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aldlist.cpp
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Compile with OpenAL support on OS X.
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2011-12-05 05:49:08 +01:00 |
aldlist.h
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add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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2009-07-06 02:10:26 +00:00 |
AlsaSoundStream.cpp
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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966 .
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2012-01-01 14:28:19 -08:00 |
AlsaSoundStream.h
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Forgot about some Linux files using Common::Thread
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2011-01-27 21:34:37 +00:00 |
AOSoundStream.cpp
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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966 .
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2012-01-01 14:28:19 -08:00 |
AOSoundStream.h
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
AudioCommon.cpp
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Disable the OpenAL and Pulseaudio audio backends
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2013-01-10 18:43:15 +01:00 |
AudioCommon.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
AudioCommonConfig.cpp
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Removed the DTK Music option. It is now always enabled.
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2012-04-23 05:02:43 +10:00 |
AudioCommonConfig.h
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Removed the DTK Music option. It is now always enabled.
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2012-04-23 05:02:43 +10:00 |
CoreAudioSoundStream.cpp
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(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
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2012-12-14 12:15:01 -06:00 |
CoreAudioSoundStream.h
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(CoreAudio) Retain volume value until initialization. Makes volume slider work when game isn't running. Fixes issue 5383.
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2012-12-14 12:15:01 -06:00 |
DSoundStream.cpp
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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966 .
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2012-01-01 14:28:19 -08:00 |
DSoundStream.h
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
Mixer.cpp
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
Mixer.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
NullSoundStream.cpp
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Implemented proper timing in the "No audio output" back-end.
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2012-07-01 17:07:58 +10:00 |
NullSoundStream.h
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Some compiler warnings and eol-style.
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2010-11-14 23:56:26 +00:00 |
OpenALStream.cpp
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Clean up gcc/g++ compiler warnings that have accumulated.
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2012-12-10 00:40:28 -06:00 |
OpenALStream.h
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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
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2011-03-05 06:11:26 +00:00 |
PulseAudioStream.cpp
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name all audio threads (that I know how to) for debugging, as suggested in response to revision d00b719966 .
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2012-01-01 14:28:19 -08:00 |
PulseAudioStream.h
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Eliminate some trampoline functions.
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2011-01-31 08:19:27 +00:00 |
SoundStream.h
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made savestates synchronous and immediate. this allows saving or loading while the emulator is paused, fixes issues where savestate hotkeys would get ignored if pressed too close together, might speed up savestates in some cases, and hopefully makes savestates more stable too.
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2012-05-26 13:09:38 +10:00 |
WaveFile.cpp
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'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed.
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2013-01-11 22:22:55 -05:00 |
WaveFile.h
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'count' parameter for AddStereoSamples and AddStereoSamplesBE in WaveFile should be unsigned. Doesn't make sense to have them signed.
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2013-01-11 22:22:55 -05:00 |
XAudio2Stream.cpp
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A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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2011-03-15 23:09:12 +00:00 |
XAudio2Stream.h
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A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
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2011-03-15 23:09:12 +00:00 |