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72 lines
2.5 KiB
C++
72 lines
2.5 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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class TextureCache : public TextureCacheBase
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{
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public:
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TextureCache();
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~TextureCache();
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static void DisableStage(unsigned int stage);
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static void SetStage();
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bool SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format) override;
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void DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, const u8* data, size_t data_size,
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TextureFormat format, u32 width, u32 height, u32 aligned_width,
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u32 aligned_height, u32 row_stride, const u8* palette,
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TlutFormat palette_format) override;
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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GLuint texture;
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GLuint framebuffer;
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// TexMode0 mode; // current filter and clamp modes that texture is set to
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// TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry(const TCacheEntryConfig& config);
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~TCacheEntry();
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void CopyRectangleFromTexture(const TCacheEntryBase* source,
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const MathUtil::Rectangle<int>& srcrect,
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const MathUtil::Rectangle<int>& dstrect) override;
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void Load(const u8* buffer, u32 width, u32 height, u32 expanded_width, u32 level) override;
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void FromRenderTarget(bool is_depth_copy, const EFBRectangle& srcRect, bool scaleByHalf,
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unsigned int cbufid, const float* colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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};
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette,
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TlutFormat format) override;
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void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half) override;
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bool CompileShaders() override;
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void DeleteShaders() override;
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};
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width,
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int virtual_height, unsigned int level);
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}
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