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124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
// Copyright 2011 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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#include <mutex>
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#include <tuple>
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#include <unordered_map>
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AsyncShaderCompiler.h"
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namespace OGL
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{
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class OGLShader;
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class GLVertexFormat;
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class StreamBuffer;
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struct SHADER
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{
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void Destroy()
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{
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DestroyShaders();
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if (glprogid)
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{
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glDeleteProgram(glprogid);
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glprogid = 0;
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}
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}
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GLuint vsid = 0;
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GLuint gsid = 0;
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GLuint psid = 0;
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GLuint glprogid = 0;
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void SetProgramVariables();
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void SetProgramBindings(bool is_compute);
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void Bind() const;
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void DestroyShaders();
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};
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struct PipelineProgramKey
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{
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const OGLShader* vertex_shader;
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const OGLShader* geometry_shader;
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const OGLShader* pixel_shader;
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bool operator==(const PipelineProgramKey& rhs) const;
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bool operator!=(const PipelineProgramKey& rhs) const;
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bool operator<(const PipelineProgramKey& rhs) const;
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};
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struct PipelineProgramKeyHash
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{
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std::size_t operator()(const PipelineProgramKey& key) const;
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};
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struct PipelineProgram
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{
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PipelineProgramKey key;
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SHADER shader;
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std::atomic_size_t reference_count{1};
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};
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class ProgramShaderCache
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{
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public:
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static void BindVertexFormat(const GLVertexFormat* vertex_format);
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static void InvalidateVertexFormat();
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static void InvalidateLastProgram();
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static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
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const std::string& gcode = "");
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static bool CompileComputeShader(SHADER& shader, const std::string& code);
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static GLuint CompileSingleShader(GLenum type, const std::string& code);
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static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);
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static bool CheckProgramLinkResult(GLuint id, const std::string& vcode, const std::string& pcode,
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const std::string& gcode);
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static StreamBuffer* GetUniformBuffer();
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static u32 GetUniformBufferAlignment();
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static void InvalidateConstants();
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static void UploadConstants();
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static void Init();
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static void Shutdown();
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static void CreateHeader();
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static const PipelineProgram* GetPipelineProgram(const GLVertexFormat* vertex_format,
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const OGLShader* vertex_shader,
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const OGLShader* geometry_shader,
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const OGLShader* pixel_shader);
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static void ReleasePipelineProgram(const PipelineProgram* prog);
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private:
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typedef std::unordered_map<PipelineProgramKey, std::unique_ptr<PipelineProgram>,
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PipelineProgramKeyHash>
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PipelineProgramMap;
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static void CreateAttributelessVAO();
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static PipelineProgramMap s_pipeline_programs;
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static std::mutex s_pipeline_program_lock;
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static u32 s_ubo_buffer_size;
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static s32 s_ubo_align;
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static GLuint s_attributeless_VBO;
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static GLuint s_attributeless_VAO;
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static GLuint s_last_VAO;
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};
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class SharedContextAsyncShaderCompiler : public VideoCommon::AsyncShaderCompiler
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{
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protected:
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bool WorkerThreadInitMainThread(void** param) override;
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bool WorkerThreadInitWorkerThread(void* param) override;
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void WorkerThreadExit(void* param) override;
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};
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} // namespace OGL
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