dolphin/Source/Core/DolphinQt/Settings
Techjar 4407854e9c NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory
cards, as well as GCI files and Wii saves with a matching GameID) to
all other clients. The data is compressed using LZO1X to greatly reduce
its size while keeping compression/decompression fast. Save
synchronization is enabled by default, and toggleable with a checkbox
in the NetPlay dialog.

On clicking start, if the option is enabled, game boot will be delayed
until all players have received the save data sent by the host. If any
player fails to receive it properly, boot will be cancelled to prevent
desyncs.
2018-07-19 18:09:20 -04:00
..
AdvancedPane.cpp
AdvancedPane.h
AudioPane.cpp
AudioPane.h
GameCubePane.cpp NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
GameCubePane.h
GeneralPane.cpp fix compilation w/o Discord Rich Presence 2018-07-17 12:03:41 +02:00
GeneralPane.h
InterfacePane.cpp
InterfacePane.h
PathPane.cpp
PathPane.h
USBDeviceAddToWhitelistDialog.cpp
USBDeviceAddToWhitelistDialog.h
WiiPane.cpp
WiiPane.h