mirror of
https://github.com/dolphin-emu/dolphin.git
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3ddf82a318
~35-45% faster NFS:HP2, possibly other vertex-bound games.
222 lines
6.3 KiB
C++
222 lines
6.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// Top vertex loaders
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// Metroid Prime: P I16-flt N I16-s16 T0 I16-u16 T1 i16-flt
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#include <algorithm>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "Common/CommonTypes.h"
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#include "Common/x64Emitter.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#if _M_SSE >= 0x401
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#include <smmintrin.h>
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#include <emmintrin.h>
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#elif _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
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#include <tmmintrin.h>
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#endif
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#ifdef _M_X86
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#define USE_VERTEX_LOADER_JIT
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#endif
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// They are used for the communication with the loader functions
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extern int tcIndex;
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extern int colIndex;
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extern int colElements[2];
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GC_ALIGNED128(extern float posScale[4]);
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GC_ALIGNED64(extern float tcScale[8][2]);
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class VertexLoaderUID
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{
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u32 vid[5];
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size_t hash;
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public:
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VertexLoaderUID()
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{
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}
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VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
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{
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vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
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vid[1] = vtx_desc.Hex >> 32;
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vid[2] = vat.g0.Hex & ~VAT_0_FRACBITS;
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vid[3] = vat.g1.Hex & ~VAT_1_FRACBITS;
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vid[4] = vat.g2.Hex & ~VAT_2_FRACBITS;
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hash = CalculateHash();
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}
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bool operator < (const VertexLoaderUID &other) const
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{
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// This is complex because of speed.
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if (vid[0] < other.vid[0])
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return true;
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else if (vid[0] > other.vid[0])
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return false;
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for (int i = 1; i < 5; ++i)
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{
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if (vid[i] < other.vid[i])
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return true;
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else if (vid[i] > other.vid[i])
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return false;
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}
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return false;
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}
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bool operator == (const VertexLoaderUID& rh) const
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{
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return hash == rh.hash && std::equal(vid, vid + sizeof(vid) / sizeof(vid[0]), rh.vid);
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}
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size_t GetHash() const
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{
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return hash;
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}
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private:
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size_t CalculateHash()
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{
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size_t h = -1;
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for (auto word : vid)
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{
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h = h * 137 + word;
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}
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return h;
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}
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};
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// ARMTODO: This should be done in a better way
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#ifndef _M_GENERIC
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class VertexLoader : public Gen::X64CodeBlock
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#else
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class VertexLoader
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#endif
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{
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public:
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VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr);
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~VertexLoader();
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int GetVertexSize() const {return m_VertexSize;}
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u32 GetNativeComponents() const { return m_native_components; }
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const PortableVertexDeclaration& GetNativeVertexDeclaration() const
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{ return m_native_vtx_decl; }
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void SetupRunVertices(const VAT& vat, int primitive, int const count);
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void RunVertices(const VAT& vat, int primitive, int count);
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// For debugging / profiling
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void AppendToString(std::string *dest) const;
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int GetNumLoadedVerts() const { return m_numLoadedVertices; }
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NativeVertexFormat* GetNativeVertexFormat();
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static void ClearNativeVertexFormatCache() { s_native_vertex_map.clear(); }
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private:
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int m_VertexSize; // number of bytes of a raw GC vertex. Computed by CompileVertexTranslator.
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// GC vertex format
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TVtxAttr m_VtxAttr; // VAT decoded into easy format
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TVtxDesc m_VtxDesc; // Not really used currently - or well it is, but could be easily avoided.
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// PC vertex format
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u32 m_native_components;
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PortableVertexDeclaration m_native_vtx_decl;
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#ifndef USE_VERTEX_LOADER_JIT
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// Pipeline.
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TPipelineFunction m_PipelineStages[64]; // TODO - figure out real max. it's lower.
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int m_numPipelineStages;
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#endif
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const u8 *m_compiledCode;
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int m_numLoadedVertices;
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NativeVertexFormat* m_native_vertex_format;
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static std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> s_native_vertex_map;
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void SetVAT(const VAT& vat);
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void CompileVertexTranslator();
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void ConvertVertices(int count);
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void WriteCall(TPipelineFunction);
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#ifndef _M_GENERIC
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void WriteGetVariable(int bits, Gen::OpArg dest, void *address);
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void WriteSetVariable(int bits, void *address, Gen::OpArg dest);
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#endif
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};
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#if _M_SSE >= 0x301
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static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
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static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
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static const __m128i kMaskSwap16to32l_3 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFF0405L, 0xFFFF0203L, 0xFFFF0001L);
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static const __m128i kMaskSwap16to32l_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFF0203L, 0xFFFF0001L);
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static const __m128i kMaskSwap16to32h_3 = _mm_set_epi32(0xFFFFFFFFL, 0x0405FFFFL, 0x0203FFFFL, 0x0001FFFFL);
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static const __m128i kMaskSwap16to32h_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0203FFFFL, 0x0001FFFFL);
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static const __m128i kMask8to32l_3 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFF02L, 0xFFFFFF01L, 0xFFFFFF00L);
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static const __m128i kMask8to32l_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFF01L, 0xFFFFFF00L);
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static const __m128i kMask8to32h_3 = _mm_set_epi32(0xFFFFFFFFL, 0x02FFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL);
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static const __m128i kMask8to32h_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x01FFFFFFL, 0x00FFFFFFL);
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template <typename T, bool threeIn, bool threeOut>
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__forceinline void Vertex_Read_SSSE3(const T* pData, __m128 scale)
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{
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__m128i coords, mask;
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int loadBytes = sizeof(T) * (2 + threeIn);
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if (loadBytes > 8)
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coords = _mm_loadu_si128((__m128i*)pData);
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else if (loadBytes > 4)
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coords = _mm_loadl_epi64((__m128i*)pData);
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else
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coords = _mm_cvtsi32_si128(*(u32*)pData);
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// Float case (no scaling)
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if (sizeof(T) == 4)
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{
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coords = _mm_shuffle_epi8(coords, threeIn ? kMaskSwap32_3 : kMaskSwap32_2);
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if (threeOut)
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_mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, coords);
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else
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_mm_storel_epi64((__m128i*)VertexManager::s_pCurBufferPointer, coords);
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}
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else
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{
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// Byte swap, unpack, and move to high bytes for sign extend.
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if (std::is_unsigned<T>::value)
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mask = sizeof(T) == 2 ? (threeIn ? kMaskSwap16to32l_3 : kMaskSwap16to32l_2) : (threeIn ? kMask8to32l_3 : kMask8to32l_2);
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else
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mask = sizeof(T) == 2 ? (threeIn ? kMaskSwap16to32h_3 : kMaskSwap16to32h_2) : (threeIn ? kMask8to32h_3 : kMask8to32h_2);
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coords = _mm_shuffle_epi8(coords, mask);
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// Sign extend
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if (std::is_signed<T>::value)
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coords = _mm_srai_epi32(coords, 32 - sizeof(T) * 8);
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__m128 out = _mm_mul_ps(_mm_cvtepi32_ps(coords), scale);
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if (threeOut)
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_mm_storeu_ps((float*)VertexManager::s_pCurBufferPointer, out);
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else
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_mm_storel_pi((__m64*)VertexManager::s_pCurBufferPointer, out);
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}
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VertexManager::s_pCurBufferPointer += sizeof(float) * (2 + threeOut);
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}
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#endif |