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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "Common/CommonTypes.h"
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#include "Common/x64Emitter.h"
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#include "VideoCommon/VertexLoaderBase.h"
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enum class VertexComponentFormat;
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enum class ComponentFormat;
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enum class ColorFormat;
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class VertexLoaderX64 : public VertexLoaderBase, public Gen::X64CodeBlock
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{
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public:
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VertexLoaderX64(const TVtxDesc& vtx_desc, const VAT& vtx_att);
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protected:
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int RunVertices(DataReader src, DataReader dst, int count) override;
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private:
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u32 m_src_ofs = 0;
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u32 m_dst_ofs = 0;
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Gen::FixupBranch m_skip_vertex;
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Gen::OpArg GetVertexAddr(int array, VertexComponentFormat attribute);
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int ReadVertex(Gen::OpArg data, VertexComponentFormat attribute, ComponentFormat format,
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int count_in, int count_out, bool dequantize, u8 scaling_exponent,
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AttributeFormat* native_format);
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void ReadColor(Gen::OpArg data, VertexComponentFormat attribute, ColorFormat format);
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void GenerateVertexLoader();
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};
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