dolphin/Source/Core/VideoBackends/OGL
Lioncash 5f6c76af51 VideoCommon: Use std::span for BoundingBox::Write()
Crosses off a lingering TODO.

Also amends a few nearby cases where a u32 cast was being repromoted to
size_t.
2023-12-09 16:33:21 -05:00
..
CMakeLists.txt Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
GPUTimer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLBoundingBox.cpp VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGLBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
OGLConfig.cpp OGLConfig: Only use Warn Log if OGL extensions are missing 2023-11-27 20:52:04 -08:00
OGLConfig.h Merge pull request #11699 from Pokechu22/gl-check-maximum-samples 2023-06-09 15:07:07 +02:00
OGLGfx.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
OGLGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
OGLMain.cpp OpenGL: Check the list of supported AA modes instead of hardcoding 2023-06-08 22:07:41 -07:00
OGLNativeVertexFormat.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLPerfQuery.cpp Return quarter value for PerfQuery in all backends. 2023-03-14 02:08:20 +01:00
OGLPerfQuery.h Don't set common globals from Video Backends 2023-01-31 19:41:23 +13:00
OGLPipeline.cpp VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLPipeline.h VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
OGLShader.cpp OGL: use already known object label lengths 2022-11-01 01:10:03 +00:00
OGLShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
OGLStreamBuffer.cpp Common/MathUtil: Move IntLog2 into MathUtil namespace 2023-04-15 03:35:05 -04:00
OGLStreamBuffer.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
OGLTexture.cpp VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
OGLTexture.h VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
OGLVertexManager.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
OGLVertexManager.h treewide: convert GPLv2+ license info to SPDX tags 2021-07-05 04:35:56 +02:00
ProgramShaderCache.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
ProgramShaderCache.h VideoBackends:OGL: Creating vertex formats shouldn't unbind anything 2022-11-28 21:28:24 -06:00
SamplerCache.cpp Implement AbstractGfx for OpenGL 2023-01-31 18:46:04 +13:00
SamplerCache.h VideoCommon: add constant value to set the allowed maximum number of pixel samplers 2023-02-10 00:46:11 -06:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00