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882d1c1256
Depending on which constructor is invoked, m_id or m_compute_program_id can end up in an uninitialized state. We should ensure that the object is completely initialized to something deterministic regardless of the constructor taken.
39 lines
1004 B
C++
39 lines
1004 B
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractShader.h"
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namespace OGL
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{
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class OGLShader final : public AbstractShader
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{
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public:
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explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint shader_id);
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explicit OGLShader(GLuint compute_program_id);
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~OGLShader() override;
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GLenum GetGLShaderType() const { return m_type; }
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GLuint GetGLShaderID() const { return m_id; }
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GLuint GetGLComputeProgramID() const { return m_compute_program_id; }
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bool HasBinary() const override;
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BinaryData GetBinary() const override;
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static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, const char* source,
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size_t length);
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private:
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GLenum m_type;
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GLuint m_id = 0;
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GLuint m_compute_program_id = 0;
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};
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} // namespace OGL
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