dolphin/Source/Core/UICommon/GameFile.h
JosJuice 85e94cc510 Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
2018-06-04 07:45:22 +02:00

134 lines
4.8 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
class PointerWrap;
namespace Core
{
class TitleDatabase;
}
namespace UICommon
{
struct GameBanner
{
std::vector<u32> buffer{};
u32 width{};
u32 height{};
bool empty() const { return buffer.empty(); }
void DoState(PointerWrap& p);
};
bool operator==(const GameBanner& lhs, const GameBanner& rhs);
bool operator!=(const GameBanner& lhs, const GameBanner& rhs);
// This class caches the metadata of a DiscIO::Volume (or a DOL/ELF file).
class GameFile final
{
public:
GameFile() = default;
explicit GameFile(const std::string& path);
~GameFile() = default;
bool IsValid() const;
const std::string& GetFilePath() const { return m_file_path; }
const std::string& GetFileName() const { return m_file_name; }
const std::string& GetName(const Core::TitleDatabase& title_database) const;
const std::string& GetName(bool long_name = true) const;
const std::string& GetMaker(bool long_maker = true) const;
const std::string& GetShortName(DiscIO::Language l) const { return Lookup(l, m_short_names); }
const std::string& GetShortName() const { return LookupUsingConfigLanguage(m_short_names); }
const std::string& GetLongName(DiscIO::Language l) const { return Lookup(l, m_long_names); }
const std::string& GetLongName() const { return LookupUsingConfigLanguage(m_long_names); }
const std::string& GetShortMaker(DiscIO::Language l) const { return Lookup(l, m_short_makers); }
const std::string& GetShortMaker() const { return LookupUsingConfigLanguage(m_short_makers); }
const std::string& GetLongMaker(DiscIO::Language l) const { return Lookup(l, m_long_makers); }
const std::string& GetLongMaker() const { return LookupUsingConfigLanguage(m_long_makers); }
const std::string& GetDescription(DiscIO::Language l) const { return Lookup(l, m_descriptions); }
const std::string& GetDescription() const { return LookupUsingConfigLanguage(m_descriptions); }
std::vector<DiscIO::Language> GetLanguages() const;
const std::string& GetInternalName() const { return m_internal_name; }
const std::string& GetGameID() const { return m_game_id; }
u64 GetTitleID() const { return m_title_id; }
const std::string& GetMakerID() const { return m_maker_id; }
u16 GetRevision() const { return m_revision; }
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const { return m_disc_number; }
std::string GetUniqueIdentifier() const;
std::string GetWiiFSPath() const;
DiscIO::Region GetRegion() const { return m_region; }
DiscIO::Country GetCountry() const { return m_country; }
DiscIO::Platform GetPlatform() const { return m_platform; }
DiscIO::BlobType GetBlobType() const { return m_blob_type; }
const std::string& GetApploaderDate() const { return m_apploader_date; }
u64 GetFileSize() const { return m_file_size; }
u64 GetVolumeSize() const { return m_volume_size; }
const GameBanner& GetBannerImage() const;
void DoState(PointerWrap& p);
bool WiiBannerChanged();
void WiiBannerCommit();
bool CustomBannerChanged();
void CustomBannerCommit();
private:
static const std::string& Lookup(DiscIO::Language language,
const std::map<DiscIO::Language, std::string>& strings);
const std::string&
LookupUsingConfigLanguage(const std::map<DiscIO::Language, std::string>& strings) const;
bool IsElfOrDol() const;
bool ReadPNGBanner(const std::string& path);
// IMPORTANT: Nearly all data members must be save/restored in DoState.
// If anything is changed, make sure DoState handles it properly and
// CACHE_REVISION in GameFileCache.cpp is incremented.
bool m_valid{};
std::string m_file_path{};
std::string m_file_name{};
u64 m_file_size{};
u64 m_volume_size{};
std::map<DiscIO::Language, std::string> m_short_names{};
std::map<DiscIO::Language, std::string> m_long_names{};
std::map<DiscIO::Language, std::string> m_short_makers{};
std::map<DiscIO::Language, std::string> m_long_makers{};
std::map<DiscIO::Language, std::string> m_descriptions{};
std::string m_internal_name{};
std::string m_game_id{};
u64 m_title_id{};
std::string m_maker_id{};
DiscIO::Region m_region{};
DiscIO::Country m_country{};
DiscIO::Platform m_platform{};
DiscIO::BlobType m_blob_type{};
u16 m_revision{};
u8 m_disc_number{};
std::string m_apploader_date{};
GameBanner m_volume_banner{};
GameBanner m_custom_banner{};
// The following data members allow GameFileCache to construct updated versions
// of GameFiles in a threadsafe way. They should not be handled in DoState.
struct
{
GameBanner volume_banner;
GameBanner custom_banner;
} m_pending{};
};
} // namespace UICommon