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For buttons and some character icons the game loads palleted PNGs and tiles the pallet indices directly into C4 textures but fails to take into account that PNG and C4 use opposite nibble orders. This causes adjacent pixel columns to be swapped, see issue 13370. Also disable Immediate XFB for the Japanese release. It has the same black screen and flickering issues as the other regions. |
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.. | ||
GameSettings | ||
GC | ||
Load/GraphicMods | ||
Profiles/Wiimote | ||
Resources | ||
Shaders | ||
Themes | ||
Wii/shared2/wc24 | ||
codehandler.bin | ||
totaldb.dsy | ||
wiitdb-de.txt | ||
wiitdb-en.txt | ||
wiitdb-es.txt | ||
wiitdb-fr.txt | ||
wiitdb-it.txt | ||
wiitdb-ja.txt | ||
wiitdb-ko.txt | ||
wiitdb-nl.txt | ||
wiitdb-pt.txt | ||
wiitdb-ru.txt | ||
wiitdb-zh_CN.txt | ||
wiitdb-zh_TW.txt |