dolphin/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
Lioncash 20fcfd0ed8 DolphinWX: Separate the information panel from ISOProperties
Makes the information panel self-contained.

This was done first, as opposed to isolating the GameConfig panel--the
first panel in the group--as this panel had code all over the place in
ISOProperties, so I figured it'd be best to fix this one up first.
2016-12-01 21:21:46 -05:00

95 lines
3.3 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "Core/ActionReplay.h"
#include "DolphinWX/Cheats/CheatsWindow.h"
#include "DolphinWX/Cheats/CreateCodeDialog.h"
#include "DolphinWX/WxUtils.h"
CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address)
: wxDialog(parent, wxID_ANY, _("Create AR Code")), m_code_address(address)
{
wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: "));
m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxDLG_UNIT(this, wxSize(180, -1)));
wxStaticText* const label_code = new wxStaticText(this, wxID_ANY, _("Code: "));
m_textctrl_code = new wxTextCtrl(this, wxID_ANY, wxString::Format("0x%08x", address));
m_textctrl_code->Disable();
wxStaticText* const label_value = new wxStaticText(this, wxID_ANY, _("Value: "));
m_textctrl_value = new wxTextCtrl(this, wxID_ANY, "0");
m_checkbox_use_hex = new wxCheckBox(this, wxID_ANY, _("Use Hex"));
m_checkbox_use_hex->SetValue(true);
wxBoxSizer* const sizer_value_label = new wxBoxSizer(wxHORIZONTAL);
const int space5 = FromDIP(5);
sizer_value_label->Add(label_value);
sizer_value_label->Add(m_checkbox_use_hex, 0, wxLEFT, space5);
// main sizer
wxBoxSizer* const sizer_main = new wxBoxSizer(wxVERTICAL);
sizer_main->AddSpacer(space5);
sizer_main->Add(label_name, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(m_textctrl_name, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(label_code, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(m_textctrl_code, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(sizer_value_label, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(m_textctrl_value, 0, wxLEFT | wxRIGHT, space5);
sizer_main->AddSpacer(space5);
sizer_main->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT,
space5);
sizer_main->AddSpacer(space5);
// NOTE: Use default wxCANCEL handling.
Bind(wxEVT_BUTTON, &CreateCodeDialog::PressOK, this, wxID_OK);
SetSizerAndFit(sizer_main);
SetFocus();
}
void CreateCodeDialog::PressOK(wxCommandEvent& ev)
{
const wxString code_name = m_textctrl_name->GetValue();
if (code_name.empty())
{
WxUtils::ShowErrorDialog(_("You must enter a name."));
return;
}
long code_value;
int base = m_checkbox_use_hex->IsChecked() ? 16 : 10;
if (!m_textctrl_value->GetValue().ToLong(&code_value, base))
{
WxUtils::ShowErrorDialog(_("Invalid value."));
return;
}
// create the new code
ActionReplay::ARCode new_cheat;
new_cheat.active = false;
new_cheat.user_defined = true;
new_cheat.name = WxStrToStr(code_name);
new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value));
wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId());
add_event.SetClientData(&new_cheat);
GetParent()->GetEventHandler()->ProcessEvent(add_event);
// Allow base class to process. wxDialog will set the return code and hide the window.
ev.Skip();
}