dolphin/Languages/po/zh_TW.po
2014-01-27 00:00:40 +00:00

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# khiav <khiav1118@yahoo.com.tw>, 2011
# Sentret_C <sentret_c@sina.cn>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-01-22 00:00+0000\n"
"PO-Revision-Date: 2014-01-18 16:41+0000\n"
"Last-Translator: dolphinbot <delroth@dolphin-emu.org>\n"
"Language-Team: Chinese (Taiwan) (http://www.transifex.com/projects/p/dolphin-emu/language/zh_TW/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: zh_TW\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:518
msgid " (too many to display)"
msgstr " (要顯示的項目太多)"
#: Source/Core/DolphinWX/NetWindow.cpp:295
#: Source/Core/DolphinWX/NetWindow.cpp:528
#: Source/Core/DolphinWX/NetWindow.cpp:565
msgid " Game : "
msgstr " 遊戲:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:542
msgid "! NOT"
msgstr "! 非"
#: Source/Core/Core/HW/GCMemcard.cpp:26
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr "\"%s\" 不存在。\n 是否建立新的 16MB 記憶卡?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 為無效的 GCM/ISO 檔案,或非 GC/Wii ISO。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:730
#, c-format
msgid "%08X: "
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:183
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s複製%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:121
#, c-format
msgid "%d samples"
msgstr ""
#: Source/Core/VideoBackends/D3D/main.cpp:120
#, c-format
msgid "%d samples (quality level %d)"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:167
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:339
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s 已經存在,是否覆寫?"
#: Source/Core/DiscIO/CompressedBlob.cpp:155
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "抹除 %s 失敗。也許檔案是不正確的。"
#: Source/Core/Core/HW/GCMemcard.cpp:51
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:66
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:46
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:412
#, c-format
msgid "%s failed to open"
msgstr "開啟 %s 失敗"
#: Source/Core/Core/x64MemTools.cpp:154
#, c-format
msgid "%s failed: kr=%x"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:405
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s 為 0 位元的檔案"
#: Source/Core/DiscIO/CompressedBlob.cpp:147
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s 已經被壓縮過了!無法再次進行壓縮。"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:390
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s 做為檔名太長了,最多允許 45 個位元"
#: Source/Core/DolphinWX/MemcardManager.cpp:189
#, c-format
msgid "%sDelete%s"
msgstr "%s刪除%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:187
#, c-format
msgid "%sExport GCI%s"
msgstr "%s匯出 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:185
#, c-format
msgid "%sImport GCI%s"
msgstr "%s匯入 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:763
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "剩餘 %u 個區塊;剩餘 %u 個目錄項目"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:558
msgid "&& AND"
msgstr "和(&&)"
#: Source/Core/DolphinWX/FrameTools.cpp:303
msgid "&About..."
msgstr "關於(&A)..."
#: Source/Core/DolphinWX/FrameTools.cpp:100
msgid "&Boot from DVD Drive..."
msgstr "從 DVD 光碟機啟動(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Breakpoints"
msgstr "中斷點(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:111
msgid "&Browse for ISOs..."
msgstr "瀏覽 ISO 檔(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:195
msgid "&Cheats Manager"
msgstr "作弊檔管理器(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:179
msgid "&DSP Settings"
msgstr "DSP 設定(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:867
msgid "&Delete ISO..."
msgstr "刪除 ISO 檔(&D)..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:888
msgid "&Delete selected ISOs..."
msgstr "刪除已選取的 ISO 檔(&D)..."
#: Source/Core/DolphinWX/FrameTools.cpp:172
msgid "&Emulation"
msgstr "模擬器(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:114
msgid "&File"
msgstr "檔案(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:343
msgid "&Frame Advance"
msgstr "畫格步進(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:360
msgid "&Fullscreen"
msgstr "全螢幕(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:178
msgid "&Graphics Settings"
msgstr "影像設定(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:304
msgid "&Help"
msgstr "說明(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:182
msgid "&Hotkey Settings"
msgstr "快捷鍵設定(&D)"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/FrameTools.cpp:149
msgid "&Load State"
msgstr "讀取進度(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:192
msgid "&Memcard Manager (GC)"
msgstr "GC 記憶卡管理器(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:236
msgid "&Memory"
msgstr "記憶卡(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:321
msgid "&Open..."
msgstr "開啟(&O)..."
#: Source/Core/DolphinWX/FrameTools.cpp:188
msgid "&Options"
msgstr "選項(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:332
msgid "&Pause"
msgstr "暫停(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:334
msgid "&Play"
msgstr "執行(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:849
msgid "&Properties"
msgstr "屬性(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:356
msgid "&Read-only mode"
msgstr "唯讀模式(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:327
msgid "&Refresh List"
msgstr "更新列表(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:340
msgid "&Reset"
msgstr "重新啟動(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:238
msgid "&Sound"
msgstr "聲音(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:337
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:211
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "&Video"
msgstr "影像(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:288
msgid "&View"
msgstr "檢視(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:181
msgid "&Wiimote Settings"
msgstr "Wiimote 設定(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:850
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
msgid "'"
msgstr ""
#: Source/Core/DolphinWX/PHackSettings.cpp:46
msgid "(-)+zFar"
msgstr "(-)+zFar"
#: Source/Core/DolphinWX/PHackSettings.cpp:41
msgid "(-)+zNear"
msgstr "(-)+zNear"
#: Source/Core/DolphinWX/PHackSettings.cpp:86
msgid "(UNKNOWN)"
msgstr "(未知)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:383
msgid "(off)"
msgstr "(關閉)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:559
msgid "+ ADD"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:663
msgid "0x44"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "1.5x Native (960x792)"
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:147
msgid "16 bit"
msgstr "16 位元"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "1x Native (640x528)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "2.5x Native (1600x1320)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
msgid "2x Native (1280x1056)"
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:148
msgid "32 bit"
msgstr "32 位元"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:411
msgid "3D Vision"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "3x Native (1920x1584)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:346
msgid "4x Native (2560x2112)"
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:146
msgid "8 bit"
msgstr "8 位元"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:30
msgid "<Insert name here>"
msgstr "<插入名稱>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:261
msgid "<No resolutions found>"
msgstr "<無解析度設定>"
#: Source/Core/DolphinWX/ConfigMain.cpp:87
msgid "<Nothing>"
msgstr "<無>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:150
msgid "<Press Key>"
msgstr "<按任意鍵>"
#: Source/Core/DolphinWX/ConfigMain.cpp:290
msgid "<System>"
msgstr "<系統>"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:704
msgid "A"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:234
#: Source/Core/DolphinWX/NetWindow.cpp:270
msgid "A NetPlay window is already open!!"
msgstr "已經開啟一個網路對戰視窗!!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:372
#: Source/Core/DolphinWX/CheatsWindow.cpp:406
msgid "A game is not currently running."
msgstr "目前沒有執行遊戲。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:104
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:95
#: Source/Core/DolphinWX/ConfigMain.cpp:100
msgid "AM-Baseboard"
msgstr "AM-Baseboard"
#: Source/Core/DolphinWX/ISOProperties.cpp:332
#: Source/Core/DolphinWX/CheatsWindow.cpp:104
msgid "AR Codes"
msgstr "AR 代碼"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "關於 Dolphin"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "加速"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:472
msgid "Accuracy:"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:97
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
msgid "Action"
msgstr "操作"
#: Source/Core/Core/ARDecrypt.cpp:469
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr "Action Replay 代碼解密錯誤:\n校驗失敗\n\n兇手代碼\n%s"
#: Source/Core/Core/ActionReplay.cpp:662
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於添加的代碼 (%s)"
#: Source/Core/Core/ActionReplay.cpp:750
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於輸入 (%s)"
#: Source/Core/Core/ActionReplay.cpp:542
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於 Ram 寫入及 輸入 (%s)"
#: Source/Core/Core/ActionReplay.cpp:602
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "Action Replay 錯誤:無效的大小 (%08x : 位址 = %08x) 於寫入至 指示器 (%s)"
#: Source/Core/Core/ActionReplay.cpp:797
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay 錯誤:無效的數值 (%08x) 於記憶體複製 (%s)"
#: Source/Core/Core/ActionReplay.cpp:677
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:187
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay 錯誤:無效的 AR 代碼行: %s"
#: Source/Core/Core/ActionReplay.cpp:867
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay有條件的代碼無效的大小 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:940
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay無效的一般代碼類型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:891
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay一般代碼 %i: 無效的副類型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:833
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay一般代碼 0: 無效的副類型 %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:246
msgid "Adapter:"
msgstr "配接器:"
#: Source/Core/DolphinWX/WXInputBase.cpp:63
#: Source/Core/DolphinWX/PatchAddEdit.cpp:63
msgid "Add"
msgstr "新增"
#: Source/Core/DolphinWX/ISOProperties.cpp:1361
msgid "Add ActionReplay Code"
msgstr "新增 ActionReplay 代碼"
#: Source/Core/DolphinWX/ISOProperties.cpp:1282
msgid "Add Patch"
msgstr "新增修正"
#: Source/Core/DolphinWX/FrameAui.cpp:528
msgid "Add new pane"
msgstr "新增面版"
#: Source/Core/DolphinWX/ISOProperties.cpp:437
#: Source/Core/DolphinWX/ISOProperties.cpp:459
#: Source/Core/DolphinWX/ConfigMain.cpp:803
msgid "Add..."
msgstr "新增..."
#: Source/Core/DolphinWX/NetWindow.cpp:85
msgid "Address :"
msgstr "位址..."
#: Source/Core/DolphinWX/PHackSettings.cpp:45
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr "添加指定的值到 zFar 參數。n兩種方法傳遞浮點值。\n例如直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 ''0.0002''。\n值(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n\n注意檢查日誌/控制台視窗檢視取得的值。"
#: Source/Core/DolphinWX/PHackSettings.cpp:40
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr "添加指定的值到 zNear 參數。\n兩種方法傳遞浮點值。\n例如直接輸入 ''200'' 或 ''0.0002'' 它提供等值效果,取得的值將是 ''0.0002''。\n值(0->+/-整數) 或 (0->+/-FP[6 個小數點精確度])\n\n注意檢查日誌/控制台視窗檢視取得的值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:808
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "調整模擬搖桿控制壓力需要活動的按鈕。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "Advanced"
msgstr "進階"
#: Source/Core/DolphinWX/ConfigMain.cpp:568
msgid "Advanced Settings"
msgstr "進階設定"
#: Source/Core/DolphinWX/FrameTools.cpp:619
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:808
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:1180
msgid "All Gamecube GCM files (gcm)"
msgstr "所有 Gamecube GCM 檔案 (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1480
#: Source/Core/DolphinWX/FrameTools.cpp:1494
msgid "All Save States (sav, s##)"
msgstr "所有即時存檔 (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
msgid "All Wii ISO files (iso)"
msgstr "所有 Wii ISO 檔案 (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1198
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "所有已壓縮的 GC/Wii ISO 檔案 (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "All files (*.*)|*.*"
msgstr "所有檔案 (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:271
msgid "Analyze"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:286
msgid "Angle"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:374
msgid "Anisotropic Filtering:"
msgstr "各向異性過濾:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:357
msgid "Anti-Aliasing:"
msgstr "邊緣抗鋸齒:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:298
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "程式讀取器為錯誤的大小...它是程式讀取器嗎?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:292
msgid "Apploader unable to load from file"
msgstr "程式讀取器無法從檔案中讀取"
#: Source/Core/DolphinWX/ConfigMain.cpp:833
msgid "Apploader:"
msgstr "程式讀取器:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:111
msgid "Apply"
msgstr "套用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:291
msgid "Arabic"
msgstr "阿拉伯語"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:667
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "是否確認刪除 \"%s\" "
#: Source/Core/DolphinWX/GameListCtrl.cpp:1003
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr "是否真的要刪除這些檔案?\n刪了之後就回不來了哦"
#: Source/Core/DolphinWX/GameListCtrl.cpp:994
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "是否真的要刪除這些檔案?刪了之後就回不來了哦!"
#: Source/Core/DolphinWX/ConfigMain.cpp:45
msgid "Arm JIT (experimental)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:46
msgid "Arm JITIL (experimental)"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:781
msgid "Aspect Ratio:"
msgstr "畫面比例:"
#: Source/Core/DolphinWX/FrameAui.cpp:58
msgid "At least one pane must remain open."
msgstr "必須剩餘至少一個面板。"
#: Source/Core/DolphinWX/ConfigMain.cpp:249
#: Source/Core/DolphinWX/ConfigMain.cpp:540
msgid "Audio"
msgstr "聲音"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Audio Backend:"
msgstr "聲音裝置:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:28
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon開啟 AO 裝置出錯。\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
#: Source/Core/DolphinWX/ConfigMain.cpp:248
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (640x528 的倍數)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:344
msgid "Auto (Window Size)"
msgstr "自動 (視窗尺寸)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Auto adjust Window Size"
msgstr "自動調整視窗尺寸"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:705
msgid "B"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:765
msgid "BP register "
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:14
msgid "Back"
msgstr "返回"
#: Source/Core/DolphinWX/ConfigMain.cpp:684
msgid "Backend Settings"
msgstr "裝置設定"
#: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:210
msgid "Backend:"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:82
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:315
msgid "Background Input"
msgstr "背景輸入"
#: Source/Core/InputCommon/ControllerEmu.cpp:267
msgid "Backward"
msgstr "向後"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:307
msgid "Bad File Header"
msgstr "損壞的檔頭"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:61
msgid "Balance Board"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:295
#: Source/Core/DolphinWX/MemcardManager.cpp:621
msgid "Banner"
msgstr "橫幅"
#: Source/Core/DolphinWX/ISOProperties.cpp:569
msgid "Banner Details"
msgstr "圖示明細"
#: Source/Core/DolphinWX/ISOProperties.cpp:531
msgid "Banner:"
msgstr "橫幅:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:61
msgid "Bar"
msgstr "Bar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinWX/ConfigMain.cpp:562
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Bass"
msgstr "Bass"
#: Source/Core/Core/HW/GCMemcard.cpp:142
msgid "Block Allocation Table checksum failed"
msgstr "區塊分配表校驗失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:625
msgid "Blocks"
msgstr "區塊"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Blue"
msgstr "藍"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Left"
msgstr "藍 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Blue Right"
msgstr "藍 右"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:274
msgid "Bottom"
msgstr "下方"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:229
#, c-format
msgid "Bound Controls: %lu"
msgstr "綁定控制器:%lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
msgid "Broken"
msgstr "破損"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse"
msgstr "瀏覽"
#: Source/Core/DolphinWX/GameListCtrl.cpp:248
msgid "Browse for a directory to add"
msgstr "瀏覽要新增的資料夾"
#: Source/Core/DolphinWX/FrameTools.cpp:461
msgid "Browse for an ISO directory..."
msgstr "瀏覽 ISO 資料夾..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1070
msgid "Browse for output directory"
msgstr "瀏覽輸出的資料夾"
#: Source/Core/DolphinWX/NetWindow.cpp:351
msgid "Buffer:"
msgstr "緩衝:"
#: Source/Core/Core/HW/GCPadEmu.cpp:58
#: Source/Core/DolphinWX/TASInputDlg.cpp:108
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:23
msgid "Buttons"
msgstr "按鈕"
#: Source/Core/DolphinWX/ISOProperties.cpp:350
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave"
" this option disabled."
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "C"
msgstr ""
#: Source/Core/DolphinWX/TASInputDlg.cpp:65
msgid "C Stick"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:64
msgid "C-Stick"
msgstr "C-搖桿"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:774
msgid "CP reg"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:554
msgid "CPU Emulator Engine"
msgstr "CPU 模擬引擎"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:498
msgid "Cache Display Lists"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:88
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1847
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr ""
#: Source/Core/Core/HW/DVDInterface.cpp:676
#: Source/Core/Core/HW/DVDInterface.cpp:686
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:28
#: Source/Core/DolphinWX/CheatsWindow.cpp:113
msgid "Cancel"
msgstr "取消"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:126
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:221
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:283
#, c-format
msgid "Cannot open %s"
msgstr "無法開啟 %s"
#: Source/Core/Core/CoreTiming.cpp:107
msgid "Cannot unregister events with events pending"
msgstr "事件未決定時無法註銷事件"
#: Source/Core/DolphinWX/ConfigMain.cpp:1072
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:1108
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr "無法使用此檔案作為記憶卡。\n您要在相同的插槽中使用相同的檔案嗎"
#: Source/Core/DolphinWX/WXInputBase.cpp:39
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/ConfigMain.cpp:292
msgid "Catalan"
msgstr "加泰隆尼亞語"
#: Source/Core/InputCommon/ControllerEmu.cpp:299
msgid "Center"
msgstr "中心"
#: Source/Core/DolphinWX/NetWindow.cpp:597
msgid "Change"
msgstr "更改"
#: Source/Core/DolphinWX/FrameTools.cpp:324
msgid "Change &Disc..."
msgstr "更換光碟(&D)..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:167
msgid "Change Disc"
msgstr "更換光碟"
#: Source/Core/DolphinWX/NetWindow.cpp:589
msgid "Change Game"
msgstr "更換遊戲"
#: Source/Core/DolphinWX/ConfigMain.cpp:504
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr "更改用戶界面語系。\n需要重新啟動。"
#: Source/Core/DolphinWX/PHackSettings.cpp:47
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "更改 zFar 參數符號 (在修正後)"
#: Source/Core/DolphinWX/PHackSettings.cpp:42
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "更改 zNear 參數的符號 (在修正後)"
#: Source/Core/DolphinWX/ConfigMain.cpp:508
msgid "Changing this will have no effect while the emulator is running!"
msgstr "更改此選項在模擬器執行時沒有效果!"
#: Source/Core/DolphinWX/NetWindow.cpp:320
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:34
msgid "Cheat Code"
msgstr "作弊代碼"
#: Source/Core/DolphinWX/CheatsWindow.cpp:107
msgid "Cheat Search"
msgstr "尋找作弊代碼"
#: Source/Core/DolphinWX/CheatsWindow.cpp:254
msgid "Cheats Manager"
msgstr "作弊代碼管理器"
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Check Partition Integrity"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:944
msgid "Checking integrity..."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:293
msgid "Chinese (Simplified)"
msgstr "Chinese (Simplified)"
#: Source/Core/DolphinWX/ConfigMain.cpp:294
msgid "Chinese (Traditional)"
msgstr "Chinese (Traditional)"
#: Source/Core/DolphinWX/ConfigMain.cpp:810
msgid "Choose a DVD root directory:"
msgstr "選擇一個 DVD 根目錄:"
#: Source/Core/DolphinWX/ConfigMain.cpp:814
msgid "Choose a NAND root directory:"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:807
msgid "Choose a default ISO:"
msgstr "選擇一個預設 ISO"
#: Source/Core/DolphinWX/ConfigMain.cpp:1231
msgid "Choose a directory to add"
msgstr "選擇一個要添加的資料夾"
#: Source/Core/DolphinWX/ConfigMain.cpp:1059
msgid "Choose a file to open"
msgstr "選擇一個要開啟的檔案"
#: Source/Core/DolphinWX/MemcardManager.cpp:204
msgid "Choose a memory card:"
msgstr "選擇一個記憶卡:"
#: Source/Core/DolphinWX/ConfigMain.cpp:811
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr "選擇作為程式讀取器的檔案:(僅用於來讀取 光碟的目錄結構)"
#: Source/Core/DolphinWX/ISOProperties.cpp:828
#: Source/Core/DolphinWX/ISOProperties.cpp:869
msgid "Choose the folder to extract to"
msgstr "選擇提取的資料夾存放位置"
#: Source/Core/InputCommon/ControllerEmu.cpp:285
msgid "Circle Stick"
msgstr "Circle Stick"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:56
msgid "Classic"
msgstr "Classic"
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/DolphinWX/LogWindow.cpp:137
#: Source/Core/DolphinWX/InputConfigDiag.cpp:537
#: Source/Core/DolphinWX/InputConfigDiag.cpp:968
msgid "Clear"
msgstr "清除"
#: Source/Core/Core/NetPlayServer.cpp:239
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "在遊戲執行時客戶端斷開連接!!網路對戰已經被關閉。您必須手動停止遊戲。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:583
#: Source/Core/DolphinWX/ISOProperties.cpp:603
#: Source/Core/DolphinWX/MemcardManager.cpp:234
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:284
msgid "Close"
msgstr "關閉"
#: Source/Core/DolphinWX/FrameTools.cpp:176
msgid "Co&nfigure..."
msgstr "設定(&N)..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:62
msgid "Code Info"
msgstr "代碼訊息"
#: Source/Core/DolphinWX/CheatsWindow.cpp:575
msgid "Code: "
msgstr "代碼:"
#: Source/Core/DolphinWX/WXInputBase.cpp:35
msgid "Command"
msgstr "命令"
#: Source/Core/DolphinWX/MemcardManager.cpp:623
msgid "Comment"
msgstr "註釋"
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "Comment:"
msgstr "註釋:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:875
msgid "Compress ISO..."
msgstr "壓縮 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:890
msgid "Compress selected ISOs..."
msgstr "壓縮選擇的 ISO 檔..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Compressing ISO"
msgstr "正在壓縮 ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Config"
msgstr "設定"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:38
#: Source/Core/DolphinWX/InputConfigDiag.h:125
#: Source/Core/DolphinWX/InputConfigDiag.h:144
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:102
msgid "Configure Control"
msgstr "設定控制器"
#: Source/Core/DolphinWX/NetWindow.cpp:331
#: Source/Core/DolphinWX/NetWindow.cpp:616
msgid "Configure Pads"
msgstr "設定控制器"
#: Source/Core/DolphinWX/FrameTools.cpp:468
msgid "Configure..."
msgstr "模擬器設定..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1110
#: Source/Core/DolphinWX/GameListCtrl.cpp:1138
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "Confirm File Overwrite"
msgstr "確認檔案覆蓋"
#: Source/Core/DolphinWX/ConfigMain.cpp:584
msgid "Confirm on Stop"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:78
#: Source/Core/DolphinWX/NetWindow.cpp:100
msgid "Connect"
msgstr "連接"
#: Source/Core/DolphinWX/FrameTools.cpp:377
#: Source/Core/DolphinWX/HotkeyDlg.cpp:188
msgid "Connect Balance Board"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:775
msgid "Connect USB Keyboard"
msgstr "連接 USB 鍵盤"
#: Source/Core/DolphinWX/FrameTools.cpp:373
#, c-format
msgid "Connect Wiimote %i"
msgstr "連接 Wiimote %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:184
msgid "Connect Wiimote 1"
msgstr "連接 Wiimote 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:185
msgid "Connect Wiimote 2"
msgstr "連接 Wiimote 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:186
msgid "Connect Wiimote 3"
msgstr "連接 Wiimote 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:187
msgid "Connect Wiimote 4"
msgstr "連接 Wiimote 4"
#: Source/Core/DolphinWX/Main.cpp:671
msgid "Connecting..."
msgstr "正在連接..."
#: Source/Core/DolphinWX/FrameAui.cpp:156
msgid "Console"
msgstr "控制台"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:89
msgid "Continuous Scanning"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Control"
msgstr "控制器"
#: Source/Core/DolphinWX/MemcardManager.cpp:176
msgid "Convert to GCI"
msgstr "轉換為 GCI"
#: Source/Core/Core/CoreParameter.cpp:383
msgid "Copy failed"
msgstr "複製失敗"
#: Source/Core/DolphinWX/MemcardManager.cpp:789
#, c-format
msgid "Copy to Memcard %c"
msgstr "複製至記憶卡 %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid "Core"
msgstr "核心"
#: Source/Core/AudioCommon/AudioCommon.cpp:76
#, c-format
msgid "Could not initialize backend %s."
msgstr "無法初始化 backend %s。"
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii"
" backup. Please note that original Gamecube and Wii discs cannot be read by"
" most PC DVD drives."
msgstr "無法讀取 \"%s\"。光碟機中沒有放入遊戲光碟,或是光碟並非為 GC/Wii 的備份檔案。請注意,原始的 Gamecube 及 Wii 光碟在大多數的 PC DVD 光碟機中是無法被正常讀取的。"
#: Source/Core/Core/CoreParameter.cpp:297
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "無法識別 ISO 檔案 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:624
#, c-format
msgid "Could not save %s"
msgstr "無法儲存 %s"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:119
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the options."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1149
msgid "Couldn't find open command for extension 'ini'!"
msgstr "找不到副檔名 'ini' 的開啟命令!"
#: Source/Core/Core/BootManager.cpp:233
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr "無法初始化核心。\n請檢查您的設定。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:159
#: Source/Core/DolphinWX/CheatsWindow.cpp:514
msgid "Count:"
msgstr "數量:"
#: Source/Core/DolphinWX/ISOProperties.cpp:485
msgid "Country:"
msgstr "國別:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:162
#: Source/Core/DolphinWX/CheatsWindow.cpp:569
msgid "Create AR Code"
msgstr "建立 AR 代碼"
#: Source/Core/DolphinWX/FrameAui.cpp:569
#: Source/Core/DolphinWX/FrameAui.cpp:641
msgid "Create new perspective"
msgstr "建立一個新的透檢視"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:18
msgid "Creator: "
msgstr "作者:"
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Critical"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Crop"
msgstr "剪裁"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:52
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinWX/FrameTools.cpp:632
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Custom Projection Hack"
msgstr "自訂投影修正"
#: Source/Core/DolphinWX/PHackSettings.h:17
msgid "Custom Projection Hack Settings"
msgstr "自訂投影修正設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Customize some Orthographic Projection parameters."
msgstr "自訂一些直線投影參數。"
#: Source/Core/DolphinWX/ConfigMain.cpp:295
msgid "Czech"
msgstr "Czech"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:706
msgid "D"
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:76
msgid "D-Pad"
msgstr "十字方向鍵"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP"
msgstr "聲音"
#: Source/Core/DolphinWX/ConfigMain.cpp:644
msgid "DSP Emulator Engine"
msgstr "DSP 模擬引擎"
#: Source/Core/DolphinWX/ISOProperties.cpp:358
#: Source/Core/DolphinWX/ConfigMain.cpp:258
msgid "DSP HLE emulation (fast)"
msgstr "DSP HLE 模擬器 (快)"
#: Source/Core/DolphinWX/ConfigMain.cpp:260
msgid "DSP LLE interpreter (slow)"
msgstr "DSP LLE 解釋器 (慢)"
#: Source/Core/DolphinWX/ConfigMain.cpp:259
msgid "DSP LLE recompiler"
msgstr "DSP LLE 重編譯器 (慢)"
#: Source/Core/DolphinWX/FrameTools.cpp:470
msgid "DSP settings"
msgstr "聲音設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:646
msgid "DSPLLE on Separate Thread"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:830
msgid "DVD Root:"
msgstr "DVD 根:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:228
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:322
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:92
msgid "Dance Mat"
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:152
msgid "Data Size"
msgstr "資料大小"
#: Source/Core/DolphinWX/ISOProperties.cpp:497
msgid "Date:"
msgstr "日期:"
#: Source/Core/DolphinWX/MemcardManager.cpp:518
#: Source/Core/DolphinWX/MemcardManager.cpp:557
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 檔案(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:230
#: Source/Core/InputCommon/ControllerEmu.cpp:247
#: Source/Core/InputCommon/ControllerEmu.cpp:255
#: Source/Core/InputCommon/ControllerEmu.cpp:269
#: Source/Core/InputCommon/ControllerEmu.cpp:284
msgid "Dead Zone"
msgstr "非作用區"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:35
msgid "Debug"
msgstr "除錯"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:528
msgid "Debugging"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:66
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/GameListCtrl.cpp:872
msgid "Decompress ISO..."
msgstr "解壓 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:891
msgid "Decompress selected ISOs..."
msgstr "解壓選擇的 ISO..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1079
#: Source/Core/DolphinWX/GameListCtrl.cpp:1215
msgid "Decompressing ISO"
msgstr "ISO 解壓中"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:195
msgid "Decrease Frame limit"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:967
msgid "Default"
msgstr "預設值"
#: Source/Core/DolphinWX/ConfigMain.cpp:827
msgid "Default ISO:"
msgstr "預設的 ISO"
#: Source/Core/DolphinWX/LogWindow.cpp:107
msgid "Default font"
msgstr "預設的字型"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
#: Source/Core/DolphinWX/InputConfigDiag.cpp:981
msgid "Delete"
msgstr "刪除"
#: Source/Core/DolphinWX/MemcardManager.cpp:790
msgid "Delete Save"
msgstr "刪除存檔"
#: Source/Core/VideoCommon/AVIDump.cpp:64
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "刪除已存在的檔案 '%s' "
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:676
msgid "Description"
msgstr "描述"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:535
msgid "Detect"
msgstr "檢測"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:222
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:317
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr "Detected attempt to read more data from the DVD than fit inside the out buffer. Clamp."
#: Source/Core/DolphinWX/InputConfigDiag.cpp:118
#: Source/Core/DolphinWX/InputConfigDiag.cpp:953
msgid "Device"
msgstr "裝置"
#: Source/Core/DolphinWX/ConfigMain.cpp:736
#: Source/Core/DolphinWX/ConfigMain.cpp:790
msgid "Device Settings"
msgstr "裝置設定"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:49
msgid "Dial"
msgstr "Dial"
#: Source/Core/VideoBackends/D3D/main.cpp:146
msgid "Direct3D"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:123
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr "目錄校驗失敗\n 並且目錄備份校驗失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:442
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:484
msgid "Disable"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:499
msgid "Disable Destination Alpha"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:408
msgid "Disable Fog"
msgstr "關閉霧化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:95
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so while checking this setting gives a great speedup it almost always also causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:593
msgid "Disc"
msgstr "光碟"
#: Source/Core/DiscIO/DriveBlob.cpp:94 Source/Core/DiscIO/DriveBlob.cpp:113
msgid "Disc Read Error"
msgstr "光碟讀取錯誤"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:319
msgid "Display"
msgstr "顯示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/FrameTools.cpp:1044
msgid "Do you want to stop the current emulation?"
msgstr "您要停止目前的模擬嗎?"
#: Source/Core/DolphinWX/ConfigMain.cpp:649
msgid "Dolby Pro Logic II decoder"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:906
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:20
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:187
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 影像設定"
#: Source/Core/DolphinWX/FrameTools.cpp:299
msgid "Dolphin &Web Site"
msgstr "Dolphin 官網(&W)"
#: Source/Core/DolphinWX/ConfigMain.h:24
msgid "Dolphin Configuration"
msgstr "Dolphin 模擬器設定"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:208
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin 模擬 Wiimote 設定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:382
msgid "Dolphin FIFO"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1210
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GC 控制器設定"
#: Source/Core/DolphinWX/FrameTools.cpp:726
#: Source/Core/DolphinWX/FrameTools.cpp:1145
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 影片 (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:9
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote 設定"
#: Source/Core/DolphinWX/FrameTools.cpp:301
msgid "Dolphin at &Google Code"
msgstr "Dolphin SVN (&G)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:356
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr "Dolphin 找不到任何 GC/Wii ISO。按兩下這裡瀏覽檔案..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:360
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr "Dolphin 目前被設定為隱藏所有遊戲。按兩下這裡顯示所有遊戲..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1150
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "Dolphin was unable to complete the requested action."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:352
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF"
" = Compatible)"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:263
#: Source/Core/DolphinWX/WXInputBase.cpp:45
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:45
msgid "Download Codes (WiiRD Database)"
msgstr "下載代碼 (WiiRD 數據庫)"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:292
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "已下載 %lu 條代碼。 (已添加 %lu 條)"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:35
msgid "Drums"
msgstr "Drums"
#: Source/Core/DolphinWX/ConfigMain.cpp:88
msgid "Dummy"
msgstr "空"
#: Source/Core/DolphinWX/ConfigMain.cpp:647
msgid "Dump Audio"
msgstr "轉儲聲音"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Dump EFB Target"
msgstr "轉儲 EFB 目標"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Dump Frames"
msgstr "轉儲畫格"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:537
msgid "Dump Textures"
msgstr "轉儲紋理"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:511
#: Source/Core/DolphinWX/ConfigMain.cpp:269
#: Source/Core/DolphinWX/ConfigMain.cpp:296
msgid "Dutch"
msgstr "Dutch"
#: Source/Core/DolphinWX/FrameTools.cpp:113
msgid "E&xit"
msgstr "離開(&X)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:440
msgid "EFB Copies"
msgstr ""
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:152
msgid "EUROPE"
msgstr "EUROPE"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:143
msgid "Early Memory Updates"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit"
msgstr "編輯"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:17
msgid "Edit ActionReplay Code"
msgstr "編輯 ActionReplay 代碼"
#: Source/Core/DolphinWX/ISOProperties.cpp:314
msgid "Edit Config"
msgstr "編輯 ini 設定檔"
#: Source/Core/DolphinWX/PatchAddEdit.h:17
msgid "Edit Patch"
msgstr "編輯修正"
#: Source/Core/DolphinWX/FrameTools.cpp:486
msgid "Edit current perspective"
msgstr "編輯目前版式"
#: Source/Core/DolphinWX/ISOProperties.cpp:436
#: Source/Core/DolphinWX/ISOProperties.cpp:458
msgid "Edit..."
msgstr "編輯..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Effect"
msgstr "效果"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:434
msgid "Embedded Frame Buffer"
msgstr ""
#: Source/Core/Core/Core.cpp:191
msgid "Emu Thread already running"
msgstr "模擬器線程已經執行中"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as slow as real XFB emulation. However, it may still fail for a lot of other games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Emulated Wiimote"
msgstr "模擬 Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:376
msgid "Emulation State: "
msgstr "模擬狀態:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "開啟"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:91
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:87
msgid "Enable AR Logging"
msgstr "開啟 AR 日誌"
#: Source/Core/DolphinWX/ISOProperties.cpp:357
msgid "Enable Block Merging"
msgstr "開啟塊合併"
#: Source/Core/DolphinWX/ISOProperties.cpp:364
msgid "Enable Bounding Box Calculation"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:445
msgid "Enable Cache"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:549
msgid "Enable Cheats"
msgstr "開啟作弊"
#: Source/Core/DolphinWX/ISOProperties.cpp:343
msgid "Enable Dual Core"
msgstr "開啟雙核心"
#: Source/Core/DolphinWX/ConfigMain.cpp:547
msgid "Enable Dual Core (speedup)"
msgstr "開啟雙核心 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:344
msgid "Enable Idle Skipping"
msgstr "開啟略過空閒"
#: Source/Core/DolphinWX/ConfigMain.cpp:548
msgid "Enable Idle Skipping (speedup)"
msgstr "開啟略過空閒 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:345
msgid "Enable MMU"
msgstr "開啟 MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:560
msgid "Enable Progressive Scan"
msgstr "開啟逐行掃瞄"
#: Source/Core/DolphinWX/ConfigMain.cpp:768
msgid "Enable Screen Saver"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:93
msgid "Enable Speaker Data"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:361
msgid "Enable WideScreen"
msgstr "開啟寬螢幕"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:523
msgid "Enable Wireframe"
msgstr "開啟線框"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:85
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:356
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr "開啟快速光碟存取。部份遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/MemcardManager.cpp:803
msgid "Enable pages"
msgstr "開啟分頁瀏覽"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:80
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:370
msgid "Enables Custom Projection Hack"
msgstr "開啟自訂投影修正"
#: Source/Core/DolphinWX/ConfigMain.cpp:517
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend "
"only."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:81
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:346
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible,"
" OFF = Fast)"
msgstr "開啟記憶體管理單元,某些遊戲需要。(ON = 兼容、OFF = 快速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/ISOProperties.cpp:506
#: Source/Core/DolphinWX/ConfigMain.cpp:264
#: Source/Core/DolphinWX/ConfigMain.cpp:297
msgid "English"
msgstr "English"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:336
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:416
msgid "Enhancements"
msgstr "增強"
#: Source/Core/DolphinWX/FrameAui.cpp:640
msgid "Enter a name for the new perspective:"
msgstr "為新透檢視輸入名稱:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:178
#, c-format
msgid "Entry %d/%d"
msgstr "項目 %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:72
#, c-format
msgid "Entry 1/%d"
msgstr "項目 1/%d"
#: Source/Core/DolphinWX/CheatsWindow.cpp:193
msgid "Equal"
msgstr "等於"
#: Source/Core/DolphinWX/ConfigMain.cpp:1238
#: Source/Core/DolphinWX/LogConfigWindow.cpp:32
msgid "Error"
msgstr "錯誤"
#: Source/Core/DolphinWX/Main.cpp:416
msgid "Error loading selected language. Falling back to system default."
msgstr "讀取選擇的語系出錯。返回使用系統預設值。"
#: Source/Core/Common/ChunkFile.h:272
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:329
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show"
" fonts correctly, or crash."
msgstr "錯誤:試圖存取字型 %s 但無法進行讀取。遊戲可能會無法顯示正確的字型或崩潰。"
#: Source/Core/DolphinWX/WXInputBase.cpp:17
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:30
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/ArmMemTools.cpp:78
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "處理異常 - 存取下列記憶體空間。 %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
msgid "Execute"
msgstr "執行"
#: Source/Core/DolphinWX/FrameTools.cpp:366
#: Source/Core/DolphinWX/HotkeyDlg.cpp:182
msgid "Exit"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:194
msgid "Export All Wii Saves"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:446
msgid "Export Failed"
msgstr "匯出失敗"
#: Source/Core/DolphinWX/ISOProperties.cpp:696
msgid "Export File"
msgstr "匯出檔案"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:177
msgid "Export Recording"
msgstr "匯出錄像"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Export Recording..."
msgstr "匯出錄像..."
#: Source/Core/DolphinWX/MemcardManager.cpp:792
msgid "Export Save"
msgstr "匯出存檔"
#: Source/Core/DolphinWX/GameListCtrl.cpp:856
msgid "Export Wii save (Experimental)"
msgstr "匯出 Wii 存檔 (實驗性)"
#: Source/Core/DolphinWX/MemcardManager.cpp:793
msgid "Export all saves"
msgstr "匯出所有存檔"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:115
msgid "Export failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:552
msgid "Export save as..."
msgstr "匯出存檔為..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:294
msgid "Extension"
msgstr "擴充"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:482
msgid "External Frame Buffer"
msgstr ""
#: Source/Core/DolphinWX/PHackSettings.cpp:48
msgid "Extra Parameter"
msgstr "額外參數"
#: Source/Core/DolphinWX/PHackSettings.cpp:49
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "僅在 ''銀河戰士:另一個 M'' 中有效的額外參數。"
#: Source/Core/DolphinWX/ISOProperties.cpp:671
msgid "Extract All Files..."
msgstr "提取所有檔案..."
#: Source/Core/DolphinWX/ISOProperties.cpp:677
msgid "Extract Apploader..."
msgstr "提取程式讀取器..."
#: Source/Core/DolphinWX/ISOProperties.cpp:678
msgid "Extract DOL..."
msgstr "提取 DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:667
msgid "Extract Directory..."
msgstr "提取資料夾..."
#: Source/Core/DolphinWX/ISOProperties.cpp:669
msgid "Extract File..."
msgstr "提取檔案..."
#: Source/Core/DolphinWX/ISOProperties.cpp:664
msgid "Extract Partition..."
msgstr "提取分割區..."
#: Source/Core/DolphinWX/ISOProperties.cpp:785
#, c-format
msgid "Extracting %s"
msgstr "%s 提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting All Files"
msgstr "所有檔案提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:768
msgid "Extracting Directory"
msgstr "資料夾提取中"
#: Source/Core/DolphinWX/ISOProperties.cpp:771
msgid "Extracting..."
msgstr "提取中..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:904
msgid "FIFO Byte"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:32
msgid "FIFO Player"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:155
msgid "FRANCE"
msgstr "FRANCE"
#: Source/Core/DolphinWX/ISOProperties.cpp:501
msgid "FST Size:"
msgstr "FST 大小"
#: Source/Core/Core/NetPlayClient.cpp:129
msgid "Failed to Connect!"
msgstr "連接失敗!"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:305
msgid "Failed to download codes."
msgstr "下載代碼失敗。"
#: Source/Core/DolphinWX/ISOProperties.cpp:907
#, c-format
msgid "Failed to extract to %s!"
msgstr "提取至 %s 失敗!"
#: Source/Core/DolphinWX/NetWindow.cpp:261
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr ""
#: Source/Core/Core/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin"
" might crash unexpectedly!"
msgstr ""
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101
msgid ""
"Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
#: Source/Core/Core/Movie.cpp:785
#, c-format
msgid "Failed to read %s"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:191
msgid "Failed to read banner.bin"
msgstr "讀取 banner.bin 失敗"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:228
msgid "Failed to read bk header"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:179
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:104
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr "讀取正確的塊分配表備份失敗\n(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:98
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr "讀取正確的塊分配表失敗\n(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:330
#, c-format
msgid "Failed to read data from file %d"
msgstr "從檔案 %d 讀取數據失敗"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:422
#, c-format
msgid "Failed to read data from file: %s"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:92
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr "讀取目錄備份失敗\n(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:86
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr "讀取正確的目錄失敗\n(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:132
msgid "Failed to read header"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:75
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr "讀取正確的頭部失敗\n(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:301
#, c-format
msgid "Failed to read header for file %d"
msgstr ""
#: Source/Core/DiscIO/VolumeGC.cpp:46
msgid "Failed to read unique ID from disc image"
msgstr "從光碟中讀取唯一的 ID 失敗"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:74
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "寫入 BT.DINF 至 SYSCONF 失敗"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:271
msgid "Failed to write bkhdr"
msgstr "寫入 bkhdr 失敗"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:430
#, c-format
msgid "Failed to write data to file: %s"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:207
#, c-format
msgid "Failed to write header for %s"
msgstr "檔案 %s 寫入檔頭失敗"
#: Source/Core/DolphinWX/ConfigMain.cpp:298
msgid "Farsi"
msgstr "波斯語"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:476
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:501
msgid "Fast Depth Calculation"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:348
msgid "Fast version of the MMU. Does not work for every game."
msgstr "快速版本的 MMU。可能無法在所有遊戲上執行。"
#: Source/Core/Core/Movie.cpp:1042
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte "
"%u.)%s"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:202
msgid "Fifo Player"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:86
msgid "File Info"
msgstr ""
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:300
msgid "File contained no codes."
msgstr "檔案未含有代碼。"
#: Source/Core/DolphinWX/MemcardManager.cpp:400
msgid "File converted to .gci"
msgstr "檔案已轉換為 .gci"
#: Source/Core/DolphinWX/MemcardManager.cpp:415
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr "無法開啟檔案\n或沒有一個有效的副檔名"
#: Source/Core/Core/HW/GCMemcard.cpp:40
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr "檔案有副檔名 \"%s\"\n有效的副檔名是 (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:412
msgid "File is not recognized as a memcard"
msgstr "檔案未被識別為一張記憶卡"
#: Source/Core/DiscIO/CompressedBlob.cpp:282
msgid "File not compressed"
msgstr "檔案未壓縮"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:142
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO未知開啟模式 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:581
msgid "Filesystem"
msgstr "檔案系統"
#: Source/Core/DolphinWX/ISOProperties.cpp:1142
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "檔案類型 'ini' 未知! 無法開啟!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:253
msgid "Find next"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:254
msgid "Find previous"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:626
msgid "First Block"
msgstr "首數據區塊"
#: Source/Core/DolphinWX/MemcardManager.cpp:799
msgid "Fix Checksums"
msgstr "修正校驗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Force 16:9"
msgstr "強制 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Force 4:3"
msgstr "強制 4:3"
#: Source/Core/DolphinWX/ConfigMain.cpp:555
msgid "Force Console as NTSC-J"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:405
msgid "Force Texture Filtering"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:90
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:83
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:497
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this setting when playing Japanese games."
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:30
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr "格式為 ascii (NTSC\\PAL)?\n否為 sjis (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:266
msgid "Forward"
msgstr "向前"
#: Source/Core/DolphinWX/NetWindow.cpp:157
msgid "Forward port (UPnP)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:501
#, c-format
msgid "Found %d results for '"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:67
#, c-format
msgid "Found %x save files"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:869
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:937
msgid "Frame"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:879
msgid "Frame "
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:173
msgid "Frame Advance"
msgstr "畫格步進"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:543
msgid "Frame Dumps use FFV1"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:215
msgid "Frame Info"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:103
msgid "Frame Range"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:139
msgid "Frame S&kipping"
msgstr "畫格省略(&K)"
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Framelimit:"
msgstr "畫格速限制:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:191
msgid "Frames To Record"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Free Look"
msgstr "自由視點"
#: Source/Core/DolphinWX/ISOProperties.cpp:508
#: Source/Core/DolphinWX/ConfigMain.cpp:266
#: Source/Core/DolphinWX/ConfigMain.cpp:299
msgid "French"
msgstr "French"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:42
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:105
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:124
msgid "From"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:465
msgid "FullScr"
msgstr "全螢幕"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:262
msgid "Fullscreen resolution:"
msgstr "全螢幕解析度:"
#: Source/Core/DolphinWX/MemcardManager.cpp:524
msgid "GCI File(*.gci)"
msgstr "GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "GCPad"
msgstr "GC 控制器"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:667
msgid "GX_CMD_INVL_VC"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:481
msgid "Game ID:"
msgstr "遊戲 ID "
#: Source/Core/Core/NetPlayClient.cpp:475
msgid "Game is already running!"
msgstr "遊戲正在執行!"
#: Source/Core/Core/NetPlayClient.cpp:746
msgid "Game isn't running!"
msgstr "遊戲未執行!"
#: Source/Core/DolphinWX/NetWindow.cpp:427
msgid "Game not found!"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Game-Specific Settings"
msgstr "遊戲規格設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:326
msgid "GameConfig"
msgstr "遊戲設定"
#: Source/Core/DolphinWX/MemcardManager.cpp:515
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:541
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/FrameTools.cpp:180
msgid "Gamecube &Pad Settings"
msgstr "Gamecube 控制器設定(&P)"
#: Source/Core/DolphinWX/ConfigMain.cpp:1063
#: Source/Core/DolphinWX/MemcardManager.cpp:205
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube 記憶卡 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:471
msgid "Gamecube Pad settings"
msgstr "Gamecube 控制器設定"
#: Source/Core/DolphinWX/ISOProperties.cpp:334
#: Source/Core/DolphinWX/CheatsWindow.cpp:106
msgid "Gecko Codes"
msgstr "Gecko 代碼"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:201
#: Source/Core/DolphinWX/ConfigMain.cpp:538
#: Source/Core/DolphinWX/HotkeyDlg.cpp:160
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:164
msgid "General Settings"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:507
#: Source/Core/DolphinWX/ConfigMain.cpp:265
#: Source/Core/DolphinWX/ConfigMain.cpp:300
msgid "German"
msgstr "German"
#: Source/Core/Core/ActionReplay.cpp:444
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics"
msgstr "影像"
#: Source/Core/DolphinWX/FrameTools.cpp:469
msgid "Graphics settings"
msgstr "影像設定"
#: Source/Core/DolphinWX/CheatsWindow.cpp:194
msgid "Greater Than"
msgstr "大於"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:87
msgid ""
"Greatly increases quality of textures generated using render to texture effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:301
msgid "Greek"
msgstr "Greek"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Green"
msgstr "綠"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Left"
msgstr "綠 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Green Right"
msgstr "綠 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:39
msgid "Guitar"
msgstr "Guitar"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:430
msgid "Hacks"
msgstr ""
#: Source/Core/Core/HW/GCMemcard.cpp:114
msgid "Header checksum failed"
msgstr "檔頭校驗失敗"
#: Source/Core/DolphinWX/ConfigMain.cpp:302
msgid "Hebrew"
msgstr "Hebrew"
#: Source/Core/InputCommon/ControllerEmu.cpp:301
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
msgid "Help"
msgstr "說明"
#: Source/Core/DolphinWX/Main.cpp:243
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:234
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr "Hi\n\nDolphin 需要您的 CPU 支援 SSE2 指令集。\n很不幸的您的 CPU 不支援它們,所以 Dolphin 將無法執行。\n\n再見\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:297
msgid "Hide"
msgstr "隱藏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
msgid "Hide Mouse Cursor"
msgstr "隱藏滑鼠游標"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:79
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:41
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetWindow.cpp:80
#: Source/Core/DolphinWX/NetWindow.cpp:145
msgid "Host"
msgstr "主機"
#: Source/Core/DolphinWX/HotkeyDlg.h:31
msgid "Hotkey Configuration"
msgstr "快捷鍵設定"
#: Source/Core/DolphinWX/ConfigMain.cpp:581
#: Source/Core/DolphinWX/HotkeyDlg.cpp:288
msgid "Hotkeys"
msgstr "快捷鍵"
#: Source/Core/DolphinWX/ConfigMain.cpp:303
msgid "Hungarian"
msgstr "Hungarian"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Hybrid Wiimote"
msgstr "混合 Wiimote"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS試圖取得資料從未知的標簽 %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - 損毀的目標"
#: Source/Core/DolphinWX/ConfigMain.cpp:734
msgid "IPL Settings"
msgstr "IPL 設定"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR 指示器"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:112
msgid "IR Sensitivity:"
msgstr "IR 靈敏度:"
#: Source/Core/DolphinWX/ISOProperties.cpp:552
msgid "ISO Details"
msgstr "ISO 明細"
#: Source/Core/DolphinWX/ConfigMain.cpp:822
msgid "ISO Directories"
msgstr "ISO 資料夾"
#: Source/Core/DolphinWX/ISOProperties.cpp:158
msgid "ITALY"
msgstr "ITALY"
#: Source/Core/DolphinWX/MemcardManager.cpp:624
msgid "Icon"
msgstr "圖示"
#: Source/Core/DolphinWX/ISOProperties.cpp:365
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:437
msgid "Ignore Format Changes"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:94
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:93
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:791
msgid "Import Save"
msgstr "匯入存檔"
#: Source/Core/DolphinWX/FrameTools.cpp:193
msgid "Import Wii Save"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:95
msgid "Import failed"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr "匯入的檔案有 gsc 副檔名\n但是沒有正確的檔頭"
#: Source/Core/DolphinWX/MemcardManager.cpp:429
msgid "Imported file has invalid length"
msgstr "匯入的檔案有無效的長度"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr "匯入的檔案有 sav 副檔名\n但是沒有正確的檔頭"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "In Game"
msgstr "遊戲中"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:194
msgid "Increase Frame limit"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:337
#: Source/Core/DolphinWX/LogConfigWindow.cpp:34
msgid "Info"
msgstr "訊息"
#: Source/Core/Common/MsgHandler.cpp:51
msgid "Information"
msgstr "訊息"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:528
msgid "Input"
msgstr "輸入"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:166
msgid "Insert Encrypted or Decrypted code here..."
msgstr "在這裡插入被加密或已解密的代碼..."
#: Source/Core/DolphinWX/ConfigMain.cpp:774
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:21
msgid "Insert name here.."
msgstr "在這裡插入名稱.."
#: Source/Core/DolphinWX/FrameTools.cpp:199
msgid "Install WAD"
msgstr "安裝 WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:879
msgid "Install to Wii Menu"
msgstr "安裝至 Wii 選單"
#: Source/Core/Core/x64MemTools.cpp:254 Source/Core/Core/x64MemTools.cpp:305
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr "調用 InstallExceptionHandler但是這個平台尚未支援此功能。"
#: Source/Core/DolphinWX/FrameTools.cpp:1387
msgid "Installing WAD..."
msgstr "正在安裝 WAD 至 Wii 選單..."
#: Source/Core/DolphinWX/ISOProperties.cpp:965
msgid "Integrity Check Error"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:971
msgid "Integrity check completed"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:970
msgid "Integrity check completed. No errors have been found."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:962
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:539
msgid "Interface"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:632
msgid "Interface Settings"
msgstr "界面設定"
#: Source/Core/Core/State.cpp:273
msgid "Internal LZO Error - compression failed"
msgstr "內部 LZO 錯誤 - 壓縮失敗"
#: Source/Core/Core/State.cpp:397
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr "內部 LZO 錯誤 - 解壓縮失敗 (%d) (%li, %li) \n請重試讀取"
#: Source/Core/Core/State.cpp:534
msgid "Internal LZO Error - lzo_init() failed"
msgstr "內部 LZO 錯誤 - lzo_init() 失敗"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:351
msgid "Internal Resolution:"
msgstr "内部解析度:"
#: Source/Core/DolphinWX/ConfigMain.cpp:43
msgid "Interpreter (VERY slow)"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:379
msgid "Intro"
msgstr "標題"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:237
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "無效大小(%x) 或 Magic word (%x)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:619
msgid "Invalid Value!"
msgstr "無效的數值!"
#: Source/Core/DolphinWX/MemcardManager.cpp:449
msgid "Invalid bat.map or dir entry"
msgstr "無效的 bat.map 或目錄項目"
#: Source/Core/Core/CoreTiming.cpp:466
#, c-format
msgid "Invalid event type %i"
msgstr "無效的事件類型 %i"
#: Source/Core/Core/HW/DVDInterface.cpp:312
msgid "Invalid file"
msgstr "無效的檔案"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:26
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr "找到無效的 opening.bnr 於 gcm\n%s\n 可能需要重新轉儲這個遊戲。"
#: Source/Core/Core/Movie.cpp:728
msgid "Invalid recording file"
msgstr "無效的錄像檔"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:471
msgid "Invalid search parameters (no object selected)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:454
msgid "Invalid search string (couldn't convert to number)"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:442
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
#: Source/Core/Core/Core.cpp:533
msgid "Invalid state"
msgstr "無效的狀態"
#: Source/Core/DolphinWX/ISOProperties.cpp:510
#: Source/Core/DolphinWX/ConfigMain.cpp:268
#: Source/Core/DolphinWX/ConfigMain.cpp:304
msgid "Italian"
msgstr "Italian"
#: Source/Core/DolphinWX/ISOProperties.cpp:173
msgid "JAPAN"
msgstr "JAPAN"
#: Source/Core/DolphinWX/ConfigMain.cpp:48
msgid "JIT Recompiler (recommended)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:49
msgid "JITIL experimental recompiler"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:176
#: Source/Core/DolphinWX/ISOProperties.cpp:515
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:305
msgid "Japanese"
msgstr "Japanese"
#: Source/Core/DolphinWX/ISOProperties.cpp:182
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:78
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:305
msgid "Keep window on top"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
msgid "Key"
msgstr "鍵"
#: Source/Core/DolphinWX/ISOProperties.cpp:518
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:306
msgid "Korean"
msgstr "Korean"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:44
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:26
msgid "L Button"
msgstr "L 鈕"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "L-Analog"
msgstr "L-類比"
#: Source/Core/DolphinWX/ConfigMain.cpp:592
msgid "Language:"
msgstr "語系:"
#: Source/Core/DolphinWX/FrameTools.cpp:418
#, c-format
msgid "Last %i"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:682
msgid "Latency:"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:264
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Left Stick"
msgstr "左 搖桿"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr "按左鍵檢測快捷鍵。\n按鍵盤空白鍵為清除。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:742
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr "左鍵檢測輸入。\n中鍵清除。\n右鍵取得更多選項。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:747
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr "左/右鍵取得更多選項。\n中鍵清除。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
msgid "Less Than"
msgstr "小於"
#: Source/Core/DolphinWX/ConfigMain.cpp:552
msgid "Limit by FPS"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:979
msgid "Load"
msgstr "讀取"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:538
msgid "Load Custom Textures"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Load State"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Load State Last 1"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:220
msgid "Load State Last 2"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
msgid "Load State Last 3"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
msgid "Load State Last 4"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:223
msgid "Load State Last 5"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:224
msgid "Load State Last 6"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Load State Last 7"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Load State Last 8"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:197
msgid "Load State Slot 1"
msgstr "讀取儲存格 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:206
msgid "Load State Slot 10"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:198
msgid "Load State Slot 2"
msgstr "讀取儲存格 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:199
msgid "Load State Slot 3"
msgstr "讀取儲存格 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:200
msgid "Load State Slot 4"
msgstr "讀取儲存格 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "Load State Slot 5"
msgstr "讀取儲存格 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "Load State Slot 6"
msgstr "讀取儲存格 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:203
msgid "Load State Slot 7"
msgstr "讀取儲存格 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:204
msgid "Load State Slot 8"
msgstr "讀取儲存格 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:205
msgid "Load State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:422
msgid "Load State..."
msgstr "讀取進度檔..."
#: Source/Core/DolphinWX/FrameTools.cpp:1422
msgid "Load Wii System Menu"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1417
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "讀取 Wii 系統選單 (%d%c)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/PHackSettings.cpp:37
msgid "Load preset values from hack patterns available."
msgstr "讀取可用的修正設定預設檔"
#: Source/Core/DolphinWX/LogWindow.h:38
msgid "Log"
msgstr "記錄"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:13
msgid "Log Configuration"
msgstr "記錄設定"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:303
msgid "Log FPS to file"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:83
msgid "Log Types"
msgstr "記錄類型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:68
msgid "Logger Outputs"
msgstr "記錄輸出"
#: Source/Core/DolphinWX/Frame.cpp:333
#: Source/Core/DolphinWX/CheatsWindow.cpp:108
msgid "Logging"
msgstr "日誌"
#: Source/Core/Core/NetPlayClient.cpp:356
msgid "Lost connection to server!"
msgstr "遺失與伺服器的連接"
#: Source/Core/DolphinWX/WXInputBase.cpp:29
msgid "M Button"
msgstr "M 鈕"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:157
#, c-format
msgid ""
"MD5 mismatch\n"
" %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:347
msgid "MMU Speed Hack"
msgstr "MMU 速度修正"
#: Source/Core/DolphinWX/MemcardManager.cpp:517
#: Source/Core/DolphinWX/MemcardManager.cpp:556
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 檔案(*.gcs)"
#: Source/Core/Core/HW/GCPadEmu.cpp:63
#: Source/Core/DolphinWX/TASInputDlg.cpp:38
msgid "Main Stick"
msgstr "主搖桿"
#: Source/Core/DolphinWX/ISOProperties.cpp:489
msgid "Maker ID:"
msgstr "廠商 ID"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Maker:"
msgstr "廠商:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:117
msgid "Max"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:435
msgid "Memcard already has a save for this title"
msgstr "記憶卡中已經存在一個此標題的存檔"
#: Source/Core/DolphinWX/MemcardManager.cpp:278
msgid "Memcard already opened"
msgstr "記憶卡已經開啟"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:924
msgid "Memory Byte"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:97
#: Source/Core/DolphinWX/MemcardManager.cpp:212
msgid "Memory Card"
msgstr "記憶卡"
#: Source/Core/DolphinWX/MemcardManager.h:23
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "記憶卡管理器警告-在使用前請先備份,以防止出現損毀時無法復原!"
#: Source/Core/Core/CoreParameter.cpp:375
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr "插槽 %c 中的記憶卡檔名是不正確的\n區域未指定\n\n插槽 %c 路徑更改為\n%s\n是否要複製舊檔案至新路徑\n"
#: Source/Core/Core/HW/GCMemcard.cpp:80
msgid "Memorycard filesize does not match the header size"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:37
msgid "Menu"
msgstr "選單"
#: Source/Core/DolphinWX/ConfigMain.cpp:98
msgid "Mic"
msgstr "麥克風"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:113
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:116
msgid "Min"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:573
msgid "Misc"
msgstr "雜項"
#: Source/Core/DolphinWX/ConfigMain.cpp:787
msgid "Misc Settings"
msgstr "其它設定"
#: Source/Core/InputCommon/ControllerEmu.cpp:227
#: Source/Core/InputCommon/ControllerEmu.cpp:282
msgid "Modifier"
msgstr "Modifier"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:108
msgid "Monospaced font"
msgstr "等寬字型"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:302
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/HW/GCPadEmu.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:306
msgid "Motor"
msgstr "馬達"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:659
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr "移動滑鼠指針至某一選項上方以顯示詳細描述。\n\n\n\n\n\n\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:62
msgid "Multiply"
msgstr "多重分插"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:659
msgid "NOP"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:637
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/WXInputBase.cpp:107
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:104
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:106
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:96
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:105
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/ISOProperties.cpp:477
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:37
#: Source/Core/DolphinWX/PatchAddEdit.cpp:46
msgid "Name:"
msgstr "名稱:"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:16
#: Source/Core/DolphinWX/CheatsWindow.cpp:61
#: Source/Core/DolphinWX/CheatsWindow.cpp:301
#: Source/Core/DolphinWX/CheatsWindow.cpp:572
msgid "Name: "
msgstr "名稱:"
#: Source/Core/DolphinWX/MemcardManager.cpp:516
#: Source/Core/DolphinWX/MemcardManager.cpp:555
msgid "Native GCI files(*.gci)"
msgstr "原始 GCI 檔案(*.gci)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:137
msgid "New Scan"
msgstr "新的搜尋"
#: Source/Core/DolphinWX/MemcardManager.cpp:193
#: Source/Core/DolphinWX/MemcardManager.cpp:801
msgid "Next Page"
msgstr "下一頁"
#: Source/Core/DolphinWX/CheatsWindow.cpp:141
msgid "Next Scan"
msgstr "尋找下一個"
#: Source/Core/DolphinWX/NetWindow.cpp:63
msgid "Nickname :"
msgstr "暱稱:"
#: Source/Core/DolphinWX/ISOProperties.cpp:194
msgid "No Country (SDK)"
msgstr "無國家 (SDK)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:362
msgid "No ISOs or WADS found"
msgstr "找不到 ISO 或 WAD"
#: Source/Core/Core/ConfigManager.h:17
msgid "No audio output"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:554
#, c-format
msgid "No banner file found for title %s"
msgstr "找不到標題 %s 的圖示檔案"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:771
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:778
msgid "No description available"
msgstr ""
#: Source/Core/DolphinWX/FrameAui.cpp:535
msgid "No docking"
msgstr "不停靠"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:871
msgid "No file loaded"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "No free dir index entries"
msgstr "沒有剩餘的目錄索引項目"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907
msgid "No recorded file"
msgstr ""
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:547
#, c-format
msgid "No save folder found for title %s"
msgstr "找不到標題 %s 的存檔資料夾"
#: Source/Core/VideoBackends/OGL/main.cpp:155
#: Source/Core/VideoBackends/D3D/main.cpp:119
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:24
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
#: Source/Core/DolphinWX/NetWindow.cpp:625
#: Source/Core/DolphinWX/NetWindow.cpp:630
msgid "None"
msgstr "無"
#: Source/Core/DolphinWX/ConfigMain.cpp:307
msgid "Norwegian Bokmaal"
msgstr "Norwegian Bokmaal"
#: Source/Core/DolphinWX/CheatsWindow.cpp:192
msgid "Not Equal"
msgstr "不相等"
#: Source/Core/DolphinWX/GameListCtrl.cpp:785
#: Source/Core/DolphinWX/ISOProperties.cpp:377
msgid "Not Set"
msgstr "未設定"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:143
#, c-format
msgid "Not a Wii save or read failure for file header size %x"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:670
msgid "Not connected"
msgstr "未連接"
#: Source/Core/DolphinWX/GameListCtrl.cpp:301
msgid "Notes"
msgstr "註釋"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:17
msgid "Notes: "
msgstr "注意:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:31
#: Source/Core/DolphinWX/FrameAui.cpp:59 Source/Core/DolphinWX/FrameAui.cpp:64
#: Source/Core/DolphinWX/FrameAui.cpp:613
#: Source/Core/DolphinWX/FrameAui.cpp:659
#: Source/Core/DolphinWX/FrameAui.cpp:667
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/WXInputBase.cpp:92
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/CheatsWindow.cpp:64
msgid "Number Of Codes: "
msgstr "代碼數量:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:26
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Nunchuk 加速"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:889
msgid "Object"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:122
msgid "Object Range"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:247
msgid "Off"
msgstr "關閉"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:49
msgid "Offset:"
msgstr "偏移:"
#: Source/Core/DolphinWX/ConfigMain.cpp:589
msgid "On-Screen Display Messages"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Online &Documentation"
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:423
#, c-format
msgid "Only %d blocks available"
msgstr "僅 %d 個區塊可用"
#: Source/Core/DolphinWX/FrameTools.cpp:459
#: Source/Core/DolphinWX/HotkeyDlg.cpp:166
msgid "Open"
msgstr "開啟"
#: Source/Core/DolphinWX/GameListCtrl.cpp:858
msgid "Open &containing folder"
msgstr "開啟內容資料夾(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:855
msgid "Open Wii &save folder"
msgstr "開啟 Wii 存檔資料夾(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:459
msgid "Open file..."
msgstr "開啟檔案..."
#: Source/Core/AudioCommon/OpenALStream.cpp:48
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL無法關聯至裝置 %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:59
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL找不到聲音裝置"
#: Source/Core/AudioCommon/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL無法開啟裝置 %s"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:500
msgid "OpenMP Texture Decoder"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:319
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr ""
#: Source/Core/Core/HW/GCPadEmu.cpp:81
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:314
msgid "Options"
msgstr "選項"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:26
msgid "Orange"
msgstr "橘"
#: Source/Core/DolphinWX/MemcardManager.cpp:455
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:323
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Other"
msgstr ""
#: Source/Core/Core/NetPlayClient.cpp:292
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr "其它客戶端在遊戲執行時連接埠口!!已關閉網路對戰。您需要手動停止遊戲。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:528
msgid "Output"
msgstr "輸出"
#: Source/Core/DolphinWX/FrameTools.cpp:350
msgid "P&lay Recording..."
msgstr "播放錄像(&L)..."
#: Source/Core/Core/HW/GCPad.cpp:17
msgid "Pad"
msgstr "控制器"
#: Source/Core/DolphinWX/NetWindow.cpp:637
msgid "Pad "
msgstr "控制器"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:38
msgid "Pads"
msgstr "控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:95
msgid "Page Down"
msgstr "下一頁"
#: Source/Core/DolphinWX/WXInputBase.cpp:94
msgid "Page Up"
msgstr "上一頁"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Paragraph"
msgstr "段落"
#: Source/Core/DolphinWX/PHackSettings.cpp:51
msgid "Parameters"
msgstr "參數"
#: Source/Core/DolphinWX/ISOProperties.cpp:236
#, c-format
msgid "Partition %i"
msgstr "分割區 %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:887
#, c-format
msgid "Partition doesn't exist: %u"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:329
msgid "Patches"
msgstr "修正"
#: Source/Core/DolphinWX/ConfigMain.cpp:543
msgid "Paths"
msgstr "路徑"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
#: Source/Core/DolphinWX/FrameTools.cpp:1648
#: Source/Core/DolphinWX/FrameTools.cpp:1649
msgid "Pause"
msgstr "暫停"
#: Source/Core/DolphinWX/FrameTools.cpp:129
msgid "Pause at end of movie"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "Per-Pixel Lighting"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:382
msgid "Perfect"
msgstr "完美"
#: Source/Core/DolphinWX/FrameAui.cpp:642
#, c-format
msgid "Perspective %d"
msgstr "版式 %d"
#: Source/Core/DolphinWX/FrameTools.cpp:463
#: Source/Core/DolphinWX/FrameTools.cpp:1657
#: Source/Core/DolphinWX/FrameTools.cpp:1658
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:152
msgid "Play"
msgstr "執行"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:176
msgid "Play Recording"
msgstr "播放錄像"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:170
msgid "Play/Pause"
msgstr "執行/暫停"
#: Source/Core/DolphinWX/ISOProperties.cpp:381
msgid "Playable"
msgstr "可玩"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:141
msgid "Playback Options"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:326
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinWX/FrameTools.cpp:1045
msgid "Please confirm..."
msgstr "請確認..."
#: Source/Core/DolphinWX/FrameAui.cpp:612
msgid "Please create a perspective before saving"
msgstr "請在儲存前建立一個新的透檢視"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/ConfigMain.cpp:308
msgid "Polish"
msgstr "Polish"
#: Source/Core/DolphinWX/ConfigMain.cpp:718
msgid "Port 1"
msgstr "埠口 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:719
msgid "Port 2"
msgstr "埠口 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:720
msgid "Port 3"
msgstr "埠口 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:721
msgid "Port 4"
msgstr "埠口 4"
#: Source/Core/DolphinWX/NetWindow.cpp:92
#: Source/Core/DolphinWX/NetWindow.cpp:137
msgid "Port :"
msgstr "埠口:"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "Portuguese"
msgstr "Portuguese"
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Portuguese (Brazilian)"
msgstr "Portuguese (Brazilian)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:398
msgid "Post-Processing Effect:"
msgstr ""
#: Source/Core/Core/Movie.cpp:932
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1052
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr ""
#: Source/Core/Core/Movie.cpp:1028
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr ""
#: Source/Core/DolphinWX/PHackSettings.cpp:35
msgid "Presets: "
msgstr "預設:"
#: Source/Core/DolphinWX/MemcardManager.cpp:192
msgid "Prev Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/MemcardManager.cpp:800
msgid "Previous Page"
msgstr "上一頁"
#: Source/Core/DolphinWX/CheatsWindow.cpp:172
msgid "Previous Value"
msgstr "上一個數值"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
msgid "Print"
msgstr "列印"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:949
msgid "Profile"
msgstr "設定檔"
#: Source/Core/DolphinWX/ISOProperties.h:42
msgid "Properties"
msgstr "屬性"
#: Source/Core/DolphinWX/FrameTools.cpp:287
msgid "Purge Cache"
msgstr "清理快取"
#: Source/Core/Common/MsgHandler.cpp:52
msgid "Question"
msgstr "問題"
#: Source/Core/DolphinWX/NetWindow.cpp:170
#: Source/Core/DolphinWX/NetWindow.cpp:341
msgid "Quit"
msgstr "離開"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "R Button"
msgstr "R 鈕"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "R-Analog"
msgstr "R-類比"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:444
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/ISOProperties.cpp:161
msgid "RUSSIA"
msgstr "RUSSIA"
#: Source/Core/InputCommon/ControllerEmu.cpp:229
msgid "Radius"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:577
msgid "Range"
msgstr "範圍"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:178
msgid "Read-only mode"
msgstr "唯讀模式"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:486
msgid "Real"
msgstr "實體"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:65
msgid "Real Balance Board"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:25
msgid "Real Wiimote"
msgstr "實體 Wiimote"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:81
msgid "Real Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:180
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:205
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:410
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
msgid "Record"
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:361
msgid "Record input"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:161
msgid "Recording Info"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:189
msgid "Recording Options"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Red"
msgstr "紅"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Left"
msgstr "紅 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Red Right"
msgstr "紅 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:86
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:78
#: Source/Core/DolphinWX/FrameTools.cpp:460
#: Source/Core/DolphinWX/InputConfigDiag.cpp:958
msgid "Refresh"
msgstr "更新"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:168
msgid "Refresh List"
msgstr "更新列表"
#: Source/Core/DolphinWX/FrameTools.cpp:460
msgid "Refresh game list"
msgstr "更新遊戲列表"
#: Source/Core/DolphinWX/ISOProperties.cpp:438
#: Source/Core/DolphinWX/ISOProperties.cpp:460
#: Source/Core/DolphinWX/ConfigMain.cpp:804
#: Source/Core/DolphinWX/PatchAddEdit.cpp:64
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:99
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:307
msgid "Render to Main Window"
msgstr "渲染至主視窗"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:172
#: Source/Core/DolphinWX/InputConfigDiag.cpp:970
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinWX/CheatsWindow.cpp:166
msgid "Results"
msgstr "結果"
#: Source/Core/DolphinWX/WXInputBase.cpp:16
msgid "Return"
msgstr "Return"
#: Source/Core/DolphinWX/ISOProperties.cpp:493
msgid "Revision:"
msgstr ""
#: Source/Core/InputCommon/ControllerEmu.cpp:265
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:65
msgid "Right Stick"
msgstr "右 搖桿"
#: Source/Core/Core/HW/GCPadEmu.cpp:72
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:305
msgid "Rumble"
msgstr "震動"
#: Source/Core/DolphinWX/ConfigMain.cpp:507
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Russian"
msgstr "Russian"
#: Source/Core/DolphinWX/FrameTools.cpp:150
msgid "Sa&ve State"
msgstr "儲存進度(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:474
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinWX/FrameTools.cpp:485
#: Source/Core/DolphinWX/InputConfigDiag.cpp:980
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:183
msgid "Save"
msgstr "儲存"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "Save GCI as..."
msgstr "另存 GCI ..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
msgid "Save Oldest State"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:231
msgid "Save State"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:208
msgid "Save State Slot 1"
msgstr "儲存至儲存格 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:217
msgid "Save State Slot 10"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Save State Slot 2"
msgstr "儲存至儲存格 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:210
msgid "Save State Slot 3"
msgstr "儲存至儲存格 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Save State Slot 4"
msgstr "儲存至儲存格 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
msgid "Save State Slot 5"
msgstr "儲存至儲存格 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:213
msgid "Save State Slot 6"
msgstr "儲存至儲存格 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Save State Slot 7"
msgstr "儲存至儲存格 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:215
msgid "Save State Slot 8"
msgstr "儲存至儲存格 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Save State Slot 9"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:407
msgid "Save State..."
msgstr "另存進度..."
#: Source/Core/DolphinWX/ISOProperties.cpp:637
#: Source/Core/DolphinWX/ISOProperties.cpp:647
msgid "Save as..."
msgstr "另存為..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1194
msgid "Save compressed GCM/ISO"
msgstr "儲存已壓縮的 GCM/ISO"
#: Source/Core/DolphinWX/FrameTools.cpp:485
msgid "Save current perspective"
msgstr "儲存目前版式"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1183
msgid "Save decompressed GCM/ISO"
msgstr "儲存已解壓縮的 GCM/ISO"
#: Source/Core/Core/Movie.cpp:794
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "儲存的影片 %s 是損毀的,影片錄製停止..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:403
msgid "Scaled EFB Copy"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:538
#, c-format
msgid "Scanning %s"
msgstr ""
#: Source/Core/DolphinWX/GameListCtrl.cpp:521
msgid "Scanning for ISOs"
msgstr "正在掃瞄 ISO"
#: Source/Core/DolphinWX/GameListCtrl.cpp:522
msgid "Scanning..."
msgstr "正在掃瞄..."
#: Source/Core/DolphinWX/FrameTools.cpp:466
msgid "ScrShot"
msgstr "截圖"
#: Source/Core/DolphinWX/WXInputBase.cpp:93
msgid "Scroll Lock"
msgstr "滾動鎖定"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:252
msgid "Search"
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:203
msgid "Search Filter"
msgstr "搜索篩選"
#: Source/Core/DolphinWX/ConfigMain.cpp:802
msgid "Search Subfolders"
msgstr "搜尋子資料夾"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:238
msgid "Search current Object"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242
msgid "Search for hex Value:"
msgstr ""
#: Source/Core/Common/SysConf.h:90 Source/Core/Common/SysConf.h:113
#: Source/Core/Common/SysConf.h:133 Source/Core/Common/SysConf.h:154
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "項目 %s 在 SYSCONF 中找不到"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
#: Source/Core/DolphinWX/InputConfigDiag.cpp:539
msgid "Select"
msgstr "選擇"
#: Source/Core/DolphinWX/FrameTools.cpp:724
#: Source/Core/DolphinWX/FrameTools.cpp:1143
msgid "Select The Recording File"
msgstr "選擇已錄製的檔案"
#: Source/Core/DolphinWX/FrameTools.cpp:1375
msgid "Select a Wii WAD file to install"
msgstr "選擇要安裝的 Wii WAD"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:510
msgid "Select a save file to import"
msgstr "選擇要匯入的存檔"
#: Source/Core/DolphinWX/FrameAui.cpp:366
msgid "Select floating windows"
msgstr "選擇浮動視窗"
#: Source/Core/DolphinWX/FrameTools.cpp:617
msgid "Select the file to load"
msgstr "選擇要讀取的檔案"
#: Source/Core/DolphinWX/FrameTools.cpp:1333
msgid "Select the save file"
msgstr "選擇存檔"
#: Source/Core/DolphinWX/FrameTools.cpp:1478
msgid "Select the state to load"
msgstr "選擇要讀取的進度"
#: Source/Core/DolphinWX/FrameTools.cpp:1492
msgid "Select the state to save"
msgstr "選擇要儲存的進度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:82
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
#: Source/Core/InputCommon/InputConfig.cpp:53
msgid "Selected controller profile does not exist"
msgstr ""
#: Source/Core/DolphinWX/LogWindow.cpp:109
msgid "Selected font"
msgstr "選擇字型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:72
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:70
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use either Direct3D or OpenGL. Different games will behave differently on each backend, so for best emulation experience it's recommended to try both and chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
#: Source/Core/DolphinWX/NetWindow.cpp:313
msgid "Send"
msgstr "傳送"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111
msgid "Sensor Bar Position:"
msgstr "傳感器位置:"
#: Source/Core/DolphinWX/WXInputBase.cpp:64
msgid "Separator"
msgstr "分離器"
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Serbian"
msgstr "Serbian"
#: Source/Core/DolphinWX/ConfigMain.cpp:511
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "埠口 1 - 這是類似於網卡等裝置使用的埠口。"
#: Source/Core/DolphinWX/GameListCtrl.cpp:859
msgid "Set as &default ISO"
msgstr "設為預設 ISO (&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:802
#, c-format
msgid "Set as default Memcard %c"
msgstr "設定為預設記憶卡 %c"
#: Source/Core/Core/ActionReplay.cpp:455
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive索引大於 ar 代碼列表大小 %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:371
msgid "Settings..."
msgstr "設定..."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:250
msgid "SetupWiiMem: Cant create setting file"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Shake"
msgstr "搖晃"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
msgid "Short Name:"
msgstr "短名:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:92
msgid "Shoulder Buttons"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "Show &Console"
msgstr "顯示控制台(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "Show &Log"
msgstr "顯示日誌視窗(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Show &Statusbar"
msgstr "顯示狀態欄(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:214
msgid "Show &Toolbar"
msgstr "顯示工具列(&T)"
#: Source/Core/DolphinWX/ISOProperties.cpp:318
msgid "Show Defaults"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:285
msgid "Show Drives"
msgstr "顯示裝置"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:524
msgid "Show EFB Copy Regions"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:302
msgid "Show FPS"
msgstr "顯示 FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:275
msgid "Show France"
msgstr "顯示 France"
#: Source/Core/DolphinWX/FrameTools.cpp:261
msgid "Show GameCube"
msgstr "顯示 GameCube"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Show Input Display"
msgstr "輸入顯示"
#: Source/Core/DolphinWX/FrameTools.cpp:277
msgid "Show Italy"
msgstr "顯示 Italy"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "Show JAP"
msgstr "顯示 JAP"
#: Source/Core/DolphinWX/FrameTools.cpp:279
msgid "Show Korea"
msgstr "顯示 Korea"
#: Source/Core/DolphinWX/ISOProperties.cpp:505
msgid "Show Language:"
msgstr "顯示語系:"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Show Log &Configuration"
msgstr "日誌記錄設定(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:270
msgid "Show PAL"
msgstr "顯示 PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:258
msgid "Show Platforms"
msgstr "顯示平台"
#: Source/Core/DolphinWX/FrameTools.cpp:267
msgid "Show Regions"
msgstr "顯示區域"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:525
msgid "Show Statistics"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:281
msgid "Show Taiwan"
msgstr "顯示 Taiwan"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "Show USA"
msgstr "顯示 USA"
#: Source/Core/DolphinWX/FrameTools.cpp:263
msgid "Show Wad"
msgstr "顯示 Wad"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show Wii"
msgstr "顯示 Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:500
msgid "Show a confirmation box before stopping a game."
msgstr "在停止遊戲後顯示一個確認框。"
#: Source/Core/DolphinWX/ConfigMain.cpp:501
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also mean that Dolphin suddenly crashes without any explanation at all."
msgstr "在遇到潛在的多個錯誤時顯示一個訊息框。\n關閉此選項可以阻止全部非關鍵的錯誤訊息但是它可能導致 Dolphin 在沒有任何徵兆的情況下崩潰。"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Show first block"
msgstr "顯示第一個區塊"
#: Source/Core/DolphinWX/FrameTools.cpp:131
msgid "Show lag counter"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:502
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU information, and JIT cache clearing."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:815
msgid "Show save blocks"
msgstr "顯示存檔區塊"
#: Source/Core/DolphinWX/MemcardManager.cpp:813
msgid "Show save comment"
msgstr "顯示存檔描述"
#: Source/Core/DolphinWX/MemcardManager.cpp:814
msgid "Show save icon"
msgstr "顯示存檔圖示"
#: Source/Core/DolphinWX/MemcardManager.cpp:812
msgid "Show save title"
msgstr "顯示存檔標題"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Show the number of frames rendered per second as a measure of emulation speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:283
msgid "Show unknown"
msgstr "顯示 未知"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:316
msgid "Sideways Wiimote"
msgstr "橫握 Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:516
#: Source/Core/DolphinWX/ConfigMain.cpp:284
msgid "Simplified Chinese"
msgstr "Simplified Chinese"
#: Source/Core/DolphinWX/GameListCtrl.cpp:303
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinWX/ConfigMain.cpp:701
msgid "Skip BIOS"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:349
msgid "Skip DCBZ clearing"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:453
msgid "Skip EFB Access from CPU"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:389
#: Source/Core/DolphinWX/FrameTools.cpp:403
#, c-format
msgid "Slot %i"
msgstr "儲存格 %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinWX/ConfigMain.cpp:706
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
msgid "Snapshot"
msgstr "截圖"
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid "Software Renderer"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.h:85
msgid ""
"Software rendering is an order of magnitude slower than using the other backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:669
msgid "Sound Settings"
msgstr "聲音設定"
#: Source/Core/AudioCommon/AudioCommon.cpp:79
#, c-format
msgid "Sound backend %s is not valid."
msgstr "聲音 backend %s 是無效的。"
#: Source/Core/AudioCommon/DSoundStream.cpp:45
#, c-format
msgid "Sound buffer creation failed: %08x"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:18
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/ISOProperties.cpp:509
#: Source/Core/DolphinWX/ConfigMain.cpp:267
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Spanish"
msgstr "Spanish"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:115
msgid "Speaker Volume:"
msgstr "揚聲器音量:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:92
msgid ""
"Specifies the resolution used to render at. A high resolution will improve visual quality a lot but is also quite heavy on performance and might cause glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less issues. Generally speaking, the lower the internal resolution is, the better your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:355
msgid "Speed up Disc Transfer Rate"
msgstr "加速光碟傳輸率"
#: Source/Core/InputCommon/ControllerEmu.cpp:231
msgid "Square Stick"
msgstr "Square Stick"
#: Source/Core/DolphinWX/ConfigMain.cpp:90
msgid "Standard Controller"
msgstr "標準控制器"
#: Source/Core/Core/HW/GCPadEmu.cpp:37
#: Source/Core/DolphinWX/WXInputBase.cpp:25
#: Source/Core/DolphinWX/NetWindow.cpp:347
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/FrameTools.cpp:197
msgid "Start &NetPlay"
msgstr "開始網路對戰(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:347
msgid "Start Re&cording"
msgstr "開始錄製(&C)"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:175
msgid "Start Recording"
msgstr "開始錄製"
#: Source/Core/DolphinWX/GameListCtrl.cpp:304
msgid "State"
msgstr "狀態"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:161
msgid "State Saves"
msgstr "即時存檔"
#: Source/Core/DolphinWX/ConfigMain.cpp:91
msgid "Steering Wheel"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Stick"
msgstr "搖桿"
#: Source/Core/DolphinWX/FrameTools.cpp:464
#: Source/Core/DolphinWX/HotkeyDlg.cpp:171
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:418
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:282
msgid "Stretch to Window"
msgstr "拉伸至視窗"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:47
msgid "Strum"
msgstr "Strum"
#: Source/Core/DolphinWX/WXInputBase.cpp:65
msgid "Subtract"
msgstr "減少"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:111
#, c-format
msgid "Successfully exported file to %s"
msgstr "成功匯出檔案至 %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:91
msgid "Successfully imported save files"
msgstr "成功匯入存檔"
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "Swedish"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Swing"
msgstr "揮舞"
#: Source/Core/DolphinWX/ISOProperties.cpp:353
msgid "Synchronize GPU thread"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:354
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:730
#: Source/Core/DolphinWX/ConfigMain.cpp:784
msgid "System Language:"
msgstr "系統語系:"
#: Source/Core/DolphinWX/ISOProperties.cpp:185
#: Source/Core/DolphinWX/ISOProperties.cpp:188
msgid "TAIWAN"
msgstr "TAIWAN"
#: Source/Core/DolphinWX/TASInputDlg.h:19
#: Source/Core/DolphinWX/FrameTools.cpp:128
msgid "TAS Input"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:15
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/FrameAui.cpp:531
msgid "Tab split"
msgstr "分離面版"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Left"
msgstr "Table 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:42
msgid "Table Right"
msgstr "Table 右"
#: Source/Core/DolphinWX/FrameTools.cpp:363
#: Source/Core/DolphinWX/FrameTools.cpp:466
#: Source/Core/DolphinWX/HotkeyDlg.cpp:181
msgid "Take Screenshot"
msgstr "截取畫面"
#: Source/Core/DolphinWX/ConfigMain.cpp:93
msgid "TaruKonga (Bongos)"
msgstr ""
#: Source/Core/DolphinWX/InputConfigDiag.cpp:535
msgid "Test"
msgstr "測試"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:443
msgid "Texture"
msgstr "紋理"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
msgid "Texture Cache"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:526
msgid "Texture Format Overlay"
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:231
msgid "The WAD has been installed successfully"
msgstr "WAD 已經安裝成功"
#: Source/Core/Core/ActionReplay.cpp:188
msgid "The address is invalid"
msgstr "位址無效"
#: Source/Core/DolphinWX/MemcardManager.cpp:496
msgid "The checksum was successfully fixed"
msgstr "校驗已經被成功修復"
#: Source/Core/DolphinWX/ConfigMain.cpp:1238
msgid "The chosen directory is already in the list"
msgstr "選取的資料夾已經在列表中"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1108
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1207
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr "檔案 %s 已經存在。\n是否要進行取代"
#: Source/Core/AudioCommon/WaveFile.cpp:39
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "檔案 %s 無法開啟進行寫入。請確認是否有別的程式正在使用該檔案。"
#: Source/Core/AudioCommon/WaveFile.cpp:32
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "檔案 %s 已經開啟,檔頭無法被寫入。"
#: Source/Core/Core/Boot/Boot.cpp:319
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "指定的檔案 (%s) 不存在"
#: Source/Core/DolphinWX/FrameAui.cpp:666
msgid "The name can not be empty"
msgstr "名稱不能為空"
#: Source/Core/DolphinWX/FrameAui.cpp:658
msgid "The name can not contain the character ','"
msgstr "名稱不能含有字符 ','"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:129
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:432
msgid "The save you are trying to copy has an invalid file size"
msgstr "您嘗試複製的檔案有一個無效的檔案大小"
#: Source/Core/DolphinWX/Main.cpp:423
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "選擇的語系不支援您的系統。將使用系統預設值。"
#: Source/Core/Core/NetPlayClient.cpp:95
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "伺服器與客戶端的網路對戰版本不兼容!"
#: Source/Core/Core/NetPlayClient.cpp:92
msgid "The server is full!"
msgstr "伺服器已滿!"
#: Source/Core/Core/NetPlayClient.cpp:98
msgid "The server responded: the game is currently running!"
msgstr "伺服器回應:遊戲目前正在執行!"
#: Source/Core/Core/NetPlayClient.cpp:101
msgid "The server sent an unknown error message!"
msgstr "伺服器發生了一個未知錯誤訊息!"
#: Source/Core/Core/CoreParameter.cpp:123
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的檔案 \"%s\" 不存在"
#: Source/Core/Core/ActionReplay.cpp:189
msgid "The value is invalid"
msgstr "這個數值無效"
#: Source/Core/DolphinWX/ConfigMain.cpp:628
msgid "Theme:"
msgstr ""
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "必須有 00000001/00000002 的標簽。這個 NAND dump 可能是不完整的。"
#: Source/Core/DolphinWX/ISOProperties.cpp:340
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr "這些設定將替代核心 Dolphin 設定。\n未確定表示遊戲使用 Dolphin 的設定。"
#: Source/Core/Core/ActionReplay.cpp:350
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "Action replay 模擬器不支援被 Action Replay 自身修改的代碼。"
#: Source/Core/DolphinWX/ConfigMain.cpp:514
msgid "This could cause slow down in Wii Menu and some games."
msgstr "這可能會使 Wii Menu 和部分遊戲降速。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:494
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to "
"throttle using the DSP (might fix audio clicks but can also cause constant "
"noise depending on the game)."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:493
msgid ""
"This splits the Video and CPU threads, so they can be run on separate cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also cause occasional crashes/glitches."
msgstr "這將分離影像和 CPU 線程,所以它們可以執行於獨立的內核中。\n可以在多核心的 PC 上取得非常大的加速,但是也可能導致偶爾崩潰或圖片問題。"
#: Source/Core/DolphinWX/ISOProperties.cpp:315
msgid "This will let you Manually Edit the INI config file"
msgstr "這將允許您手工編輯 INI 設定檔案"
#: Source/Core/InputCommon/ControllerEmu.cpp:237
#: Source/Core/InputCommon/ControllerEmu.cpp:242
msgid "Threshold"
msgstr "閾值"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:285
msgid "Tilt"
msgstr "傾斜"
#: Source/Core/DolphinWX/GameListCtrl.cpp:296
#: Source/Core/DolphinWX/MemcardManager.cpp:622
msgid "Title"
msgstr "標題"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:112
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:131
msgid "To"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:59
msgid "Toggle All Log Types"
msgstr "全選/全部取消"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:191
msgid "Toggle Aspect Ratio"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:192
msgid "Toggle EFB Copies"
msgstr ""
#: Source/Core/DolphinWX/HotkeyDlg.cpp:193
msgid "Toggle Fog"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:465
#: Source/Core/DolphinWX/HotkeyDlg.cpp:180
msgid "Toggle Fullscreen"
msgstr "切換全螢幕"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:190
msgid "Toggle IR"
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:105
#: Source/Core/DolphinWX/ConfigMain.cpp:275
msgid "Top"
msgstr "上方"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/ConfigMain.cpp:285
msgid "Traditional Chinese"
msgstr "Traditional Chinese"
#: Source/Core/Core/Boot/Boot.cpp:413
msgid "Tried to load an unknown file type."
msgstr "已嘗試讀取從未知的檔案類型。"
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "Triggers"
msgstr "扳機"
#: Source/Core/Common/SysConf.h:78 Source/Core/Common/SysConf.h:101
msgid "Trying to read from invalid SYSCONF"
msgstr "嘗試讀取從無效的 SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:31
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr "嘗試讀取從無效的 SYSCONF\nWiimote bt ids 是無效的"
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Turkish"
msgstr "Turkish"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:33
msgid "Turntable"
msgstr "Turntable"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:58
msgid "Type"
msgstr "類型"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "UDP 埠口:"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:12
msgid "UDP Wiimote"
msgstr "UDP Wiimote"
#: Source/Core/DolphinWX/ISOProperties.cpp:197
msgid "UNKNOWN"
msgstr "未知"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:766
#, c-format
msgid "UNKNOWN_%02X"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:164
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:214
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:111
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:430
#, c-format
msgid "Undefined %i"
msgstr "未指定 %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
msgid "Undo Load State"
msgstr "取消讀取進度"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:230
msgid "Undo Save State"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:726
msgid "Unexpected 0x80 call? Aborting..."
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:191
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/HW/DVDInterface.cpp:972
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "未知的 DVD 命令 %08x - 致命錯誤"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:446
#, c-format
msgid "Unknown command 0x%08x"
msgstr ""
#: Source/Core/Common/SysConf.cpp:134
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "未知的登錄類型 %i 於 SYSCONF (%s@%x)"
#: Source/Core/Core/NetPlayClient.cpp:329
#, c-format
msgid "Unknown message received with id : %d"
msgstr "接收到帶有未知 id 的錯誤訊息:%d"
#: Source/Core/Core/NetPlayServer.cpp:478
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "知訊息帶有 id:%d 接收於玩家:%d 正在提出玩家!"
#: Source/Core/InputCommon/ControllerEmu.cpp:262
#: Source/Core/DolphinWX/WXInputBase.cpp:43
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/CheatsWindow.cpp:84
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "更新"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:317
msgid "Upright Wiimote"
msgstr "直握 Wiimote"
#: Source/Core/DolphinWX/ConfigMain.cpp:769
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "使用 EuRGB60 模式 (PAL60)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:293
msgid "Use Fullscreen"
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:582
msgid "Use Hex"
msgstr "使用 Hex"
#: Source/Core/DolphinWX/ConfigMain.cpp:587
msgid "Use Panic Handlers"
msgstr "顯示錯誤提示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:89
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:546
msgid "Utility"
msgstr "工具"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:292
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinWX/ISOProperties.cpp:351
msgid "VBeam Speed Hack"
msgstr ""
#: Source/Core/DolphinWX/CheatsWindow.cpp:185
msgid "Value"
msgstr "數值"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:60
msgid "Value:"
msgstr "數值:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:579
msgid "Value: "
msgstr "數值:"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:38
msgid "Verbosity"
msgstr "事件"
#: Source/Core/DolphinWX/ISOProperties.cpp:411
msgid "Video"
msgstr "影像"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:485
msgid "Virtual"
msgstr "虛擬"
#: Source/Core/DolphinWX/ConfigMain.cpp:675
msgid "Volume"
msgstr "音量"
#: Source/Core/DiscIO/NANDContentLoader.cpp:474
#: Source/Core/DiscIO/NANDContentLoader.cpp:503
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD installation 失敗:錯誤於建立 %s"
#: Source/Core/DiscIO/NANDContentLoader.cpp:523
msgid "WAD installation failed: error creating ticket"
msgstr ""
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:84
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/Common/MsgHandler.cpp:53
#: Source/Core/DolphinWX/LogConfigWindow.cpp:33
#: Source/Core/DolphinWX/VideoConfigDiag.h:86
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:278
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - DOL 啟動於錯誤的主機模式!"
#: Source/Core/Core/Boot/Boot.cpp:328
msgid "Warning - starting ELF in wrong console mode!"
msgstr "警告 - ELF 啟動於錯誤的主機模式!"
#: Source/Core/Core/Boot/Boot.cpp:212
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - ISO 啟動於錯誤的主機模式!"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:565
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr "警告!建議您備份此資料夾中的所有檔案:\n%s\n您要繼續嗎"
#: Source/Core/Core/Core.cpp:380
msgid ""
"Warning: Netplay/movies will desync because your CPU does not support DAZ "
"and Dolphin does not emulate it anymore."
msgstr ""
#: Source/Core/DolphinWX/MemcardManager.cpp:578
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr "警告:這將覆蓋在下列檔案中 任意現存的存檔:\n%s\n以及在您記憶卡中 相同檔案名的檔案\n要繼續嗎"
#: Source/Core/Core/Movie.cpp:837
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or"
" load this state with read-only mode off."
msgstr ""
#: Source/Core/Core/Movie.cpp:854
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
#: Source/Core/Core/Movie.cpp:864
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should load another save before continuing, or load this state with read-only mode off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight=%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
#: Source/Core/AudioCommon/WaveFile.cpp:96
#: Source/Core/AudioCommon/WaveFile.cpp:119
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - 檔案無法開啟。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Whammy"
msgstr "Whammy"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:407
msgid "Widescreen Hack"
msgstr "寬螢幕修正"
#: Source/Core/InputCommon/ControllerEmu.cpp:300
msgid "Width"
msgstr "寬度"
#: Source/Core/DolphinWX/ConfigMain.cpp:542
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Wii Console"
msgstr "Wii 主機"
#: Source/Core/DolphinWX/ConfigMain.cpp:836
msgid "Wii NAND Root:"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:1335
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 存檔 (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:69
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD無法從檔案中讀取"
#: Source/Core/Core/HW/Wiimote.cpp:20 Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/NetWindow.cpp:632
#: Source/Core/DolphinWX/NetWindow.cpp:658
msgid "Wiimote "
msgstr ""
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:22
#, c-format
msgid "Wiimote %i"
msgstr ""
#: Source/Core/DolphinWX/Main.cpp:672
msgid "Wiimote Connected"
msgstr "Wiimote 已連接"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:109
msgid "Wiimote Motor"
msgstr "Wiimote 馬達"
#: Source/Core/DolphinWX/FrameTools.cpp:472
msgid "Wiimote settings"
msgstr "Wiimote 設定"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:49
msgid "Wiimotes"
msgstr ""
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "Windows Left"
msgstr "視窗 左"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "Windows Menu"
msgstr "視窗 選單"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "Windows Right"
msgstr "視窗 右"
#: Source/Core/DolphinWX/LogWindow.cpp:124
msgid "Word Wrap"
msgstr "自動換行"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1080
#: Source/Core/DolphinWX/GameListCtrl.cpp:1216
#: Source/Core/DolphinWX/ISOProperties.cpp:944
#: Source/Core/DolphinWX/FrameTools.cpp:1388
msgid "Working..."
msgstr "執行中..."
#: Source/Core/DolphinWX/NetWindow.cpp:357
msgid "Write memcards (GC)"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:46
msgid "Write to Console"
msgstr "寫入至控制台"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Write to Debugger"
msgstr ""
#: Source/Core/DolphinWX/LogConfigWindow.cpp:44
msgid "Write to File"
msgstr "寫入至檔案"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:48
msgid "Write to Window"
msgstr "寫入至視窗"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:80
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 建立原始聲音失敗: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:180
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 初始化失敗: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:190
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 主聲音建立失敗: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:93
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:181
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr ""
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:191
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr ""
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:776
msgid "XF reg"
msgstr ""
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Yellow"
msgstr "黃"
#: Source/Core/DolphinWX/FrameAui.cpp:63
msgid "You can't close panes that have pages in them."
msgstr "您不能關閉有頁面的面板。"
#: Source/Core/DolphinWX/NetWindow.cpp:240
msgid "You must choose a game!!"
msgstr "您必須選擇一個遊戲!!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:612
msgid "You must enter a name!"
msgstr "您必須輸入一個名稱!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:457
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "您必須輸入一個有效的十進制,十六進制或八進制的數值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:655
msgid "You must enter a valid profile name."
msgstr "您必須輸入一個有效的設定檔名稱。"
#: Source/Core/DolphinWX/ConfigMain.cpp:928
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "You must restart Dolphin in order for the change to take effect."
#: Source/Core/Core/DSP/DSPCore.cpp:109
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
#: Source/Core/Core/CoreParameter.cpp:180
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr "GCM/ISO 檔案似乎是無效的 (無效的區域)。\n是否以 PAL 制式繼續?"
#: Source/Core/Common/SysConf.cpp:47
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
#: Source/Core/Core/ActionReplay.cpp:382
msgid "Zero 3 code not supported"
msgstr "不支援 Zero 3 代碼"
#: Source/Core/Core/ActionReplay.cpp:403
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Zero code 未知於 dolphin: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:480
#: Source/Core/DolphinWX/InputConfigDiag.cpp:504
msgid "[ waiting ]"
msgstr "[ 等候中 ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/PHackSettings.cpp:78
msgid "[Custom]"
msgstr "[自訂]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:812
msgid "apploader (.img)"
msgstr "程式讀取器 (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:947
msgid "s"
msgstr ""
#: Source/Core/Core/x64MemTools.cpp:214
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr ""
#: Source/Core/Core/x64MemTools.cpp:208
msgid "unknown message received"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1152
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute 返回 -1 在應用程式執行時!"
#: Source/Core/DolphinWX/PHackSettings.cpp:43
msgid "zFar Correction: "
msgstr "zFar 修正:"
#: Source/Core/DolphinWX/PHackSettings.cpp:38
msgid "zNear Correction: "
msgstr "zNear 修正:"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:545
msgid "| OR"
msgstr "| 或"