dolphin/Source/Core/DolphinQt/RenderWidget.h
Filoppi 91067044f1 Remove rounded corners on emulation render window
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
2024-04-28 12:41:39 +03:00

60 lines
1.6 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QEvent>
#include <QWidget>
class QMouseEvent;
class QTimer;
class RenderWidget final : public QWidget
{
Q_OBJECT
public:
explicit RenderWidget(QWidget* parent = nullptr);
bool event(QEvent* event) override;
void showFullScreen();
QPaintEngine* paintEngine() const override;
bool IsCursorLocked() const { return m_cursor_locked; }
void SetCursorLockedOnNextActivation(bool locked = true);
void SetWaitingForMessageBox(bool waiting_for_message_box);
void SetCursorLocked(bool locked, bool follow_aspect_ratio = true);
signals:
void EscapePressed();
void Closed();
void HandleChanged(void* handle);
void StateChanged(bool fullscreen);
void SizeChanged(int new_width, int new_height);
void FocusChanged(bool focus);
private:
void HandleCursorTimer();
void OnHandleChanged(void* handle);
void OnHideCursorChanged();
void OnNeverHideCursorChanged();
void OnLockCursorChanged();
void OnKeepOnTopChanged(bool top);
void UpdateCursor();
void PassEventToPresenter(const QEvent* event);
void SetPresenterKeyMap();
void dragEnterEvent(QDragEnterEvent* event) override;
void dropEvent(QDropEvent* event) override;
static constexpr int MOUSE_HIDE_DELAY = 3000;
QTimer* m_mouse_timer;
QPoint m_last_mouse{};
int m_last_window_width = 0;
int m_last_window_height = 0;
float m_last_window_scale = 0;
bool m_cursor_locked = false;
bool m_lock_cursor_on_next_activation = false;
bool m_dont_lock_cursor_on_show = false;
bool m_waiting_for_message_box = false;
bool m_should_unpause_on_focus = false;
};