.. |
MemoryCards
|
Move AES to common lib
|
2010-12-22 06:00:36 +00:00 |
AboutDolphin.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
AboutDolphin.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
ARCodeAddEdit.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
ARCodeAddEdit.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
BootManager.cpp
|
fix for r6337: don't restore cached settings if a gameconfig was not used.
|
2010-11-04 12:50:44 +00:00 |
BootManager.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
CheatsWindow.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
CheatsWindow.h
|
Double warning fix! Thanks to Nakeeeee and BhaaL! :p
|
2010-07-22 05:39:57 +00:00 |
cmdline.c
|
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-07 20:26:38 +00:00 |
cmdline.h
|
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-07 20:26:38 +00:00 |
cocoaApp.h
|
Revert parts of r5576 and r5598 for Sonicadvance1's sake.
|
2010-06-04 04:59:07 +00:00 |
cocoaApp.m
|
Remove NSAutoreleasePools that are no longer necessary now that pools
|
2010-07-09 22:31:04 +00:00 |
ConfigMain.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
ConfigMain.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
Frame.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
Frame.h
|
Retire the workaround for wxWidgets using the Objective-C reserved
|
2011-01-04 02:07:17 +00:00 |
FrameAui.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
FrameTools.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
GameListCtrl.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
GameListCtrl.h
|
Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
|
2010-02-21 19:19:16 +00:00 |
GeckoCodeDiag.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
GeckoCodeDiag.h
|
Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
|
2010-07-23 05:22:12 +00:00 |
Globals.h
|
Make gui panic alerts thread safe in linux.
|
2010-11-11 00:55:06 +00:00 |
HotkeyDlg.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
HotkeyDlg.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
InputConfigDiag.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
InputConfigDiag.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
InputConfigDiagBitmaps.cpp
|
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
|
2010-10-12 19:42:29 +00:00 |
ISOFile.cpp
|
change filename of isocache to always include extension and filesize.
|
2010-12-08 06:46:59 +00:00 |
ISOFile.h
|
Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
|
2010-08-03 03:20:44 +00:00 |
ISOProperties.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
ISOProperties.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
LogWindow.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
LogWindow.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
LuaWindow.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
LuaWindow.h
|
Hg:
|
2010-06-09 01:37:08 +00:00 |
Main.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
Main.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
MainNoGUI.cpp
|
Inhibit the screensaver while the emulator is running on linux. Fixes issue 3279. Uses the xdg-screensaver method suggested in that issue.
|
2010-11-25 02:26:46 +00:00 |
MemcardManager.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
MemcardManager.h
|
Fixes/Cleanup for the MemcardManager.
|
2010-12-10 07:11:05 +00:00 |
NetPlay.cpp
|
Cleaned up NetPlay a bit, fixed some UI text.
|
2010-11-16 01:55:29 +00:00 |
NetPlay.h
|
Cleaned up NetPlay a bit, fixed some UI text.
|
2010-11-16 01:55:29 +00:00 |
NetPlayClient.cpp
|
Cleaned up NetPlay a bit, fixed some UI text.
|
2010-11-16 01:55:29 +00:00 |
NetPlayServer.cpp
|
Cleaned up NetPlay a bit, fixed some UI text.
|
2010-11-16 01:55:29 +00:00 |
NetWindow.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
NetWindow.h
|
Cleaned up NetPlay a bit, fixed some UI text.
|
2010-11-16 01:55:29 +00:00 |
Params.ggo
|
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@473 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2008-09-07 20:26:38 +00:00 |
PatchAddEdit.cpp
|
Add some more translatable strings. Thanks to DavidVag.
|
2011-01-05 17:56:08 +00:00 |
PatchAddEdit.h
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
SConscript
|
Kill HAVE_OPENCL.
|
2011-01-06 01:11:32 +00:00 |
stdafx.cpp
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
stdafx.h
|
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
|
2009-07-28 21:32:10 +00:00 |
UDPConfigDiag.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
UDPConfigDiag.h
|
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
|
2010-11-14 13:30:57 +00:00 |
WiimoteConfigDiag.cpp
|
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
|
2011-01-05 04:35:46 +00:00 |
WiimoteConfigDiag.h
|
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
|
2010-10-12 19:42:29 +00:00 |
WxUtils.cpp
|
Fixed Issue 2005
|
2010-01-13 06:34:34 +00:00 |
WxUtils.h
|
Fixed Issue 2005
|
2010-01-13 06:34:34 +00:00 |
X11Utils.cpp
|
Implement free look on linux. Patch due to artart78.
|
2010-12-21 23:58:25 +00:00 |
X11Utils.h
|
Implement free look on linux. Patch due to artart78.
|
2010-12-21 23:58:25 +00:00 |