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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
30 lines
748 B
C++
30 lines
748 B
C++
// Copyright 2016 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace Common
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{
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bool LoadPNG(const std::vector<u8>& input, std::vector<u8>* data_out, u32* width_out,
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u32* height_out);
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enum class ImageByteFormat
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{
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RGB,
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RGBA,
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};
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bool SavePNG(const std::string& path, const u8* input, ImageByteFormat format, u32 width,
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u32 height, int stride = 0);
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bool ConvertRGBAToRGBAndSavePNG(const std::string& path, const u8* input, u32 width, u32 height,
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int stride = 0);
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std::vector<u8> RGBAToRGB(const u8* input, u32 width, u32 height, int row_stride = 0);
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} // namespace Common
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