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114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include <string>
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#include <vector>
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// XXX: Purely for case insensitive compare
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#include "Common/CommonTypes.h"
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#include "Common/Config/Enums.h"
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#include "Common/IniFile.h"
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namespace Config
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{
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class Layer;
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class ConfigLayerLoader;
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using SectionValueMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
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class Section
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{
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friend Layer;
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friend ConfigLayerLoader;
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public:
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Section(LayerType layer, System system, const std::string& name);
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virtual ~Section() = default;
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virtual bool Exists(const std::string& key) const;
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bool Delete(const std::string& key);
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// Setters
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virtual void Set(const std::string& key, const std::string& value);
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void Set(const std::string& key, u16 newValue);
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void Set(const std::string& key, u32 newValue);
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void Set(const std::string& key, float newValue);
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void Set(const std::string& key, double newValue);
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void Set(const std::string& key, int newValue);
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void Set(const std::string& key, bool newValue);
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// Setters with default values
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void Set(const std::string& key, const std::string& newValue, const std::string& defaultValue);
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template <typename T>
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void Set(const std::string& key, T newValue, const T defaultValue)
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{
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if (newValue != defaultValue)
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Set(key, newValue);
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else
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Delete(key);
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}
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// Getters
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virtual bool Get(const std::string& key, std::string* value,
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const std::string& default_value = NULL_STRING) const;
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bool Get(const std::string& key, int* value, int defaultValue = 0) const;
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bool Get(const std::string& key, u16* value, u16 defaultValue = 0) const;
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bool Get(const std::string& key, u32* value, u32 defaultValue = 0) const;
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bool Get(const std::string& key, bool* value, bool defaultValue = false) const;
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bool Get(const std::string& key, float* value, float defaultValue = 0.0f) const;
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bool Get(const std::string& key, double* value, double defaultValue = 0.0) const;
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template <typename T>
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T Get(const std::string& key, const T& default_value) const
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{
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T value;
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Get(key, &value, default_value);
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return value;
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}
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// Section chunk
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void SetLines(const std::vector<std::string>& lines);
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// XXX: Add to recursive layer
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virtual bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
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virtual bool HasLines() const;
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const std::string& GetName() const;
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const SectionValueMap& GetValues() const;
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const std::vector<std::string>& GetDeletedKeys() const;
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bool IsDirty() const;
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void ClearDirty();
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protected:
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bool m_dirty = false;
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LayerType m_layer;
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System m_system;
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const std::string m_name;
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static const std::string& NULL_STRING;
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SectionValueMap m_values;
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std::vector<std::string> m_deleted_keys;
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std::vector<std::string> m_lines;
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};
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// Only to be used with the meta-layer
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class RecursiveSection final : public Section
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{
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public:
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RecursiveSection(LayerType layer, System system, const std::string& name);
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bool Exists(const std::string& key) const override;
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bool Get(const std::string& key, std::string* value,
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const std::string& default_value = NULL_STRING) const override;
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void Set(const std::string& key, const std::string& value) override;
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};
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}
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