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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
25 lines
701 B
C++
25 lines
701 B
C++
// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#define DINPUT_SOURCE_NAME "DInput"
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#include <windows.h>
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#include <list>
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#include <string>
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#include "InputCommon/ControllerInterface/DInput/DInput8.h"
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namespace ciface::DInput
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{
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// BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
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BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
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BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
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std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
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void PopulateDevices(HWND hwnd);
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void ChangeWindow(HWND hwnd);
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void DeInit();
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} // namespace ciface::DInput
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