..
GLExtensions
Properly support MSAA and SSAA as separate features(+GLES)
2015-09-05 05:23:29 -05:00
GLInterface
VideoBackends: Reimplement SSAA, now for D3D + OGL
2015-09-06 19:40:00 +02:00
BoundingBox.cpp
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
BoundingBox.h
OGL: implement bounding box support with ssbo
2014-11-17 21:20:32 +01:00
CMakeLists.txt
Fix FreeBSD build
2015-06-13 21:52:47 -07:00
FramebufferManager.cpp
Properly support MSAA and SSAA as separate features(+GLES)
2015-09-05 05:23:29 -05:00
FramebufferManager.h
Video: respect stride of efb copies to xfb
2015-07-25 01:52:12 +08:00
GLInterfaceBase.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
GLUtil.cpp
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
GLUtil.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
main.cpp
Improved D3D and OGL AA option UI
2015-09-25 09:05:18 -07:00
main.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
NativeVertexFormat.cpp
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
OGL.vcxproj
[windows] Update projects to vs2015.
2015-09-03 04:23:01 -07:00
OGL.vcxproj.filters
OGL: Add glClipControl support.
2015-05-22 23:52:20 +02:00
PerfQuery.cpp
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
PerfQuery.h
Add missing license headers
2015-05-25 13:11:47 +02:00
PostProcessing.cpp
OGL: remove unused variable
2015-09-05 12:40:14 +02:00
PostProcessing.h
Remove all of our workarounds for Qualcomm devices we don't support anymore.
2015-09-04 23:45:35 -05:00
ProgramShaderCache.cpp
OGL: reimplement SSAA based on ARB_gpu_shader5
2015-09-07 22:21:11 +02:00
ProgramShaderCache.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
RasterFont.cpp
OGL: use GL_TEXTURE* constants
2015-05-27 15:05:49 +02:00
RasterFont.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
Render.cpp
Merge pull request #3018 from Armada651/ogl-tab
2015-09-12 02:21:19 -04:00
Render.h
VideoBackends: Reimplement SSAA, now for D3D + OGL
2015-09-06 19:40:00 +02:00
SamplerCache.cpp
OGL: Always use sampler objects.
2015-05-29 14:03:03 +02:00
SamplerCache.h
OGL: Always use sampler objects.
2015-05-29 14:03:03 +02:00
StreamBuffer.cpp
Update license headers to GPLv2+
2015-05-25 13:22:31 +02:00
StreamBuffer.h
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
TextureCache.cpp
Make efb2tex behave more like efb2ram.
2015-09-07 02:32:01 +12:00
TextureCache.h
Move common EFB copy code into VideoCommon
2015-09-06 21:16:51 +12:00
TextureConverter.cpp
Move common EFB copy code into VideoCommon
2015-09-06 21:16:51 +12:00
TextureConverter.h
Move common EFB copy code into VideoCommon
2015-09-06 21:16:51 +12:00
VertexManager.cpp
Set copyright year to when a file was created
2015-05-25 13:22:31 +02:00
VertexManager.h
Remove unnecessary virtual keywords
2015-07-30 10:33:08 -04:00
VideoBackend.h
Add missing license headers
2015-05-25 13:11:47 +02:00