mirror of
https://github.com/dolphin-emu/dolphin.git
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155 lines
5.6 KiB
C++
155 lines
5.6 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QProgressBar>
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#include <QString>
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#include <QVBoxLayout>
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#include <rcheevos/include/rc_client.h>
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#include "Core/AchievementManager.h"
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#include "Core/Config/AchievementSettings.h"
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#include "Core/Core.h"
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#include "DolphinQt/QtUtils/FromStdString.h"
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#include "DolphinQt/Settings.h"
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AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
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{
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m_user_icon = new QLabel();
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m_game_icon = new QLabel();
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m_name = new QLabel();
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m_points = new QLabel();
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m_game_progress = new QProgressBar();
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m_progress_label = new QLabel();
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m_rich_presence = new QLabel();
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m_name->setWordWrap(true);
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m_points->setWordWrap(true);
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m_rich_presence->setWordWrap(true);
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QSizePolicy sp_retain = m_game_progress->sizePolicy();
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sp_retain.setRetainSizeWhenHidden(true);
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m_game_progress->setSizePolicy(sp_retain);
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m_game_progress->setTextVisible(false);
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m_progress_label->setStyleSheet(QStringLiteral("background-color:transparent;"));
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m_progress_label->setAlignment(Qt::AlignCenter);
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QVBoxLayout* icon_col = new QVBoxLayout();
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icon_col->addWidget(m_user_icon);
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icon_col->addWidget(m_game_icon);
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QVBoxLayout* text_col = new QVBoxLayout();
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text_col->addWidget(m_name);
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text_col->addWidget(m_points);
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text_col->addWidget(m_game_progress);
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text_col->addWidget(m_rich_presence);
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QVBoxLayout* prog_layout = new QVBoxLayout(m_game_progress);
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prog_layout->setContentsMargins(0, 0, 0, 0);
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prog_layout->addWidget(m_progress_label);
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QHBoxLayout* header_layout = new QHBoxLayout();
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header_layout->addLayout(icon_col);
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header_layout->addLayout(text_col);
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m_header_box = new QGroupBox();
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m_header_box->setLayout(header_layout);
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QVBoxLayout* m_total = new QVBoxLayout();
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m_total->addWidget(m_header_box);
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m_total->setContentsMargins(0, 0, 0, 0);
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m_total->setAlignment(Qt::AlignTop);
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setLayout(m_total);
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}
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void AchievementHeaderWidget::UpdateData()
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{
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std::lock_guard lg{AchievementManager::GetInstance().GetLock()};
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auto& instance = AchievementManager::GetInstance();
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if (!Config::Get(Config::RA_ENABLED) || !instance.HasAPIToken())
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{
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m_header_box->setVisible(false);
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return;
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}
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m_header_box->setVisible(true);
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QString user_name = QtUtils::FromStdString(instance.GetPlayerDisplayName());
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QString game_name = QtUtils::FromStdString(instance.GetGameDisplayName());
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const AchievementManager::Badge& player_badge = instance.GetPlayerBadge();
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const AchievementManager::Badge& game_badge = instance.GetGameBadge();
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m_user_icon->setVisible(false);
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m_user_icon->clear();
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m_user_icon->setText({});
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if (!player_badge.data.empty())
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{
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QImage i_user_icon(player_badge.data.data(), player_badge.width, player_badge.height,
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QImage::Format_RGBA8888);
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m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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}
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m_user_icon->adjustSize();
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m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
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m_user_icon->setVisible(true);
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m_game_icon->setVisible(false);
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m_game_icon->clear();
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m_game_icon->setText({});
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if (instance.IsGameLoaded())
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{
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rc_client_user_game_summary_t game_summary;
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rc_client_get_user_game_summary(instance.GetClient(), &game_summary);
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if (!game_badge.data.empty())
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{
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QImage i_game_icon(game_badge.data.data(), game_badge.width, game_badge.height,
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QImage::Format_RGBA8888);
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m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
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.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
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}
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m_game_icon->adjustSize();
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std::string_view color = AchievementManager::GRAY;
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if (game_summary.num_core_achievements == game_summary.num_unlocked_achievements)
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{
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color = instance.IsHardcoreModeActive() ? AchievementManager::GOLD : AchievementManager::BLUE;
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}
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m_game_icon->setStyleSheet(
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QStringLiteral("border: 4px solid %1").arg(QtUtils::FromStdString(color)));
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m_game_icon->setVisible(true);
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m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
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m_points->setText(tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
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.arg(user_name)
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.arg(game_summary.num_unlocked_achievements)
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.arg(game_summary.num_core_achievements)
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.arg(game_summary.points_unlocked)
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.arg(game_summary.points_core));
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// This ensures that 0/0 renders as empty instead of full
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m_game_progress->setRange(
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0, (game_summary.num_core_achievements == 0) ? 1 : game_summary.num_core_achievements);
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m_game_progress->setVisible(true);
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m_game_progress->setValue(game_summary.num_unlocked_achievements);
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m_progress_label->setVisible(true);
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m_progress_label->setText(tr("%1/%2")
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.arg(game_summary.num_unlocked_achievements)
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.arg(game_summary.num_core_achievements));
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m_rich_presence->setText(QString::fromUtf8(instance.GetRichPresence().data()));
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m_rich_presence->setVisible(true);
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}
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else
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{
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m_name->setText(user_name);
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m_points->setText(tr("%1 points").arg(instance.GetPlayerScore()));
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m_game_progress->setVisible(false);
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m_progress_label->setVisible(false);
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m_rich_presence->setVisible(false);
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}
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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