dolphin/Source/Core/DolphinWX/ISOProperties/ISOProperties.h
JosJuice 91732e2baf Remove support for projection hacks
This isn't really useful for anything anymore as far as I know.
2018-04-01 21:41:18 +02:00

149 lines
3.6 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <functional>
#include <memory>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include <wx/dialog.h>
#include <wx/treebase.h>
#include "Common/IniFile.h"
#include "DolphinWX/PatchAddEdit.h"
#include "UICommon/GameFile.h"
class ActionReplayCodesPanel;
class CheatWarningMessage;
class DolphinSlider;
class wxButton;
class wxCheckBox;
class wxCheckListBox;
class wxChoice;
class wxSpinCtrl;
class wxStaticBitmap;
class wxTextCtrl;
namespace DiscIO
{
class Volume;
}
namespace Gecko
{
class CodeConfigPanel;
}
wxDECLARE_EVENT(DOLPHIN_EVT_CHANGE_ISO_PROPERTIES_TITLE, wxCommandEvent);
class CISOProperties : public wxDialog
{
public:
CISOProperties(const UICommon::GameFile& game_list_item, wxWindow* parent,
wxWindowID id = wxID_ANY, const wxString& title = _("Properties"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
virtual ~CISOProperties();
private:
DECLARE_EVENT_TABLE()
std::unique_ptr<DiscIO::Volume> m_open_iso;
std::vector<PatchEngine::Patch> m_on_frame;
// Core
wxCheckBox *m_cpu_thread, *m_mmu, *m_dcbz_off, *m_fprf;
wxCheckBox *m_sync_gpu, *m_fast_disc_speed, *m_dps_hle;
wxArrayString m_gpu_determinism_string;
wxChoice* m_gpu_determinism;
// Wii
wxCheckBox* m_enable_widescreen;
// Stereoscopy
DolphinSlider* m_depth_percentage;
wxSpinCtrl* m_convergence;
wxCheckBox* m_mono_depth;
wxCheckListBox* m_patches;
wxButton* m_edit_patch;
wxButton* m_remove_patch;
ActionReplayCodesPanel* m_ar_code_panel;
Gecko::CodeConfigPanel* m_geckocode_panel;
CheatWarningMessage* m_cheats_disabled_ar;
CheatWarningMessage* m_cheats_disabled_gecko;
enum
{
ID_NOTEBOOK = 1000,
ID_GAMECONFIG,
ID_PATCH_PAGE,
ID_ARCODE_PAGE,
ID_SPEEDHACK_PAGE,
ID_INFORMATION,
ID_FILESYSTEM,
ID_USEDUALCORE,
ID_MMU,
ID_DCBZOFF,
ID_FPRF,
ID_SYNCGPU,
ID_DISCSPEED,
ID_AUDIO_DSP_HLE,
ID_USE_BBOX,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_EDITCONFIG,
ID_SHOWDEFAULTCONFIG,
ID_PATCHES_LIST,
ID_EDITPATCH,
ID_ADDPATCH,
ID_REMOVEPATCH,
ID_GPUDETERMINISM,
ID_DEPTHPERCENTAGE,
ID_CONVERGENCE,
ID_MONODEPTH,
};
void LaunchExternalEditor(const std::string& filename, bool wait_until_closed);
void CreateGUIControls();
void OnClose(wxCloseEvent& event);
void OnCloseClick(wxCommandEvent& event);
void OnEditConfig(wxCommandEvent& event);
void OnShowDefaultConfig(wxCommandEvent& event);
void PatchListSelectionChanged(wxCommandEvent& event);
void PatchButtonClicked(wxCommandEvent& event);
void OnCheatCodeToggled(wxCommandEvent& event);
void OnChangeTitle(wxCommandEvent& event);
const UICommon::GameFile m_open_gamelist_item;
IniFile m_gameini_default;
IniFile m_gameini_local;
std::string m_gameini_file_local;
std::string m_game_id;
std::set<std::string> m_default_patches;
void LoadGameConfig();
bool SaveGameConfig();
void OnLocalIniModified(wxCommandEvent& ev);
void GenerateLocalIniModified();
void PatchList_Load();
void PatchList_Save();
long GetElementStyle(const char* section, const char* key);
void SetCheckboxValueFromGameini(const char* section, const char* key, wxCheckBox* checkbox);
void SaveGameIniValueFrom3StateCheckbox(const char* section, const char* key,
wxCheckBox* checkbox);
};