dolphin/Source/Core/DiscIO/DiscUtils.cpp
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

202 lines
6.4 KiB
C++

// Copyright 2021 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "DiscIO/DiscUtils.h"
#include <algorithm>
#include <locale>
#include <optional>
#include <string>
#include <vector>
#include <fmt/format.h>
#include "Common/CommonTypes.h"
#include "DiscIO/Filesystem.h"
#include "DiscIO/Volume.h"
namespace DiscIO
{
std::string NameForPartitionType(u32 partition_type, bool include_prefix)
{
switch (partition_type)
{
case PARTITION_DATA:
return "DATA";
case PARTITION_UPDATE:
return "UPDATE";
case PARTITION_CHANNEL:
return "CHANNEL";
case PARTITION_INSTALL:
// wit doesn't recognize the name "INSTALL", so we can't use it when naming partition folders
if (!include_prefix)
return "INSTALL";
[[fallthrough]];
default:
const std::string type_as_game_id{static_cast<char>((partition_type >> 24) & 0xFF),
static_cast<char>((partition_type >> 16) & 0xFF),
static_cast<char>((partition_type >> 8) & 0xFF),
static_cast<char>(partition_type & 0xFF)};
if (std::all_of(type_as_game_id.cbegin(), type_as_game_id.cend(),
[](char c) { return std::isalnum(c, std::locale::classic()); }))
{
return include_prefix ? "P-" + type_as_game_id : type_as_game_id;
}
return fmt::format(include_prefix ? "P{}" : "{}", partition_type);
}
}
std::optional<u64> GetApploaderSize(const Volume& volume, const Partition& partition)
{
constexpr u64 header_size = 0x20;
const std::optional<u32> apploader_size = volume.ReadSwapped<u32>(0x2440 + 0x14, partition);
const std::optional<u32> trailer_size = volume.ReadSwapped<u32>(0x2440 + 0x18, partition);
if (!apploader_size || !trailer_size)
return std::nullopt;
return header_size + *apploader_size + *trailer_size;
}
std::optional<u64> GetBootDOLOffset(const Volume& volume, const Partition& partition)
{
const Platform volume_type = volume.GetVolumeType();
if (!IsDisc(volume_type))
return std::nullopt;
std::optional<u64> dol_offset = volume.ReadSwappedAndShifted(0x420, partition);
// Datel AR disc has 0x00000000 as the offset (invalid) and doesn't use it in the AppLoader.
if (dol_offset && *dol_offset == 0)
dol_offset.reset();
return dol_offset;
}
std::optional<u32> GetBootDOLSize(const Volume& volume, const Partition& partition, u64 dol_offset)
{
if (!IsDisc(volume.GetVolumeType()))
return std::nullopt;
u32 dol_size = 0;
// Iterate through the 7 code segments
for (size_t i = 0; i < 7; i++)
{
const std::optional<u32> offset = volume.ReadSwapped<u32>(dol_offset + 0x00 + i * 4, partition);
const std::optional<u32> size = volume.ReadSwapped<u32>(dol_offset + 0x90 + i * 4, partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
// Iterate through the 11 data segments
for (size_t i = 0; i < 11; i++)
{
const std::optional<u32> offset = volume.ReadSwapped<u32>(dol_offset + 0x1c + i * 4, partition);
const std::optional<u32> size = volume.ReadSwapped<u32>(dol_offset + 0xac + i * 4, partition);
if (!offset || !size)
return {};
dol_size = std::max(*offset + *size, dol_size);
}
return dol_size;
}
std::optional<u64> GetFSTOffset(const Volume& volume, const Partition& partition)
{
const Platform volume_type = volume.GetVolumeType();
if (!IsDisc(volume_type))
return std::nullopt;
return volume.ReadSwappedAndShifted(0x424, partition);
}
std::optional<u64> GetFSTSize(const Volume& volume, const Partition& partition)
{
const Platform volume_type = volume.GetVolumeType();
if (!IsDisc(volume_type))
return std::nullopt;
return volume.ReadSwappedAndShifted(0x428, partition);
}
u64 GetBiggestReferencedOffset(const Volume& volume)
{
std::vector<Partition> partitions = volume.GetPartitions();
// If a partition doesn't seem to contain any valid data, skip it.
// This can happen when certain programs that create WBFS files scrub the entirety of
// the Masterpiece partitions in Super Smash Bros. Brawl without removing them from
// the partition table. https://bugs.dolphin-emu.org/issues/8733
const auto it =
std::remove_if(partitions.begin(), partitions.end(), [&](const Partition& partition) {
return volume.ReadSwapped<u32>(0x18, partition) != WII_DISC_MAGIC;
});
partitions.erase(it, partitions.end());
if (partitions.empty())
partitions.push_back(PARTITION_NONE);
return GetBiggestReferencedOffset(volume, partitions);
}
static u64 GetBiggestReferencedOffset(const Volume& volume, const FileInfo& file_info)
{
if (file_info.IsDirectory())
{
u64 biggest_offset = 0;
for (const FileInfo& f : file_info)
biggest_offset = std::max(biggest_offset, GetBiggestReferencedOffset(volume, f));
return biggest_offset;
}
else
{
return file_info.GetOffset() + file_info.GetSize();
}
}
u64 GetBiggestReferencedOffset(const Volume& volume, const std::vector<Partition>& partitions)
{
const u64 disc_header_size = volume.GetVolumeType() == Platform::GameCubeDisc ? 0x460 : 0x50000;
u64 biggest_offset = disc_header_size;
for (const Partition& partition : partitions)
{
if (partition != PARTITION_NONE)
{
const u64 offset = volume.PartitionOffsetToRawOffset(0x440, partition);
biggest_offset = std::max(biggest_offset, offset);
}
const std::optional<u64> dol_offset = GetBootDOLOffset(volume, partition);
if (dol_offset)
{
const std::optional<u64> dol_size = GetBootDOLSize(volume, partition, *dol_offset);
if (dol_size)
{
const u64 offset = volume.PartitionOffsetToRawOffset(*dol_offset + *dol_size, partition);
biggest_offset = std::max(biggest_offset, offset);
}
}
const std::optional<u64> fst_offset = GetFSTOffset(volume, partition);
const std::optional<u64> fst_size = GetFSTSize(volume, partition);
if (fst_offset && fst_size)
{
const u64 offset = volume.PartitionOffsetToRawOffset(*fst_offset + *fst_size, partition);
biggest_offset = std::max(biggest_offset, offset);
}
const FileSystem* fs = volume.GetFileSystem(partition);
if (fs)
{
const u64 offset_in_partition = GetBiggestReferencedOffset(volume, fs->GetRoot());
const u64 offset = volume.PartitionOffsetToRawOffset(offset_in_partition, partition);
biggest_offset = std::max(biggest_offset, offset);
}
}
return biggest_offset;
}
} // namespace DiscIO