mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
172 lines
3.8 KiB
C++
172 lines
3.8 KiB
C++
// Copyright 2015 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <array>
|
|
#include <string>
|
|
|
|
#include <QMenu>
|
|
#include <QMenuBar>
|
|
|
|
#include "DolphinQt2/GameList/GameFile.h"
|
|
|
|
namespace Core
|
|
{
|
|
enum class State;
|
|
}
|
|
|
|
namespace DiscIO
|
|
{
|
|
enum class Region;
|
|
};
|
|
|
|
class MenuBar final : public QMenuBar
|
|
{
|
|
Q_OBJECT
|
|
|
|
public:
|
|
explicit MenuBar(QWidget* parent = nullptr);
|
|
|
|
void UpdateStateSlotMenu();
|
|
void UpdateToolsMenu(bool emulation_started);
|
|
|
|
signals:
|
|
// File
|
|
void Open();
|
|
void Exit();
|
|
|
|
// Emulation
|
|
void Play();
|
|
void Pause();
|
|
void Stop();
|
|
void Reset();
|
|
void Fullscreen();
|
|
void FrameAdvance();
|
|
void Screenshot();
|
|
void StartNetPlay();
|
|
void StateLoad();
|
|
void StateSave();
|
|
void StateLoadSlot();
|
|
void StateSaveSlot();
|
|
void StateLoadSlotAt(int slot);
|
|
void StateSaveSlotAt(int slot);
|
|
void StateLoadUndo();
|
|
void StateSaveUndo();
|
|
void StateSaveOldest();
|
|
void SetStateSlot(int slot);
|
|
void BootWiiSystemMenu();
|
|
void ImportNANDBackup();
|
|
|
|
void PerformOnlineUpdate(const std::string& region);
|
|
|
|
// Tools
|
|
void ShowMemcardManager();
|
|
void BootGameCubeIPL(DiscIO::Region region);
|
|
void ShowFIFOPlayer();
|
|
void ShowAboutDialog();
|
|
void ConnectWiiRemote(int id);
|
|
|
|
// Options
|
|
void Configure();
|
|
void ConfigureGraphics();
|
|
void ConfigureAudio();
|
|
void ConfigureControllers();
|
|
void ConfigureHotkeys();
|
|
|
|
// View
|
|
void ShowList();
|
|
void ShowGrid();
|
|
void ColumnVisibilityToggled(const QString& row, bool visible);
|
|
void GameListPlatformVisibilityToggled(const QString& row, bool visible);
|
|
void GameListRegionVisibilityToggled(const QString& row, bool visible);
|
|
|
|
// Movie
|
|
void PlayRecording();
|
|
void StartRecording();
|
|
void StopRecording();
|
|
void ExportRecording();
|
|
void ShowTASInput();
|
|
|
|
void SelectionChanged(QSharedPointer<GameFile> game_file);
|
|
void RecordingStatusChanged(bool recording);
|
|
void ReadOnlyModeChanged(bool read_only);
|
|
|
|
private:
|
|
void OnEmulationStateChanged(Core::State state);
|
|
|
|
void AddFileMenu();
|
|
|
|
void AddEmulationMenu();
|
|
void AddStateLoadMenu(QMenu* emu_menu);
|
|
void AddStateSaveMenu(QMenu* emu_menu);
|
|
void AddStateSlotMenu(QMenu* emu_menu);
|
|
|
|
void AddViewMenu();
|
|
void AddGameListTypeSection(QMenu* view_menu);
|
|
void AddListColumnsMenu(QMenu* view_menu);
|
|
void AddShowPlatformsMenu(QMenu* view_menu);
|
|
void AddShowRegionsMenu(QMenu* view_menu);
|
|
|
|
void AddOptionsMenu();
|
|
void AddToolsMenu();
|
|
void AddHelpMenu();
|
|
void AddMovieMenu();
|
|
|
|
void InstallWAD();
|
|
void ImportWiiSave();
|
|
void ExportWiiSaves();
|
|
void CheckNAND();
|
|
void NANDExtractCertificates();
|
|
|
|
void OnSelectionChanged(QSharedPointer<GameFile> game_file);
|
|
void OnRecordingStatusChanged(bool recording);
|
|
void OnReadOnlyModeChanged(bool read_only);
|
|
void OnDebugModeToggled(bool enabled);
|
|
|
|
// File
|
|
QAction* m_open_action;
|
|
QAction* m_exit_action;
|
|
|
|
// Tools
|
|
QAction* m_wad_install_action;
|
|
QMenu* m_perform_online_update_menu;
|
|
QAction* m_perform_online_update_for_current_region;
|
|
QAction* m_ntscj_ipl;
|
|
QAction* m_ntscu_ipl;
|
|
QAction* m_pal_ipl;
|
|
QAction* m_import_backup;
|
|
QAction* m_check_nand;
|
|
QAction* m_extract_certificates;
|
|
std::array<QAction*, 5> m_wii_remotes;
|
|
|
|
// Emulation
|
|
QAction* m_play_action;
|
|
QAction* m_pause_action;
|
|
QAction* m_stop_action;
|
|
QAction* m_reset_action;
|
|
QAction* m_fullscreen_action;
|
|
QAction* m_frame_advance_action;
|
|
QAction* m_screenshot_action;
|
|
QAction* m_boot_sysmenu;
|
|
QMenu* m_state_load_menu;
|
|
QMenu* m_state_save_menu;
|
|
QMenu* m_state_slot_menu;
|
|
QActionGroup* m_state_slots;
|
|
QMenu* m_state_load_slots_menu;
|
|
QMenu* m_state_save_slots_menu;
|
|
|
|
// Movie
|
|
QAction* m_recording_export;
|
|
QAction* m_recording_play;
|
|
QAction* m_recording_start;
|
|
QAction* m_recording_stop;
|
|
QAction* m_recording_read_only;
|
|
|
|
// View
|
|
QAction* m_show_registers;
|
|
QAction* m_show_watch;
|
|
QAction* m_show_breakpoints;
|
|
};
|