dolphin/Source/Core/InputCommon/InputConfig.h
Dentomologist 692aaed60c FreeLookController: Fix signed/unsigned warning
Loop index int i was being compared against GetControllerCount() which
returned a size_t.  This was the only place GetControllerCount() was
called from so the change of return type doesn't disturb anything else.

Changing the loop index to size_t wouldn't work as well since it's
passed into GetController(), which takes an int and is called from many
places, so it would need a cast anyway on an already busy line.
2021-03-07 10:09:59 -08:00

60 lines
1.6 KiB
C++

// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/DynamicInputTextureManager.h"
namespace ControllerEmu
{
class EmulatedController;
}
class InputConfig
{
public:
InputConfig(const std::string& ini_name, const std::string& gui_name,
const std::string& profile_name);
~InputConfig();
bool LoadConfig(bool isGC);
void SaveConfig();
template <typename T, typename... Args>
void CreateController(Args&&... args)
{
m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
}
ControllerEmu::EmulatedController* GetController(int index);
void ClearControllers();
bool ControllersNeedToBeCreated() const;
bool IsControllerControlledByGamepadDevice(int index) const;
std::string GetGUIName() const { return m_gui_name; }
std::string GetProfileName() const { return m_profile_name; }
int GetControllerCount() const;
// These should be used after creating all controllers and before clearing them, respectively.
void RegisterHotplugCallback();
void UnregisterHotplugCallback();
void GenerateControllerTextures(const IniFile& file);
private:
ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
const std::string m_ini_name;
const std::string m_gui_name;
const std::string m_profile_name;
InputCommon::DynamicInputTextureManager m_dynamic_input_tex_config_manager;
};