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https://github.com/dolphin-emu/dolphin.git
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173 lines
3.9 KiB
C++
173 lines
3.9 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinQt/Host.h"
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QProgressDialog>
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#include <imgui.h>
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#include "Common/Common.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/PPCDebugInterface.h"
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#include "Core/Host.h"
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#include "Core/NetPlayProto.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/Settings.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "UICommon/DiscordPresence.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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Host::Host() = default;
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Host* Host::GetInstance()
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{
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static Host* s_instance = new Host();
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return s_instance;
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}
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void Host::SetRenderHandle(void* handle)
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{
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if (m_render_handle == handle)
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return;
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m_render_handle = handle;
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if (g_renderer)
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{
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g_renderer->ChangeSurface(handle);
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if (g_controller_interface.IsInit())
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g_controller_interface.ChangeWindow(handle);
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}
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}
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bool Host::GetRenderFocus()
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{
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return m_render_focus;
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}
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void Host::SetRenderFocus(bool focus)
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{
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m_render_focus = focus;
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if (g_renderer && m_render_fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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Core::RunAsCPUThread([focus] {
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if (!Config::Get(Config::MAIN_RENDER_TO_MAIN))
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g_renderer->SetFullscreen(focus);
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});
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}
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bool Host::GetRenderFullscreen()
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{
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return m_render_fullscreen;
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}
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void Host::SetRenderFullscreen(bool fullscreen)
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{
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m_render_fullscreen = fullscreen;
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if (g_renderer && g_renderer->IsFullscreen() != fullscreen &&
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g_ActiveConfig.ExclusiveFullscreenEnabled())
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Core::RunAsCPUThread([fullscreen] { g_renderer->SetFullscreen(fullscreen); });
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}
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void Host::ResizeSurface(int new_width, int new_height)
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{
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if (g_renderer)
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g_renderer->ResizeSurface();
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}
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void Host_Message(HostMessageID id)
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{
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if (id == HostMessageID::WMUserStop)
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{
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emit Host::GetInstance()->RequestStop();
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}
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else if (id == HostMessageID::WMUserJobDispatch)
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{
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// Just poke the main thread to get it to wake up, job dispatch
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// will happen automatically before it goes back to sleep again.
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QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
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}
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}
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void Host_UpdateTitle(const std::string& title)
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{
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emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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}
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bool Host_RendererHasFocus()
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{
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return Host::GetInstance()->GetRenderFocus();
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}
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bool Host_RendererIsFullscreen()
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{
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return Host::GetInstance()->GetRenderFullscreen();
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}
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void Host_YieldToUI()
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{
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qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
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}
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void Host_UpdateDisasmDialog()
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{
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QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->UpdateDisasmDialog(); });
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}
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void Host_UpdateProgressDialog(const char* caption, int position, int total)
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{
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emit Host::GetInstance()->UpdateProgressDialog(QString::fromUtf8(caption), position, total);
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}
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void Host::RequestNotifyMapLoaded()
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{
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QueueOnObject(QApplication::instance(), [this] { emit NotifyMapLoaded(); });
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}
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void Host_NotifyMapLoaded()
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{
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Host::GetInstance()->RequestNotifyMapLoaded();
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}
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// We ignore these, and their purpose should be questioned individually.
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// In particular, RequestRenderWindowSize, RequestFullscreen, and
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// UpdateMainFrame should almost certainly be removed.
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void Host_UpdateMainFrame()
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{
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}
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void Host_RequestRenderWindowSize(int w, int h)
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{
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emit Host::GetInstance()->RequestRenderSize(w, h);
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}
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bool Host_UIBlocksControllerState()
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{
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return ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard;
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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void Host_TitleChanged()
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{
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#ifdef USE_DISCORD_PRESENCE
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// TODO: Not sure if the NetPlay check is needed.
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if (!NetPlay::IsNetPlayRunning())
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Discord::UpdateDiscordPresence();
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#endif
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}
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