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dd8b41326c
SetFormat() is only ever used internally. ResetBuffer() is only used to implement the VertexManagerBase class interface, so there's no need to make it protected.
41 lines
932 B
C++
41 lines
932 B
C++
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Software/NativeVertexFormat.h"
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#include "VideoBackends/Software/SetupUnit.h"
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#include "VideoCommon/VertexManagerBase.h"
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class SWVertexLoader : public VertexManagerBase
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{
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public:
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SWVertexLoader();
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~SWVertexLoader();
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std::unique_ptr<NativeVertexFormat>
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CreateNativeVertexFormat(const PortableVertexDeclaration& vdec) override;
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private:
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void ResetBuffer(u32 stride) override;
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void vFlush() override;
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void SetFormat(u8 attributeIndex, u8 primitiveType);
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void ParseVertex(const PortableVertexDeclaration& vdec, int index);
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std::vector<u8> m_local_vertex_buffer;
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std::vector<u16> m_local_index_buffer;
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InputVertexData m_vertex;
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SetupUnit m_setup_unit;
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bool m_tex_gen_special_case;
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};
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