(int i = 0; i < 4; i++)
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{
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if(i > 0) x = m_StatBmp[i-1]->GetPosition().x + Dist;
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m_StatBmp[i]->Move(x, y);
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}
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}
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void CFrame::MoveSpeakers()
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{
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wxRect Rect;
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// Get the bitmap field coordinates
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#ifdef RERECORDING
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m_pStatusBar->GetFieldRect(3, Rect);
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#else
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m_pStatusBar->GetFieldRect(2, Rect);
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#endif
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// Get the actual bitmap size, currently it's the same as SPEAKER_SIZE_Y
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wxSize Size = m_StatBmp[4]->GetSize();
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//wxMessageBox(wxString::Format("%i", Rect.x));
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int x = Rect.x + 9;
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int Dist = WiimoteLeds::SPEAKER_SIZE_X + 7;
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int y = Rect.y + (Rect.height - Size.y) / 2;
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for(int i = 0; i < 3; i++)
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{
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if(i > 0) x = m_StatBmp[i-1+4]->GetPosition().x + Dist;
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m_StatBmp[i + 4]->Move(x, y);
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}
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}
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// ==============
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