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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
20 lines
496 B
C++
20 lines
496 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include "Common/GL/GLExtensions/GLExtensions.h"
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class GLContext;
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// Texture which we use to not disturb the other bindings.
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constexpr GLenum GL_MUTABLE_TEXTURE_INDEX = GL_TEXTURE10;
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namespace GLUtil
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{
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GLuint CompileProgram(const std::string& vertexShader, const std::string& fragmentShader);
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void EnablePrimitiveRestart(const GLContext* context);
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} // namespace GLUtil
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