dolphin/Source/Core/VideoCommon/GeometryShaderManager.h
Pierre Bourdon e149ad4f0a
treewide: convert GPLv2+ license info to SPDX tags
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
2021-07-05 04:35:56 +02:00

28 lines
611 B
C++

// Copyright 2014 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "Common/CommonTypes.h"
#include "VideoCommon/ConstantManager.h"
class PointerWrap;
// The non-API dependent parts.
class GeometryShaderManager
{
public:
static void Init();
static void Dirty();
static void DoState(PointerWrap& p);
static void SetConstants();
static void SetViewportChanged();
static void SetProjectionChanged();
static void SetLinePtWidthChanged();
static void SetTexCoordChanged(u8 texmapid);
static GeometryShaderConstants constants;
static bool dirty;
};