dolphin/Source/Core/DolphinQt/Config/ARCodeWidget.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

65 lines
1.2 KiB
C++

// Copyright 2018 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QWidget>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace ActionReplay
{
struct ARCode;
}
class CheatWarningWidget;
class QLabel;
class QListWidget;
class QListWidgetItem;
class QPushButton;
class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit ARCodeWidget(std::string game_id, u16 game_revision, bool restart_required = true);
~ARCodeWidget() override;
void AddCode(ActionReplay::ARCode code);
signals:
void OpenGeneralSettings();
private:
void OnSelectionChanged();
void OnItemChanged(QListWidgetItem* item);
void OnContextMenuRequested();
void CreateWidgets();
void ConnectWidgets();
void UpdateList();
void SaveCodes();
void SortAlphabetically();
void OnCodeAddClicked();
void OnCodeEditClicked();
void OnCodeRemoveClicked();
void OnListReordered();
std::string m_game_id;
u16 m_game_revision;
CheatWarningWidget* m_warning;
QListWidget* m_code_list;
QPushButton* m_code_add;
QPushButton* m_code_edit;
QPushButton* m_code_remove;
std::vector<ActionReplay::ARCode> m_ar_codes;
bool m_restart_required;
};