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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
30 lines
606 B
C++
30 lines
606 B
C++
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/IniFile.h"
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#include <string>
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#include <vector>
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namespace InputCommon
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{
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namespace DynamicInputTextures
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{
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class Configuration;
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}
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class DynamicInputTextureManager
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{
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public:
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DynamicInputTextureManager();
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~DynamicInputTextureManager();
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void Load();
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void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names);
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private:
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std::vector<DynamicInputTextures::Configuration> m_configuration;
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std::string m_config_type;
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};
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} // namespace InputCommon
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